I feel I should chime in on the aliasing comment...bmanic wrote: Thu Dec 25, 2025 12:34 am - Even at the High Quality setting, there is a lot of aliasing on oscillators.. much more so than I hear from Vital for instance.
We spent a fair bit of time on anti aliasing. You can get a perfect clean signal if you're prepared to use a lot of CPU to do it.
I personally think a level of aliasing where you can see it in graphs, with reflections 75 - 90 db quieter than the main harmonics, is the correct level to aim for.
I don't think there's any real world case where you would hear any artefacts at this level - you'd need to run a pitch sweep on a saw wave, in the manner I've done here.
Anyway below are sweep test results from a few synths. The saw wave harmonics are yellow and all move upwards as the note increases in pitch. Aliasing is the dark purple lines that don't follow the main pitch / bounce off the top.
Ultra's Analog and Wavetable Osc aliasing are both on par with Pigments.




Interestingly, the 'worst' performer in the tests I made was Omnisphere, where the aliasing is in the low end on low notes. However, Omnisphere is awesome and I don't hear a lot of complaints about it's sound quality.

All of this is a bit silly because these are very simple waveforms and once you start adding warps, etc to the mixture, some level of aliasing is inevitable.
Here is Serum 2 and Ultra with a bend warp on the saw wave. There is some aliasing on the sweeps. But I've never made a patch with a warp on it and stopped in my tracks because it is technically 'bad' to have aliasing.


I quite like pixel peeping to be honest

