Zebra 3 Public Beta Revision 20399
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- KVRer
- 11 posts since 7 Jan, 2026
Loving Zebra 3! Running into an issue however with bipolar modulation- if I want to send a random to pan for example, I only seem to be getting half-wave/rectified values (e.g. 0-50 or 50-100). I've read the manual and it seems to suggest that I would get values from 0-100 by default but this is not the case. What am I doing wrong?
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
Working fine here (Mac). Can you post a primitive example preset?Sound_Trace wrote: Wed Jan 07, 2026 8:55 am Loving Zebra 3! Running into an issue however with bipolar modulation- if I want to send a random to pan for example, I only seem to be getting half-wave/rectified values (e.g. 0-50 or 50-100). I've read the manual and it seems to suggest that I would get values from 0-100 by default but this is not the case. What am I doing wrong?
- u-he
- Topic Starter
- 30181 posts since 8 Aug, 2002 from Berlin
Dude!misterandy wrote: Tue Jan 06, 2026 10:34 pm Made a patch trying to recreate the hook in The Weeknd - Blinding Lights covering as many elements as possible only holding one random key on the keyboard. This to test the possibilities of Zebra3. Kick, snare, hat, bass, lead melody and a two note harmony. It's quite impressive what this synth is capable of!
Here's the sound:
Blinding lights.mp3
Here's the patch if someone's interested in checking it out:
BlindingLights.h2p.zip
Skjermbilde 2026-01-06 kl. 23.05.30.png
Hehehe, with a patch like that you might definitely want to check out the group feature, where you can quickly select a subset of the patch, and right-click solo the selected modules.
- u-he
- Topic Starter
- 30181 posts since 8 Aug, 2002 from Berlin
Yep... LPG... I'm waiting for an occasion to do one. Natural Gate has quickly become a staple in our racks. I haven't checked out the SSF one.Crumbfort wrote: Wed Jan 07, 2026 1:32 am This isn't Zebra3 specific (though I'd LOVE it in Z3) but I've always thought a u-he take (or takes) on a low pass gate would be amazing. My favorites in hardware land are SSF Steady State Gate and Rabid Elephant Natural Gate. u-he filters are some of my favorites in software and no doubt the LPGs would be ace, too![]()
I was hoping to fit Lowpass Gates in Zebra 3 but I'm not at the point yet where I see this as a natural pairing. Maybe once we tackle our sequencer/arpeggiator for Zebra 3, which goes hand in hand with even more trigger options.
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
"Dude!"misterandy wrote: Tue Jan 06, 2026 10:34 pm Here's the patch if someone's interested in checking it out:
BlindingLights.h2p.zip
- u-he
- Topic Starter
- 30181 posts since 8 Aug, 2002 from Berlin
The final modulation menu will be nicely structured. Judging from Hive's menu, Envs and LFOs will be on top.jtsterays wrote: Wed Jan 07, 2026 3:38 am In the modulation list when you click on a modsource. Can you guys rearrange the order so that the envs are on top then LFOs 2nd? My brain keeps telling me look up first. I think the most commonly used ones should be on top.
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- KVRian
- 694 posts since 9 Dec, 2021
Is it possible to split them into different columns? the transpose one is taller than my 1080p screen.Urs wrote: Wed Jan 07, 2026 10:47 amThe final modulation menu will be nicely structured. Judging from Hive's menu, Envs and LFOs will be on top.jtsterays wrote: Wed Jan 07, 2026 3:38 am In the modulation list when you click on a modsource. Can you guys rearrange the order so that the envs are on top then LFOs 2nd? My brain keeps telling me look up first. I think the most commonly used ones should be on top.
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- KVRer
- 17 posts since 18 Jan, 2021
Hi all!
I couldn't find any info on the Sample import function. Maybe I didn't search long enough, but search engines didn't get me anywhere. Sorry.
Will it be an actual sampler module or a wavetable converter? Where is it located in the GUI?
