Gpu is irrelevant thats why pigments is not using vrammitt wrote: Sat Jan 31, 2026 2:45 pm RTX 3050 here doesn't use much of it's memory no matter how many Pigments are open.
Five instances of Pigments take up around 7 GB in my case.
2560x1440, RTX 3050, Ryzen 5950X, Win11.
I hope they will offer some kind of solution, maybe option to turn off visual eye candy or something similar.
Arturia Pigments 7
-
- KVRian
- 1367 posts since 24 Sep, 2021
-
- KVRist
- 290 posts since 25 Feb, 2004
This week I tested it with a Radeon RX 7600 XT and after the 3rd GPU, I can confirm that it's not GPU dependent.bjm4tt wrote: Sat Jan 31, 2026 1:31 pmI wanted to test it with a more recent GPU before reporting it, which I have just done, but unfortunately it's the same. I'm experiencing the same with an older nVidia 1050 GTX and a new RTX 5060 too. Reported it a few minutes ago.
It seems like it's resolution dependent, on a 2560x1440 screen it allocates 1.5-1.8 GB for me.
I'm in contact with their support, so far the suggestions didn't make any difference, but hoping that it will lead to a solution.
-
- KVRian
- 1367 posts since 24 Sep, 2021
Guys, please separate GPU memory and Operational Memory. These are 2 different memory units, GPU HAS 0 TO DO WITH PIGMENTS, no need to waste your time testing GPUs with Pigmentsbjm4tt wrote: Thu Feb 05, 2026 1:14 amThis week I tested it with a Radeon RX 7600 XT and after the 3rd GPU, I can confirm that it's not GPU dependent.bjm4tt wrote: Sat Jan 31, 2026 1:31 pmI wanted to test it with a more recent GPU before reporting it, which I have just done, but unfortunately it's the same. I'm experiencing the same with an older nVidia 1050 GTX and a new RTX 5060 too. Reported it a few minutes ago.
It seems like it's resolution dependent, on a 2560x1440 screen it allocates 1.5-1.8 GB for me.
I'm in contact with their support, so far the suggestions didn't make any difference, but hoping that it will lead to a solution.
There is no confirmation needed because GPU is graphic processing unit, Pigments is using Operational Memory, RAM sticks in your computer
-
- KVRist
- 290 posts since 25 Feb, 2004
I didn't specifically test another GPU because of Pigments, but for testing linux audio (unrelated to Pigments). What I confirmed, is that the higher memory usage is present on the same system, with different GPUs. I can tell GPU memory and system memory apart, please stop being a condescending jerk.
-
- KVRian
- 1367 posts since 24 Sep, 2021
But from what you wrote, you did tested GPUs to see if Pigments use more or less RAMbjm4tt wrote: Thu Feb 05, 2026 7:11 am I didn't specifically test another GPU because of Pigments, but for testing linux audio (unrelated to Pigments). What I confirmed, is that the higher memory usage is present on the same system, with different GPUs. I can tell GPU memory and system memory apart, please stop being a condescending jerk.
Im not being a jerk, im just saying you are wasting your time testing and i explained why. If you dont believe me, test it again, the outcome will be the same. If you dont believe me you can always ask AI.
You do not have the required permissions to view the files attached to this post.
-
- KVRist
- 203 posts since 16 Jul, 2018 from Czech Republic / Prague
Your statement is too definite.Lbdunequest wrote: Thu Feb 05, 2026 7:28 am Im not being a jerk, im just saying you are wasting your time testing and i explained why. If you dont believe me, test it again, the outcome will be the same. If you dont believe me you can always ask AI.
Regardless of Pigments, it's not ultimately impossible to delegate some computations to other units, such as a GPU. It could sound processing or rendering plugin's graphics. Yes, GPU can do math for audio processing. It's nothing unusual.
Again, I doubt it has the place (besides gfx acceleration requested by OS), but arguments about memory banks are way too weak to support anything.
-
- KVRian
- 1367 posts since 24 Sep, 2021
You really dont understand computers and what it's modules do and what kind of resources audio plugins require, do you? because it does sound like you have no clue, or at least a very surface understanding. How is my argument too weak? Please elaboratemaxym.srpl wrote: Thu Feb 05, 2026 1:01 pmYour statement is too definite.Lbdunequest wrote: Thu Feb 05, 2026 7:28 am Im not being a jerk, im just saying you are wasting your time testing and i explained why. If you dont believe me, test it again, the outcome will be the same. If you dont believe me you can always ask AI.
Regardless of Pigments, it's not ultimately impossible to delegate some computations to other units, such as a GPU. It could sound processing or rendering plugin's graphics. Yes, GPU can do math for processing audio. It's nothing unusual.
Again, I doubt it has the place (besides gfx acceleration requested by OS), but arguments about memory banks are way too weak to support anything.
