But why only 16? For reference, Serum 2 uses 256 frames. I'm just trying to understand... Are you saying that with Zebra 3, you can get the same motion and sound evolution with 16 frames that Serum 2 can get with 256 frames through the advanced "smoothing" process?Urs wrote: Fri Nov 14, 2025 5:47 amYes.Benjamin923 wrote: Thu Nov 13, 2025 11:23 pm Pardon me for being out of the loop, but what’s the design rationale for not having wave tables? Is the idea that something else Zebra has effectively covers that basis?
Zebra 3 has a built-in waveform editor, but it is vector based, using splines - as opposed to sample based waveforms that wavetables are made of. You can import and vectorise individual waveforms from .wav files, and Zebra 3 will create a smooth transition between two or more of them. But it won't import hundreds of frames, only up to 16.
However, wavetable import is hit and miss. In most cases, hand edited waveforms and transitions sound much better. And like Hive's .uhm generated wavetables, they are as crisp as it gets.
Here's a video from three years ago (gosh) that shows what Zebra 3 waveforms are made of, and what kind of transitions it can do easily:
Also, I'm curious how big of a frame can be imported (WAV file) to create the reference for the Zebra 3 conversion to its way of doing things. For example 2048 samples? 4092 samples? etc?
