u-he @ Superbooth 25 - Zebra 3, Uhbik 2, Cen2rion, CVilization

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Great, that's good to know. How about Zebralette though? Unfortunately for FL Studio users, there's still a crash bug that makes it unusable (I reported it a few months ago), so would love a new beta soon.

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Urs wrote: Fri Jul 04, 2025 3:17 pm We're in the polishing phase before sound design can start. Sound design starts in little more than a week from now and it will take several months. During that time we'll fix bugs, refine the UI and add some more little features here and there...
already quite impatient ... but the higher the anticipation

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Out of curiosity, how did you manage to fit 4 osc into CVilization?

When I first read about it, I pictured something along the line of 4 frequency and 4 amplitude knobs which would work well for AM/FM with a sine wave.

Is it something of this kind or did you find a design with more control other the wave shape and other parameters?

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Miralis wrote: Mon Aug 25, 2025 8:35 pm Out of curiosity, how did you manage to fit 4 osc into CVilization?

When I first read about it, I pictured something along the line of 4 frequency and 4 amplitude knobs which would work well for AM/FM with a sine wave.

Is it something of this kind or did you find a design with more control other the wave shape and other parameters?
So, fitting in 4 oscillators was easy. Apparently, building a mechanism to swap modes for alternatives is what's taking a lot of time, since for instance some settings of Mode 1 may be needed for Modes 2-4, and the team is going back and forth between different options...

As for the oscillators, they're bread'n'butter virtual analogue ones (triangle/sawtooth/PWM/supersaw) with a built-in sub oscillator, coarse/fine tune a built-in LFO with rate control and depth of either vibrato or PWM, and a special sawtooth/chord mode with a selection of chords. So basically 8 parameters per oscillator, each CVz encoder represents one parameter: Waveform, octave, semitone, cents, sub osc volume, "modifier" (depends on waveform: Vibrato, PW, PWM, Chord Select), LFO rate, Glide rate.

Each oscillator has a pitch CV input and its output, and that is pretty much it. The two CV inputs can be routed to each oscillator to control pitch and either LFO depth, Modfier, Glide.

On top of that each oscillator can use CVz's built-in quantiser.

So the compromise here is that they don't offer any kind of FM, Sync, etc., and CV inputs are obviously shared (but can do different things on each oscillator).

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It's amazing to see how far you can get with 8 knobs without resorting to a screen like Pamela's workout or O_C.

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You need to memorize things in your head though... but I have confidence that humans can do that.

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Loosely taken from 'Field Of Dreams':

If superhumans build it, humans will come :wink:

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i may have missed it, but are you guys headed to bristol?
:ud:

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vurt wrote: Wed Sep 03, 2025 11:05 pm i may have missed it, but are you guys headed to bristol?
A small team is, yes.

I have to stay home though, I'm locked into a room so I can keep working on Z3.

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Urs wrote: Thu Sep 04, 2025 8:20 am
vurt wrote: Wed Sep 03, 2025 11:05 pm i may have missed it, but are you guys headed to bristol?
A small team is, yes.

I have to stay home though, I'm locked into a room so I can keep working on Z3.
awesome, im hoping to get there myself, so ill pop by and say hello to the team :)
hopefully get my hands on the toaster!!
yes! get back to work!!! no time to be answering posts here even!!! :hihi:
:ud:

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well im all booked now! see you there small team!! (xl for the z3 tshirt ;) ) :hihi:
:ud:

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Great !

Zebra3/Uhbik : Will the Linux versions be available at the same time as the main versions ?

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mevla wrote: Sun Sep 21, 2025 6:06 pm Great !

Zebra3/Uhbik : Will the Linux versions be available at the same time as the main versions ?
We certainly try. But unforeseen bugs can happen and our Linux savvy devs aren't always available.

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i dropped by the booth, cen2rion looks very stylish in the flesh!
good luck with the release!! :party:
:ud:

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Urs wrote: Fri Jul 04, 2025 3:17 pm We're in the polishing phase before sound design can start. Sound design starts in little more than a week from now and it will take several months. During that time we'll fix bugs, refine the UI and add some more little features here and there...
I'm curious what several months means ;)
Is there light on the horizon?

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