Zebra 3 Public Beta 2 Revision 20552

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chlorinemist wrote: Mon Feb 02, 2026 11:14 am...Normally a wavetable oscillator has a library of wavetables...
Urs wrote: Mon Feb 02, 2026 11:46 am It simply is not Wavetable Synthesis as in Hive or others.
Sure. But it would still be nice to have more examples of whatever it is you want to call it! Zebra2 comes with 27 oscillator presets. I know you can't do everything at once during the Zebra3 beta phase, but hopefully there are more on the way :-)

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Sure!

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ahanysz wrote: Mon Feb 02, 2026 10:08 pm Sure. But it would still be nice to have more examples of whatever it is you want to call it! Zebra2 comes with 27 oscillator presets. I know you can't do everything at once during the Zebra3 beta phase, but hopefully there are more on the way :-)

If you want more Zebra 3 oscillator preset examples, there are currently 45 in the beta module preset pack at viewtopic.php?t=626373.

It's a collection of 358 Zebra3 module presets for all modules, derived from examples in the Z3 beta's instrument presets. It was made as a stopgap for exactly this situation, providing useful/interesting/cool example presets for each type of module (including oscillators) between beta and whatever ships with the Z3 release.

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pdxindy wrote: Mon Feb 02, 2026 2:43 am
JoeLowery215 wrote: Mon Feb 02, 2026 12:06 am Urs apologies if this was asked but I dont see an option to save MSEG shapes or Oscilators

I’ve been messing around and got a really good Simmons snare sound but it would suck to have to draw in the curves every patch.

I used to make really cool C64-like sounds using fast MSEG shapes in Z2 but that’s because I could save the shapes


Hopefully they’ll be a save feature..right?! Right?!
The save option is already there. One the left side in the bottom pane (For Osc's and MSEG's) next to the name is a down arrow... click that :)
Welp I'm an idiot. Thank you!

Few bugs I've found....


The Poly/Mono/Legato light doesn't change when you switch them

I had a really cool drum sequence playing that used White noise and sometimes the white noise wasn't being triggered. I was using MSEG to trigger an envelope and sometimes it just didn't fire off at all, but sometimes it did.

I would still argue that clicking on the curves should actually change what's being output. You're already changing/updating the curve/image so it makes it seem like you're moving through the curves. OR, I know you have the tiny arrow at the top showing the output, but it seems like an afterthought. I think people will think "I'm looking at this curve, why isn't it outputting it!"

That's minor really...

Also, I may be wrong, but if the resolution and maths doesn't apply when (I think wavetable renderer is selected) you should remove it from the screen.

Why aren't the same editing tools available for the guides?

There should be a way to extend the MSEG length without having to move the orange loop bars at the top (unless I missed it, but it's not obvious) We should be able to drag the bar at the bottom to extend the length.

The action to "half" the MSEG length shouldn't be limited, it should let you do it almost to infinity. This is useful for making reallllly short MSEG shapes for video game sounds, etc.

Another major issue I've found is when saving a patch using a handful of modulation controls, noise, FMO...some things sort of reset back to zero. And I have to search for what was reset and adjust it again. I can't really pinpoint what it is at the moment, seems random.

Also, I'm still on the team that wants a clearer representation of what is being modulated by what. For instance, for some reason the Input there isn't showing the yellow circle but "Feedback" does. I have to "touch" the knob in the matrix for the yellow mod circle to show up:
Screenshot 2026-02-03 at 3.43.51 PM.png
That's it for now!

Love, Joe

EDIT: Looks like the pitch here was the culprit...it kept reverting to very low values once I saved the patch:
Screenshot 2026-02-03 at 3.47.11 PM.png
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Last edited by JoeLowery215 on Tue Feb 03, 2026 8:47 pm, edited 2 times in total.

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I found that the MSEG only triggers other modules like envelopes/exciters when a trigger point is above 50%.

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Sampleconstruct wrote: Tue Feb 03, 2026 8:20 pm I found that the MSEG only triggers other modules like envelopes/exciters when a trigger point is above 50%.
Yup which makes sense, it was random on my end though. I had the peaks all the way at the top.

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Trigger is half way: Unipolar sources at 50%, bipolar sources on zero crossing (each going up)

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It's nice having Zebralette available when the full Zebra is overkill. Are the oscillators exactly the same or are there some differences to be aware of?

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kimmmo wrote: Tue Feb 03, 2026 9:53 pm It's nice having Zebralette available when the full Zebra is overkill. Are the oscillators exactly the same or are there some differences to be aware of?

It’s the same oscillators as far as I’m aware

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JoeLowery215 wrote: Tue Feb 03, 2026 7:55 pm I would still argue that clicking on the curves should actually change what's being output. You're already changing/updating the curve/image so it makes it seem like you're moving through the curves. OR, I know you have the tiny arrow at the top showing the output, but it seems like an afterthought. I think people will think "I'm looking at this curve, why isn't it outputting it!"
Right next to either Curve Morph knob is the Osc Pre-Listen icon which let's the user listen to the selected curve.

I would argue that it should be off by default (as it is), otherwise users would always have to click it to listen to the actual sound of the osc.

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JoeLowery215 wrote: Tue Feb 03, 2026 7:55 pm
There should be a way to extend the MSEG length without having to move the orange loop bars at the top (unless I missed it, but it's not obvious) We should be able to drag the bar at the bottom to extend the length.
Agreed... it is fussy right now.
JoeLowery215 wrote: Tue Feb 03, 2026 7:55 pm The action to "half" the MSEG length shouldn't be limited, it should let you do it almost to infinity. This is useful for making reallllly short MSEG shapes for video game sounds, etc.
I would say the "half" button should go to the current manual limit.

Otherwise, set the MSEG to Sixteenth instead of the default Quarter

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Comb - Dissonant Mode

I find the note falloff across the octaves to be unrealistic. The high notes fall off too abruptly while the low notes ring out a long time.

High notes should fall off faster, but it is too extreme as it is and so I always find myself using a mapper on "key" mode to tweak falloff across the keyboard range. This is tedious and I would say the Dissonant Mode should be tweaked to get a more natural falloff without needing the use of the mapper.

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Is it possible to morph between two MSEGs of different lengths?
Would be great for controlling decay/release when using a simple exponential curve for plucky sounds (especially for low frequency content).

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Yes, that's possible. But it does not update the current playback position if you morph while playing.

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My apologies, I had already successfully done it but in my memory it didn't work.
Urs wrote: Wed Feb 04, 2026 9:54 am But it does not update the current playback position if you morph while playing.
That's great and imo the proper and natural way to behave.

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