What's up at Plogue?
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PRODUCTS Alter/Ego Bidule chipcrusher chipsounds chipspeech chipsynth MD chipsynth PortaFM sforzando
PRODUCTS Alter/Ego Bidule chipcrusher chipsounds chipspeech chipsynth MD chipsynth PortaFM sforzando
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- KVRian
- 853 posts since 22 Jan, 2022
Chipspeech $37.5 US.... I'm in!
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- KVRian
- 998 posts since 6 Nov, 2010
Same here. Been interested for some time but wasn't sure Plogue were still active.
What lies behind us and what lies before us are small matters compared to what lies within us. - Emerson
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- KVRian
- 928 posts since 3 Aug, 2001 from Montreal
wot. We have ported nearly everything to linux and have 5 new synths in the pipes and more.
I guess we are just too busy to post statuses
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com
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- KVRAF
- 2752 posts since 24 Nov, 2023
Thanks David for all you are doingdavidv@plogue wrote: Sun Nov 23, 2025 3:27 pmwot. We have ported nearly everything to linux and have 5 new synths in the pipes and more.
I guess we are just too busy to post statuses![]()
Wish I could be excited for this year's BF sale, but I already own everything you guys make
Hopefully TX81Z will be out soon. That along side of OPS7 is my sonic fantasy
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cyberboycoolen cyberboycoolen https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=374816
- KVRist
- 65 posts since 18 Feb, 2016
Great news. Can't wait for csFC (and whatever more your developing)davidv@plogue wrote: Sun Nov 23, 2025 3:27 pmwot. We have ported nearly everything to linux and have 5 new synths in the pipes and more.
I guess we are just too busy to post statuses![]()
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- KVRAF
- 9835 posts since 15 Sep, 2005 from East Coast of the USA
Sorry I'm not in the loop about this one, but what is csFC anyway?
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- KVRist
- 122 posts since 3 Dec, 2009
I'm ready for the TX81z, but I suspect FC is coming next.cyberboycoolen wrote: Sun Nov 23, 2025 4:55 pmGreat news. Can't wait for csFC (and whatever more your developing)davidv@plogue wrote: Sun Nov 23, 2025 3:27 pmwot. We have ported nearly everything to linux and have 5 new synths in the pipes and more.
I guess we are just too busy to post statuses![]()
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I think it's great that the've ported everything to Linux.
- KVRAF
- 24402 posts since 7 Jan, 2009 from Croatia
I'm confused tho, isn't chipsynth SFC already covering Famicom?
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cyberboycoolen cyberboycoolen https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=374816
- KVRist
- 65 posts since 18 Feb, 2016
That's the Snes / Super Famicom. csFC is for the original 8-bit nes.EvilDragon wrote: Sun Nov 23, 2025 5:51 pm I'm confused tho, isn't chipsynth SFC already covering Famicom?
- KVRAF
- 1622 posts since 28 Jan, 2004
Not at all, completely different chips. As far as I can tell the SNES was mostly sample based while the NES had the iconic two pulse wave channels, one crunchy triangle, and the idiosyncratic noise channel, along with some very limited sample playback capabilities.EvilDragon wrote: Sun Nov 23, 2025 5:51 pm I'm confused tho, isn't chipsynth SFC already covering Famicom?

- KVRAF
- 24402 posts since 7 Jan, 2009 from Croatia
My bad!
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cyberboycoolen cyberboycoolen https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=374816
- KVRist
- 65 posts since 18 Feb, 2016
There's an interesting kontakt library (https://renegadesoundplay.com/products/high-score) that does nes. It has a randomizer and some waveforms not available in the original nes (I think) and you can draw your own waveform, arp and more.. I hope Plogue is surpassing this with their "magic" though, but maybe it could be used as inspiration 
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- KVRAF
- 2752 posts since 24 Nov, 2023
The sample playback on those Ricoh 2A03 chips was pretty interesting in that it could do 1 bit DPCM. It wasn't used much but certain games like Super Mario Bros 3 used it for drumsNAD wrote: Sun Nov 23, 2025 6:40 pmNot at all, completely different chips. As far as I can tell the SNES was mostly sample based while the NES had the iconic two pulse wave channels, one crunchy triangle, and the idiosyncratic noise channel, along with some very limited sample playback capabilities.EvilDragon wrote: Sun Nov 23, 2025 5:51 pm I'm confused tho, isn't chipsynth SFC already covering Famicom?
Looking forward to messing around with that in the upcoming Plogue version
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- KVRian
- 928 posts since 3 Aug, 2001 from Montreal
Sure is. Note that FC is way more than just NES audio. In a way its kind of a meta chip product as it includes all the main Japanese audio addon chips that were used by some developers back in the day. So on top of more pulse/square variants you also have some quite unique digital wavetables and even some FM in there too. All that needs time to get absolutely right.IvyBirds wrote: Sun Nov 23, 2025 9:07 pm The sample playback on those Ricoh 2A03 chips was pretty interesting in that it could do 1 bit DPCM. It wasn't used much but certain games like Super Mario Bros 3 used it for drums
Looking forward to messing around with that in the upcoming Plogue version
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com