Thanks!
I couldn't find any info on the Sample import function. Maybe I didn't search long enough, but search engines didn't get me anywhere. Sorry.
Will it be an actual sampler module or a wavetable converter? Where is it located in the GUI?
Thanks!
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- KVRian
- 694 posts since 9 Dec, 2021
Open the full spline osc editor and drag your wavetable to it. No audio sampler in Z3.Chauzou wrote: Wed Jan 07, 2026 11:11 am Hi all!
I couldn't find any info on the Sample import function. Maybe I didn't search long enough, but search engines didn't get me anywhere. Sorry.
Will it be an actual sampler module or a wavetable converter? Where is it located in the GUI?
Thanks!
- u-he
- Topic Starter
- 30181 posts since 8 Aug, 2002 from Berlin
We have to think about that... we can easily do sub menus, and we definitely want to go multi column on Windows anyway (due to a scrolling issue, I'm told).jtsterays wrote: Wed Jan 07, 2026 11:07 amIs it possible to split them into different columns? the transpose one is taller than my 1080p screen.Urs wrote: Wed Jan 07, 2026 10:47 amThe final modulation menu will be nicely structured. Judging from Hive's menu, Envs and LFOs will be on top.jtsterays wrote: Wed Jan 07, 2026 3:38 am In the modulation list when you click on a modsource. Can you guys rearrange the order so that the envs are on top then LFOs 2nd? My brain keeps telling me look up first. I think the most commonly used ones should be on top.
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- KVRist
- 251 posts since 4 Apr, 2020
Hahah, that is crazy! And an impressive demonstration of what this synth is capable of.misterandy wrote: Tue Jan 06, 2026 10:34 pm Made a patch trying to recreate the hook in The Weeknd - Blinding Lights covering as many elements as possible only holding one random key on the keyboard.
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- KVRist
- 51 posts since 29 Oct, 2019 from Trondheim, Norway
Good ideaUrs wrote: Wed Jan 07, 2026 10:37 am
Dude!![]()
Hehehe, with a patch like that you might definitely want to check out the group feature, where you can quickly select a subset of the patch, and right-click solo the selected modules.
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- KVRist
- 44 posts since 18 Sep, 2009
Would it be possible to add an option for the Noise Oscillator rate and duration to sync to tempo as well as operating only in free time? At the moment, I can manually match the rate to the project tempo, but if the tempo changes while other elements in the patch are tempo-synced, the Noise Oscillator falls out of sync and requires re-tweaking.
This is especially noticeable when using modes like multi-hit, rise, bump, and pulse. As a workaround, I can assign a modulator to the noise volume using a constant shape to achieve tempo sync, but having a native rate-sync and duration-sync options would remove the need to consume a modulator slot. Thank you.
This is especially noticeable when using modes like multi-hit, rise, bump, and pulse. As a workaround, I can assign a modulator to the noise volume using a constant shape to achieve tempo sync, but having a native rate-sync and duration-sync options would remove the need to consume a modulator slot. Thank you.
- u-he
- Topic Starter
- 30181 posts since 8 Aug, 2002 from Berlin
You can use an LFO to trigger the single hits.sarmad5 wrote: Wed Jan 07, 2026 1:06 pm Would it be possible to add an option for the Noise Oscillator rate and duration to sync to tempo as well as operating only in free time? At the moment, I can manually match the rate to the project tempo, but if the tempo changes while other elements in the patch are tempo-synced, the Noise Oscillator falls out of sync and requires re-tweaking.
This is especially noticeable when using modes like multi-hit, rise, bump, and pulse. As a workaround, I can assign a modulator to the noise volume using a constant shape to achieve tempo sync, but having a native rate-sync and duration-sync options would remove the need to consume a modulator slot. Thank you.
I think we mostly envisioned the repetitive noise bursts to be independent of song tempo, but I can't remember why.
