Zebra 3 Public Beta Revision 20399

Official support for: u-he.com
Locked New Topic
RELATED
PRODUCTS
Zebra Legacy (Zebra2)

Post

ffx wrote: Fri Jan 09, 2026 8:44 amyou actually see zero modulation connection
That'll change in the next beta. I already posted a video with an initial solution for this.

Post

ffx wrote: Fri Jan 09, 2026 8:38 am I am really missing individual outputs... For example, using the very nice preset "Detroit Exploit", it's a multilayer drum loop. Now I would like to process the hihats individually, outside Zebra. Not possible.

So I would like to suggest that you also can select output 1/2, 3/4, 5/6, 7/8 here:
Bildschirmfoto 2026-01-09 um 09.37.37.png
And here:
Bildschirmfoto 2026-01-09 um 09.37.44.png
We are trying to detect whether Outputs 3/4, 5/6 or 7/8 are connected in the DAW and then automatically run Busses 1, 2 or 3 respectively to these instead of returning to main.

Post

PieBerger wrote: Fri Jan 09, 2026 8:43 am On the topic of outputs, it would be nice if the SEND M/1/2/3 icons doubled up as mute buttons.
Wouldn't it be better and more consistent to mute the returns? Like the mute buttons on the main grid mixer.

Post

Funky40 wrote: Thu Jan 08, 2026 2:14 am
Urs wrote: Wed Jan 07, 2026 10:44 am Natural Gate has quickly become a staple in our racks.
Ohh, you have Natural Gates !...i have some too. LOVE it.

Now this would be awesome to get a SW equivalent to the Natural gate.
As a VCV Rack Module.......from U-He ? "hint-hint"
a single plugin, or within Zebra 3
I did not know Natural Gate, sounds fantastic!

I downloaded their manual, it explains the basics of what's going on and, more importantly, their sonic goals.

I think recreating a Natural Gate like effect is a perfect task for me to improve my Zebra3 understanding (and pimp analog-y sounds).
Last edited by stippenstoh on Fri Jan 09, 2026 12:39 pm, edited 1 time in total.

Post

Urs wrote: Fri Jan 09, 2026 11:42 am
PieBerger wrote: Fri Jan 09, 2026 8:43 am On the topic of outputs, it would be nice if the SEND M/1/2/3 icons doubled up as mute buttons.
Wouldn't it be better and more consistent to mute the returns? Like the mute buttons on the main grid mixer.
Yeah my bad, I just blindly copied the post above with SEND depicted... :dog:
Always Read the Manual!

Post

I don't know if anyone suggested this, but what about adding space for short Ctrl A, B, C, D labels? Ugly mockup job below:

Image

Post

ffx wrote: Fri Jan 09, 2026 8:44 am Regarding the modulation overview, if you start with "Detroit Exploit", you actually see zero modulation connection, what is modulating what. IMHO this is not very good UX so far,.........
yes
+1
+1
+1

Post

urs, just wanted to drop in here and say Zebra 3 is amazing!! It sounds soooo good!!! Amazing job team uhe!

Post

Urs, any chance of bringing the Overload knob from Zebra2's XMF somewhere in Zebra3? It was so useful to bring "oomf" into certain sounds. "Over" knob would amplify weak signals so well, sometimes you can discover unexpected things. I don't know if it was always done in the context of a filter or a separate algorithm.

I can already imagine what Overload and Wedge can do in certain patches, especially those that involve the Modal module. One can hope. 🙏

Post

As for modulation UX, what’s missing in current Zebra is a very simple indication that “this parameter is being modulated by something”, something like this:

Image

This indicator needs to be visible at a glance, without any clicking. Even if detailed routing information is available via right-click, without this kind of indicator you don’t even know which knobs are worth clicking in the first place.

If Zebra were to adopt a similar approach, one possible solution would be to always show dimmed modulation dots at all time.

Image
ImageMONA, the new skin for DIVA is released! | Follow me on Twitter.

Post

plugmon wrote: Sat Jan 10, 2026 8:05 amIf Zebra were to adopt a similar approach, one possible solution would be to always show dimmed modulation dots at all time.

I know. Hence our internal builds already have it:



Post

Rnaroth wrote: Sat Jan 10, 2026 6:16 am Urs, any chance of bringing the Overload knob from Zebra2's XMF somewhere in Zebra3? It was so useful to bring "oomf" into certain sounds. "Over" knob would amplify weak signals so well, sometimes you can discover unexpected things. I don't know if it was always done in the context of a filter or a separate algorithm.

I can already imagine what Overload and Wedge can do in certain patches, especially those that involve the Modal module. One can hope. 🙏
I don't exactly recall how overload worked, but I think it was something akin to a macro control for gain staging. Like, input drive + make up gain for the output, and possibly in several stages. My hunch is, this works as long as it is one filter type (or, as in the XMF a set of identical algorithms that differ only in their non-linear behaviour). But it I don't think it'll work in filters with high variety of algorithms, such as Zebra 3's. Not sure.

I still toy with the idea of adding one or more of the XMF types to Zebra's new filter. However, if it happens, it can only happen in a subsequent update.

For now we need a final set of parameters and options so the UI ceases to be a moving target. So the UI team can work on the final UI.

Post

I assume the filter modules will have visualization like Hive's?

Post

jtsterays wrote: Sat Jan 10, 2026 9:14 am I assume the filter modules will have visualization like Hive's?
Not exactly. An animated display would probably freeze the UI on many systems because the filters also scroll.

So we've planned to visualise the filter curve in a static graphic.

If next year we succeed to go hardware acceleration on all platforms, we might switch to animated displays.

Post

Urs wrote: Sat Jan 10, 2026 8:51 am
plugmon wrote: Sat Jan 10, 2026 8:05 amIf Zebra were to adopt a similar approach, one possible solution would be to always show dimmed modulation dots at all time.

I know. Hence our internal builds already have it:


Wow — exactly this!
Yep, that’s precisely what I meant. Looks like I didn’t need to say anything 😂
ImageMONA, the new skin for DIVA is released! | Follow me on Twitter.

Locked

Return to “u-he”