Arturia Pigments 7

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And I apologize for spamming this topic, but one last remark regarding AI. AI is not an authoritative source. It can be useful, but always be sceptical and cross reference, fact check the answers. Most of them are fine-tuned to please the user and confirm their expectations. See what you get by pasting the below as the prompt:

"Is it possible for a VST3 plugin to consume a lot of system memory (RAM) instead of GPU memory because of a bug? AFAIK some plugins offload rendering and caching bitmaps to GPUs, so I can imagine a bug could prevent this, leading to an increased usage of system memory."

Based on Gemini, Copilot and Le Chat I'm right. Which I don't think it's true (or matters). :)

Sorry again for the off.

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bjm4tt wrote: Thu Feb 05, 2026 3:31 pm Based on Gemini, Copilot and Le Chat I'm right. Which I don't think it's true (or matters). :)
This makes no sense. You need to take a break, especially after calling somebody "a condescending jerk" for a perfectly innocent and friendly post.

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sempondr wrote: Thu Feb 05, 2026 4:57 pm
bjm4tt wrote: Thu Feb 05, 2026 3:31 pm Based on Gemini, Copilot and Le Chat I'm right. Which I don't think it's true (or matters). :)
This makes no sense.
That was the point.

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Pigments has a feature to list similar presets. Maybe need some RAM for this ...

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Couldn't spot an AHDSR envelope on the screenshots. Did I overlooked something?

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Lbdunequest wrote: Fri Jan 30, 2026 12:33 pm has anyone noticed that last version of pigments is a huge memory hog? 1 instance takes ~1.9-2 gigs of ram which is insane.
just checked (it never occurred me to do so) and it does, that´s crazy. does anyone know, b any chance, how much the previous version Ram usage was?
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do 5 take the same amount?
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Essent wrote: Sun Feb 15, 2026 2:37 pm Couldn't spot an AHDSR envelope on the screenshots. Did I overlooked something?
You can use a function generator in envelope mode to achieve that.

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Download SOphist wrote: Sun Feb 15, 2026 4:24 pm
Lbdunequest wrote: Fri Jan 30, 2026 12:33 pm has anyone noticed that last version of pigments is a huge memory hog? 1 instance takes ~1.9-2 gigs of ram which is insane.
just checked (it never occurred me to do so) and it does, that´s crazy. does anyone know, b any chance, how much the previous version Ram usage was?
Pigments 6 standalone running on Windoze 10 (a major memory hog itself) is using 1.4G of System RAM, not GPU.
maxym.srpl wrote: Thu Feb 05, 2026 1:01 pm Your statement is too definite.
Regardless of Pigments, it's not ultimately impossible to delegate some computations to other units, such as a GPU. It could sound processing or rendering plugin's graphics. Yes, GPU can do math for audio processing. It's nothing unusual...
This is completely irrelevant. Yes, it's true, Some other plugin Could use GPU RAM, but Pigments (see topic title) does not. Lbdunequests statement is definite, not too definite.

It's off topic but i hazily recall one or two plugins that use GPU (for computing, not just for graphics)- maybe reverb?
Last edited by CrystalWizard on Mon Feb 16, 2026 8:09 am, edited 1 time in total.
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if this post is edited -it was for punctuation, grammar, or to make it coherent (or make me seem coherent).

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To answer to some concerns in this thread, I did check the memory usage of many of my plugins in mid-2022 and found back the notes I did.
At this time, Pigments 3.7 was using 350Mo of RAM on my system (Mac - I don't remember the OS I was using at this time), and each additional instance was using around 250Mo more.

I just checked precisely how much RAM is using Pigments 7 today. When loading the default preset and checking the activity monitor (waiting a bit between each step so the RAM stabilize), I found it uses around 1Go of RAM on my system.

So it's less RAM than some people in this thread, but much more than few versions ago... (at least, according to the activity monitor)

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One standalone instance of Pigments 7 takes 1.9GB of RAM on my PC. (Win 11, i9 13th, 32 Gig). As long as it works, I don't care really.
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I'm guessing it's loading all the factory samples (1.38GB) into memory?
What lies behind us and what lies before us are small matters compared to what lies within us. - Emerson

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Cuauhtli wrote: Mon Feb 16, 2026 4:30 pm I'm guessing it's loading all the factory samples (1.38GB) into memory?
Possibly, though I've found every additional instance uses an additional 1+ GB.
If it was intentional, you'd think additional instances would at least share resources.

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Can't run Pigments on my 5 or so year old basic Dell laptop. Neither Synthmaster 3 so much. Pigments 6 usually starts crackling off the bat. Have no problem with Dune 3, Massive X, Icarus 3, or Ana 2. I would probably use Pigments 7 and Dune 3 the most if I could. Instead I use primarily Dune 3 with some Massive X, and emulations on the side.

I think Pigments 7 is overall the best synth on the market, even over Serum 2 and Phaseplant; especially since I don't need the flexibility of Phaseplant and I prefer Pigments sound over Serum, easily. Now if Dune had multi-sampling and some other key things these other newer, updated synths have, it would be even more of a monster. But I don't mind if it doesn't get this stuff because it's great the way it is, although I wouldn't have so much of a desire to use Pigments if it did.

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Pigments is taking about 1.4GB of RAM per instance here. But after leaving the project open for a while the RAM use drops significantly.

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