I always viewed "Soft Attack" as a crutch from when I started out. It does successfully prevent most clickyness though, but it also then removes presence in high frequencies.jtsterays wrote: Sun Dec 21, 2025 7:34 pmIt's a pure sine with random phase. And for Modal, isnt the point is that you use the exciter (click) just to have something to excite it (modal) so you get the long decaying feedback, and remove the initial click with suppress dry? plus upping the attack would help with that too because it sounds like Env is post generators so why are the few first samples important? (I dont have alot of knowledge about this topic).Urs wrote: Sun Dec 21, 2025 5:52 pmDepends on oscillator phase, and / or synthesis method. For Modal Synthesis you need a lot of control over the first few samples...jtsterays wrote: Sun Dec 21, 2025 5:36 pm It is just me or the attack values below 5 in the envelopes are a bit useless because it's too clicky? I feel like 5 should be the lowest value. Obviously this might not be possible to change now because of compatibility, but having to change it every time I start an init patch is quite annoying.
It's not exclusive to Zebra too, Hive is the same. Bazille too without soft click which is exactly the feature that what I want, can we have that here also?
So a pure sine with random phase will almost always click, and pretty inconsistently so. The lower the pitch, the more audible. An efficient way to declick it is to have the envelope key track. Set it to a Key Scale at -100, then set attack high enough to unclick low notes. Then, high notes are instant and low notes are declicked. If you need equally long releases, find a compromise between key Scaling value, attack and release.
As for Modal Synthesis, yes, the initial event is usually a click, and a loud one at that. The results of Modal Synthesis are often "tangible", like realistic instruments. This impression often stands and falls with the initial attack. Sculpting it carefully over the first 1-10 ms is pretty important there IMHO.
