How about a Bazille OSC Module with user loadable wavetables?

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I would love it if U-he could add a Wav to Wavetable system similar to what Serum, Icarus etc all have.

Then we could switch between the standard OSC and this other module via a drop down menu or something. I imagine implementing something like this in something as complex as Bazille might be a huge chore, but I'd be willing to pay for it.


How about it U-he, you up for the challenge?
:borg:

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This!

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While this isn't 100% what you requested, you can (in a rudimentary way) approach this already.
Not in the "wavetable scanning" sense of course, but it is what it is. You can use oscillators in TapMap mode, draw two different waveforms into the two mapping generators, and you can (at least) crossfade between them with some modulation of the volumes. With some additional modulation maybe of Phase Distortion or the Fractalize parameter you get results that put you in the wavetable scanning territory at least, sound-wise

Viktor
u-he team.

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Viktor [TUC] wrote: Mon Dec 01, 2025 10:08 am While this isn't 100% what you requested, you can (in a rudimentary way) approach this already.
Not in the "wavetable scanning" sense of course, but it is what it is. You can use oscillators in TapMap mode, draw two different waveforms into the two mapping generators, and you can (at least) crossfade between them with some modulation of the volumes. With some additional modulation maybe of Phase Distortion or the Fractalize parameter you get results that put you in the wavetable scanning territory at least, sound-wise

Viktor
u-he team.
And if you want PPG-style tones, you can set the TapMap to a sine or cosine wave that's 16-32 steps, and then do fractalize, AM, and/or PD with it!

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