Hi there, mod env and lfo can not be detached from filter cutoff. but you can set the mod amount to center zero value.3lu5iv3 wrote: Wed Jan 07, 2026 9:15 am Right clicking the cutoff and then clicking clear modulations does nothing. Is this normal?
I still have mod envelope 1 and LFO1 under remove modulation. First time using Synthmaster One and i am bad at sound design so i'm not sure.
One Synth Challenge #203: Synthmaster (ZioMau Wins!)
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- KVRAF
- 7509 posts since 14 Nov, 2006 from Ankara, Turkey
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
- KVRist
- 57 posts since 7 Jan, 2025 from LA
My first jam/experiment with presets from Synthmaster 3 Player Free
SM3PF-1 (Preset Test in 3-4).mp3
(I don't think this is the direction I'll go in, but it was a fun test. Very inspiring sounds!)
SM3PF-1 (Preset Test in 3-4).mp3
(I don't think this is the direction I'll go in, but it was a fun test. Very inspiring sounds!)
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- KVRian
- 937 posts since 24 Sep, 2016
Thanks a lot!kv331 wrote: Thu Jan 08, 2026 8:04 amHi there, mod env and lfo can not be detached from filter cutoff. but you can set the mod amount to center zero value.3lu5iv3 wrote: Wed Jan 07, 2026 9:15 am Right clicking the cutoff and then clicking clear modulations does nothing. Is this normal?
I still have mod envelope 1 and LFO1 under remove modulation. First time using Synthmaster One and i am bad at sound design so i'm not sure.
SoundCloud
"I believe every music producer inherently has something unique about the way they make music. They just have to identify what makes them different, and develop it" - Max Martin
"I believe every music producer inherently has something unique about the way they make music. They just have to identify what makes them different, and develop it" - Max Martin
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- KVRAF
- 2778 posts since 3 Dec, 2006
This is a very nice track Peter, what presets did you use and with version of Synthmaster?] Peter:H [ wrote: Sat Jan 03, 2026 9:30 pm +++ Submission +++
Two afternoons is enough effort spent ...
https://soundcloud.com/p-e-t-e-r-h/osc- ... nth-master
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- KVRian
- 937 posts since 24 Sep, 2016
i downloaded some presets from the PUL but i couldn't find where these are.
how do i browse downloaded presets for Synthmaster One?
Does anyone know?
how do i browse downloaded presets for Synthmaster One?
Does anyone know?
SoundCloud
"I believe every music producer inherently has something unique about the way they make music. They just have to identify what makes them different, and develop it" - Max Martin
"I believe every music producer inherently has something unique about the way they make music. They just have to identify what makes them different, and develop it" - Max Martin
- KVRAF
- 2483 posts since 22 Sep, 2016
Thanks for you kind fb. It's SynthMaster 3 ... I actually used quite a lot presets this time which I usually don't do. The whole drums/percussions are presets. The seq instruments and the "sines" I did on my own.surreal wrote: Fri Jan 09, 2026 4:14 amThis is a very nice track Peter, what presets did you use and with version of Synthmaster?] Peter:H [ wrote: Sat Jan 03, 2026 9:30 pm +++ Submission +++
Two afternoons is enough effort spent ...
https://soundcloud.com/p-e-t-e-r-h/osc- ... nth-master
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- KVRAF
- 2778 posts since 3 Dec, 2006
Really cool! Thank you for the information] Peter:H [ wrote: Fri Jan 09, 2026 6:12 pmThanks for you kind fb. It's SynthMaster 3 ... I actually used quite a lot presets this time which I usually don't do. The whole drums/percussions are presets. The seq instruments and the "sines" I did on my own.surreal wrote: Fri Jan 09, 2026 4:14 amThis is a very nice track Peter, what presets did you use and with version of Synthmaster?] Peter:H [ wrote: Sat Jan 03, 2026 9:30 pm +++ Submission +++
Two afternoons is enough effort spent ...
https://soundcloud.com/p-e-t-e-r-h/osc- ... nth-master
- KVRist
- 57 posts since 7 Jan, 2025 from LA
Hi all! This is surely user error
but...
Does anyone know how to remove a modulator in Synthmaster 3? I can add them, but I can't figure out how to remove, other than deleting the entire layer and starting over, or undo (useful in a few cases)
I checked all 3 context menus. I can copy, duplicate, or reset, but I can't find the remove or delete option:
Does anyone know how to remove a modulator in Synthmaster 3? I can add them, but I can't figure out how to remove, other than deleting the entire layer and starting over, or undo (useful in a few cases)
I checked all 3 context menus. I can copy, duplicate, or reset, but I can't find the remove or delete option:
- Menu1
- Menu2
- Menu3
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- KVRist
- 57 posts since 7 Jan, 2025 from LA
P.S. I can't seem to find a manual. Can anyone confirm the existence or nonexistence of a Synthmaster 3 manual?
(I do see links to youtube tutorials, but personally I prefer pdfs that I can search and scan quickly)
(I do see links to youtube tutorials, but personally I prefer pdfs that I can search and scan quickly)
- KVRist
- 40 posts since 3 Jun, 2025 from USA
There is a PDF in the SynthMaster 3 Folder (full version - not sure about the player). The file name is SynthMasterUserManual.pdf. Although it's for version 2.9.9, most of the functionality is the same.aarongrooves wrote: Sat Jan 10, 2026 4:14 am P.S. I can't seem to find a manual. Can anyone confirm the existence or nonexistence of a Synthmaster 3 manual?
- KVRist
- 40 posts since 3 Jun, 2025 from USA
In the "Routing" panel, you can right-click on the modulator, and select "remove module".aarongrooves wrote: Sat Jan 10, 2026 4:13 am Hi all! This is surely user errorbut...
Does anyone know how to remove a modulator in Synthmaster 3?
- KVRist
- 57 posts since 7 Jan, 2025 from LA
HEY, I figured it out! You have to switch the bottom right pane to routing view, then find the modulator, then right click, then choose remove. But first, make sure you're in TAB VIEW on the appropriate layer. BAM!TobiasMiller wrote: Sat Jan 10, 2026 4:49 am There is a PDF in the SynthMaster 3 Folder (full version - not sure about the player). The file name is SynthMasterUserManual.pdf. Although it's for version 2.9.9, most of the functionality is the same.
And thx for that SM2.9.9 manual tip! I'm still hopeful for a SM3 one as well. It's redesigned in some significant ways. Maybe that's in the works:)
- KVRist
- 57 posts since 7 Jan, 2025 from LA
Jinx! hahaha
But seriously, thank you so much!
But seriously, thank you so much!
- KVRist
- 411 posts since 3 Oct, 2019
Hmmm, I have the pretty deal breaking issue, that the effects parameter are not reliably safed, when saving a patch. Has anyone else observed that, or is it something I did wrong?
I designed a quite Metal snare, relying heavily on the inbuilt effects chain, but after saving and loading that patch to a new instance, all effects parameters are back to default. And now I can't recreate what I did before...
I designed a quite Metal snare, relying heavily on the inbuilt effects chain, but after saving and loading that patch to a new instance, all effects parameters are back to default. And now I can't recreate what I did before...
