Zebra 3 Public Beta 2 Revision 20552

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We will probably do a lot more videos once the design is final... our UI team is currently preparing for the final stretch, we think we'll be addressing a lot of requests, and it'll be a lot easier to read/use than the beta.

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Might we please get a "width" control on the Z3 reverb, like on Zebra2 and Hive?

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:D would :D be :D very :D cool :D
wouldbecool.jpg
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I'm sad I can't figure out how to properly use key follow for the rate in corrode. The deci filter was super useful you could tune sample rate reduction and have it follow the keyboard like a PPG.

I don't think I can do that anymore, the key tracking doesn't really work that way. You should add that filter back!

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exmatproton wrote: Thu Feb 05, 2026 11:22 pm :D would :D be :D very :D cool :D
Not sure what you mean?

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pdxindy wrote: Fri Feb 06, 2026 4:46 am
exmatproton wrote: Thu Feb 05, 2026 11:22 pm :D would :D be :D very :D cool :D
Not sure what you mean?
Maybe he wants the curve filter as its own effect? - Awesome for sure, but not exactly efficient...

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JoeLowery215 wrote: Fri Feb 06, 2026 12:50 am I'm sad I can't figure out how to properly use key follow for the rate in corrode. The deci filter was super useful you could tune sample rate reduction and have it follow the keyboard like a PPG.

I don't think I can do that anymore, the key tracking doesn't really work that way. You should add that filter back!
Interesting... I hadn't thought of that. I'll make a ticket, maybe we can find a solution in a later update.

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Urs wrote: Fri Feb 06, 2026 6:08 am
pdxindy wrote: Fri Feb 06, 2026 4:46 am
exmatproton wrote: Thu Feb 05, 2026 11:22 pm :D would :D be :D very :D cool :D
Not sure what you mean?
Maybe he wants the curve filter as its own effect? - Awesome for sure, but not exactly efficient...
Yeah..would be very nice. Was thinking about the wavetable based Filter/shaper in Phaseplant (which is amazing). And although this Curve Filter already works great on the OSC directly, it would be awesome to have something like that (spline based) on the audio. For some polyphonic shaping of Comb/modal/noise audio sources.

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Can we enter precise numbers? If not, why not?

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limitlesssss wrote: Fri Feb 06, 2026 11:34 am Can we enter precise numbers? If not, why not?
You can. Use Key Control.

viewtopic.php?t=611856

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Urs wrote: Fri Feb 06, 2026 1:08 pm
limitlesssss wrote: Fri Feb 06, 2026 11:34 am Can we enter precise numbers? If not, why not?
You can. Use Key Control.

viewtopic.php?t=611856
Thank you Urs. I'm glad we can enter exact values for a parameter.

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Urs wrote: Fri Feb 06, 2026 6:09 am
JoeLowery215 wrote: Fri Feb 06, 2026 12:50 am I'm sad I can't figure out how to properly use key follow for the rate in corrode. The deci filter was super useful you could tune sample rate reduction and have it follow the keyboard like a PPG.

I don't think I can do that anymore, the key tracking doesn't really work that way. You should add that filter back!
Interesting... I hadn't thought of that. I'll make a ticket, maybe we can find a solution in a later update.
Yes please!

I’m not sure how key tracking was done on the previous decimate filter but I assume you could apply the range of the effect the same way so it can track the keyboard if we use key tracking as a modulator?

Obviously you’re the expert!

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exmatproton wrote: Fri Feb 06, 2026 9:21 am
Urs wrote: Fri Feb 06, 2026 6:08 am
pdxindy wrote: Fri Feb 06, 2026 4:46 am
exmatproton wrote: Thu Feb 05, 2026 11:22 pm :D would :D be :D very :D cool :D
Not sure what you mean?
Maybe he wants the curve filter as its own effect? - Awesome for sure, but not exactly efficient...
Yeah..would be very nice. Was thinking about the wavetable based Filter/shaper in Phaseplant (which is amazing). And although this Curve Filter already works great on the OSC directly, it would be awesome to have something like that (spline based) on the audio. For some polyphonic shaping of Comb/modal/noise audio sources.

I was thinking about that too but I’m pretty sure you can do it with Map o matic and use the distortion FX

that changes the amplitude of the curves so the guides can essentially be used just like that phase plant effect, and you can morph between distortion shapes

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JoeLowery215 wrote: Fri Feb 06, 2026 4:30 pm
exmatproton wrote: Fri Feb 06, 2026 9:21 am
Urs wrote: Fri Feb 06, 2026 6:08 am
pdxindy wrote: Fri Feb 06, 2026 4:46 am
exmatproton wrote: Thu Feb 05, 2026 11:22 pm :D would :D be :D very :D cool :D
Not sure what you mean?
Maybe he wants the curve filter as its own effect? - Awesome for sure, but not exactly efficient...
Yeah..would be very nice. Was thinking about the wavetable based Filter/shaper in Phaseplant (which is amazing). And although this Curve Filter already works great on the OSC directly, it would be awesome to have something like that (spline based) on the audio. For some polyphonic shaping of Comb/modal/noise audio sources.

I was thinking about that too but I’m pretty sure you can do it with Map o matic and use the distortion FX

that changes the amplitude of the curves so the guides can essentially be used just like that phase plant effect, and you can morph between distortion shapes
yeah..but i was referring to the Filter effect mostly. A polyphonic Filter shaper, not the shaper effect :)

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exmatproton wrote: Fri Feb 06, 2026 9:21 am
Urs wrote: Fri Feb 06, 2026 6:08 am
pdxindy wrote: Fri Feb 06, 2026 4:46 am
exmatproton wrote: Thu Feb 05, 2026 11:22 pm :D would :D be :D very :D cool :D
Not sure what you mean?
Maybe he wants the curve filter as its own effect? - Awesome for sure, but not exactly efficient...
Yeah..would be very nice. Was thinking about the wavetable based Filter/shaper in Phaseplant (which is amazing). And although this Curve Filter already works great on the OSC directly, it would be awesome to have something like that (spline based) on the audio. For some polyphonic shaping of Comb/modal/noise audio sources.
For now, we have the poly EQ... and it can be modulated, but that is clumsy compared to using curves.

How would you see having the filter as a grid module? What I mean is, where would the curves/guides come from?

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