Audio plugins use CPU and RAM (not video ram). There are only few plugins that use GPU for audio processing by https://www.gpu.audio/
-
- KVRist
- 203 posts since 16 Jul, 2018 from Czech Republic / Prague
Man... I'm a SW engineer with 30 years of experience, lol.because it does sound like you have no clue,
Among us is the only you, who doesn't understand how computers are built and what their components might be used for. Isn't it the result of believing in AI responses a bit too much?
The fact that these memory banks are members of different boards, originally dedicated for different purposes, does not mean that the GPU cannot be used for audio processing by some plugins.How is my argument too weak
Whether such use cases exist or not is a different story. But definitely, your reasoning based on the fact that GPU memory is located on a GPU board, doesn't imply that it cannot be utilized by a sound processing plugin.
Besides audio processing:
Every plugin uses GPU and its memory indirectly. The OS delegates rendering of parts of your desktop to the GPU. In the past, it was called GPU acceleration, and if not available, it taxed the CPU. Today every gfx unit does that.
Also, it's not hard to imagine fancy particles and/or 3D, ray-traced animations shown within audio plugins. Such ones might require GPU. Why not...
-
- KVRian
- 1367 posts since 24 Sep, 2021
You being SW engineer makes me doubt your competence. Pigments 7 is using CPU and System memory. Only very small amount of GPU processing happens. Problem is Pigments 7 is now using System memory, alot of it, much more then before.maxym.srpl wrote: Thu Feb 05, 2026 1:31 pmMan... I'm a SW engineer with 30 years of experience, lol.because it does sound like you have no clue,
Among us is the only you, who doesn't understand how computers are built and what their components might be used for. Isn't it the result of believing in AI responses a bit too much?
The fact that these memory banks are members of different boards, originally dedicated for different purposes, does not mean that the GPU cannot be used for audio processing by some plugins.How is my argument too weak
Whether such use cases exist or not is a different story. But definitely, your reasoning based on the fact that GPU memory is located on a GPU board, doesn't imply that it cannot be utilized by a sound processing plugin.
Besides audio processing:
Every plugin uses GPU and its memory indirectly. The OS delegates rendering of parts of your desktop to the GPU. In the past, it was called GPU acceleration, and if not available, it taxed the CPU. Today every gfx unit does that.
Also, it's not hard to imagine fancy particles and/or 3D, ray-traced animations shown within audio plugins. Such ones might require GPU. Why not...
So you are saying it is a smart behaviour to check out Pigments 7 System RAM usage (not GPU) by swapping different GPUS because swapping them might result in Pigments 7 using less system memory? different memory then gpu right? If you dont agree then i dont understand what point in this discussion are you trying to make.
-
- KVRist
- 203 posts since 16 Jul, 2018 from Czech Republic / Prague
Your statement (as well as the AI answer provided by you) was about audio plugins and computers in general. I responded to this part.
-
- KVRian
- 1367 posts since 24 Sep, 2021
I also said that there are plugins that use GPU for processing audiomaxym.srpl wrote: Thu Feb 05, 2026 2:04 pm Your statement (as well as the AI answer provided by you) was about audio plugins and computers in general. I responded to this part.
But rest of VSTs that do not specifically outline they use GPU for processing - they use CPU and RAM. This was known before AI, i dont need AI to know thatAudio plugins use CPU and RAM (not video ram). There are only few plugins that use GPU for audio processing by https://www.gpu.audio/
Also as a SW engineer for 30 years (which im starting to doubt now) you should know that GPU processor is different and runs different code because of different CPU architecture then regular x86 CPU's meaning it most likely would be impossible for the same 1 plugin to use at the same time 2 different CPU's or alternate them.
-
- KVRist
- 203 posts since 16 Jul, 2018 from Czech Republic / Prague
Nobody here mentioned running the plugin on a GPU. It's about delegating some tasks (explicitly programmed to do so) to the GPU, while the plugin is still running on the CPU.
-
- KVRist
- 290 posts since 25 Feb, 2004
I'm not familiar with how today's plugins are rendered, but I would assume that loading bitmaps in the GPUs memory is not a far fetched concept. When I open Pigments, my GPUs memory usage is up by ca 200MB, while the system memory 2GB. I could imagine, that because of a bug the 2GB should have landed in the GPUs memory, but it did not.
But I don't think that is the problem, but the new visualizer, which even though not visible all the time or even disabled has a memory leak, which gets garbage collected for some eventually (see mitt's comment above) and for some not.
Would love to see this solved, because the new filters are great.
But I don't think that is the problem, but the new visualizer, which even though not visible all the time or even disabled has a memory leak, which gets garbage collected for some eventually (see mitt's comment above) and for some not.
Would love to see this solved, because the new filters are great.
