The editor lets one tie first and last point or last and first point with these icons:
This is how the first and last point can have a vertical line, if needed (mostly for when it makes a difference to the morphing algorithm)
The editor lets one tie first and last point or last and first point with these icons:
Hehehe, this is pretty much what the past 13 pages are about.trance_lucent wrote: Sat Jan 24, 2026 10:08 pm Sorry if it was asked/requested already, but it would be great to have A/B/C/D macro parameters as automation targets. At least, in the Logic's automation target list I can't see these parameters.
Oh wow! Okay thank you. Can you give an example on what morphing algorithm would matter and why?Urs wrote: Sat Jan 24, 2026 9:40 pmThe editor lets one tie first and last point or last and first point with these icons:
Screenshot 2026-01-24 at 22.37.51.png
This is how the first and last point can have a vertical line, if needed (mostly for when it makes a difference to the morphing algorithm)
Uh... I wrote that code like 3 or 4 years ago... there must have been a reason, but I'm sitting on the sofa on a Saturday night... I'd reckon it makes a difference already when morphing a sawtooth into a triangle.JoeLowery215 wrote: Sat Jan 24, 2026 10:18 pmOh wow! Okay thank you. Can you give an example on what morphing algorithm would matter and why?Urs wrote: Sat Jan 24, 2026 9:40 pmThe editor lets one tie first and last point or last and first point with these icons:
Screenshot 2026-01-24 at 22.37.51.png
This is how the first and last point can have a vertical line, if needed (mostly for when it makes a difference to the morphing algorithm)
That's really clever. Love the (visual) graphical/function clarity.Urs wrote: Sat Jan 24, 2026 9:40 pmThe editor lets one tie first and last point or last and first point with these icons:
Screenshot 2026-01-24 at 22.37.51.png
This is how the first and last point can have a vertical line, if needed (mostly for when it makes a difference to the morphing algorithm)
Nice post. Some other synths I’ve tried allow a macro to be a CC/automation control and also a modulation target, which I actually think is really great for “on the fly” sound design in the context of a song or piece. One macro can be drive, another filters, and so on… then you can see what happens if you modulate the macro with an LFO or whatever. It lends itself to experimentation in a way that I think is cool and would love to be able to do in Zebra.jtsterays wrote: Sat Jan 24, 2026 5:29 pm Also here's an argument for 8 instead of 4 macro knobs: The reason sound designers like 4 more because they want to pack more into each knob, to make them really stand out/impressive when you turn them. But to be honest, when you're actually making music, most of these "show off" presets (I dont intent to be mean, coudnt find another word) are often unusable, because they're too impressive and distinct. Also makes sense for preset surfers, they cant program and 4 knobs already look intimidating (some arent even aware of them).
But if you design your own sound, ime some of the best patches are ones that are built around the song, where you have a bunch of automations for various parameters that change overtime throughout the track, instead of letting the modulations do all the work, think virtual instruments libraries like strings where you have CCs for dynamics, expression, vibrato, attack types, release time, legato types/speed, etc... Each knobs have simple assignment, but when all are automated, it's way more expressive than 1 single macro knob.
That's why I think 8 is better, sometimes I just want knob 1 to be cutoff, maybe 2 is decay time, so at softer section it's a pluck but at bigger section it's a sustained sound and so on.
"Well just automate them" - the problem is not all DAWs have non destructive automation like Z3 CLAP + bitwig in the future. So finetuning these automated knobs would be really tedious.
The sync fx is hardsync. As hard as you can getjasperdunn wrote: Sun Jan 25, 2026 12:33 pm I've noticed that Osc FX Sync behaves differently from what I'm used to with other synths (hard sync). For example in the RetroSynth plugin built into Logic, the sync sounds smooth and balanced, whereas using sync on the same sounding saw wave in Zebra 3 loses bass and brings in audible artefacts as the waveform changes throughout the sync, it doesn't sound bad, just different, and I'm wondering what makes Zebra's oscillator effects different in this regard to other synths?
Will Zebra support the more traditional hard sync feature?
Ahh okay I must have gotten the terminology backwards, not sure how feasible it is but it would be really nice to have 'softsync' built-in as an oscillator effect. It's such a classic sound.exmatproton wrote: Sun Jan 25, 2026 1:50 pm The sync fx is hardsync. As hard as you can get'softsync' or a windowed variant isn't in here
You could make a splined 'hardsync' OSC preset though![]()
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