VIDEO - Creating Analog Style Filters in MTurboFilter

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Here is a video showing how you can make something like a vintage filter in MTF. Somethings have changed in MTF and I thought I'd show how you can do it. Luckily things became easier than before and there are more options. Hopefully you find this useful.


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Chandlerhimself, greetings! A great example, but! Could you please explain this a little bit further? I.e. how come all this happening with 0% feedback knob? I don't get it, we add a feedback module into this formula, but it somehow only works on the filter Q (the resonance), but not on the whole sound =/ And all this with 0% feedback knob whatsoever... Nothing makes sense to me =O
Thanks in advance!

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Yes - and some further explanation of the syntax - parameters, variables, and how they work - would be great. Not that this isn't already very useful!

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I like how this avoids emphasizing individual harmonics close to the root. However, this doesn't work when you're playing a high note.

Do you have an algorithm that can be used to filter the feedback based on the played note/frequency instead of having a fixed frequency?

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zuhizuhi wrote: Sat Oct 04, 2025 4:14 pm Chandlerhimself, greetings! A great example, but! Could you please explain this a little bit further? I.e. how come all this happening with 0% feedback knob? I don't get it, we add a feedback module into this formula, but it somehow only works on the filter Q (the resonance), but not on the whole sound =/ And all this with 0% feedback knob whatsoever... Nothing makes sense to me =O
Thanks in advance!
tonycore wrote: Sat Oct 04, 2025 5:47 pm Yes - and some further explanation of the syntax - parameters, variables, and how they work - would be great. Not that this isn't already very useful!
I'll try to go over everything in another video. Unfortunately it is a bit complicated and there are a few things I need to ask Vojtech about.
Held wrote: Sat Oct 04, 2025 8:33 pm I like how this avoids emphasizing individual harmonics close to the root. However, this doesn't work when you're playing a high note.

Do you have an algorithm that can be used to filter the feedback based on the played note/frequency instead of having a fixed frequency?
That is certainly possible. You'd need to change the frequency of the filter in the feedback section to a multiple of the frequency. It will probably take some experimentation, but it is possible.

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