Linux build will follow asap, we found some last-minute gremlins.
Will be looking forward to it.
Linux build will follow asap, we found some last-minute gremlins.
Feedback of what? Delay feedback? Are you taking about a comb filter with feedback?M32 wrote: Wed Mar 04, 2026 6:43 pm I'm not sure where to post this, and i understand we are rather beyond introducing totally new features,
but i would love an FX module that is dedicated to feedback:
I'll explain: i was trying to make some dub style effects that often have feedback chains combining feedback with say a phaser and other fx in the feedback loop. I can put a delay and phaser in series, but it's not the same. So an fx module call it 'teleport' lol. teleport 1 sets a point in a chain where a feedback send is created, teleport 2 module is the receiving end, this one can maybe have a feedback intensity/ + dry-wet knob. Ideally some kind of Tanh limiting curve oe clipping with treshold for keeping the runaway fb in check.
I'm not a coder and not sure how tricky this would be to implement, as it might mess with the linear audio processing sequence & path. But maybe a nice idea for some future time?
Only had 5 mins with the new firmware yet, but the ringmod is now displaying its frequency in Hz. kinda cool but before i knew that values like 24, 48 for example had a 1_1 ratio when tracking pitch. I kind of miss that. You can ofcourse do it by ear, but before, values & multiples of like 5, 7, 12 like in pitches allowed you to know the kind of stable centres quickly.
You are right. some extra harmonics @ -30dB...hmm.JoeLowery215 wrote: Wed Mar 04, 2026 6:34 pmIt's not a perfect sine, it's slightly bentexmatproton wrote: Wed Mar 04, 2026 6:19 pmyou can use the OSC editor to create a perfect 1 cycle sine. The editor has tools for the most basic shapesJoeLowery215 wrote: Wed Mar 04, 2026 6:14 pm Oh also, why isn't there a curve shape for a pure sine wave? I know you have sine-o-matic but it doesn't seem to work all the time. Especially if you're adding the sine wave shape to small areas
the FMO module has a perfect sine (the carrier). weirdJoeLowery215 wrote: Wed Mar 04, 2026 6:34 pmIt's not a perfect sine, it's slightly bentexmatproton wrote: Wed Mar 04, 2026 6:19 pmyou can use the OSC editor to create a perfect 1 cycle sine. The editor has tools for the most basic shapesJoeLowery215 wrote: Wed Mar 04, 2026 6:14 pm Oh also, why isn't there a curve shape for a pure sine wave? I know you have sine-o-matic but it doesn't seem to work all the time. Especially if you're adding the sine wave shape to small areas
Yea I'm sure Urs knows about this but I think it's a perfect sine if you use sine-o-matic but there should def be a perfect sine shape to use.exmatproton wrote: Wed Mar 04, 2026 8:40 pmthe FMO module has a perfect sine (the carrier). weirdJoeLowery215 wrote: Wed Mar 04, 2026 6:34 pmIt's not a perfect sine, it's slightly bentexmatproton wrote: Wed Mar 04, 2026 6:19 pmyou can use the OSC editor to create a perfect 1 cycle sine. The editor has tools for the most basic shapesJoeLowery215 wrote: Wed Mar 04, 2026 6:14 pm Oh also, why isn't there a curve shape for a pure sine wave? I know you have sine-o-matic but it doesn't seem to work all the time. Especially if you're adding the sine wave shape to small areas
Set Source to Curve Spectrum and use just one partial... that makes a clean sineJoeLowery215 wrote: Wed Mar 04, 2026 6:34 pmIt's not a perfect sine, it's slightly bentexmatproton wrote: Wed Mar 04, 2026 6:19 pmyou can use the OSC editor to create a perfect 1 cycle sine. The editor has tools for the most basic shapesJoeLowery215 wrote: Wed Mar 04, 2026 6:14 pm Oh also, why isn't there a curve shape for a pure sine wave? I know you have sine-o-matic but it doesn't seem to work all the time. Especially if you're adding the sine wave shape to small areas
Dunno what you're talking about... make a triangle, do "Sine-o-matic" and you get an at least -80dB perfect sine...? Requires Precise maths though, which are not required for, say, saws and squares...?exmatproton wrote: Wed Mar 04, 2026 8:35 pmYou are right. some extra harmonics @ -30dB...hmm.JoeLowery215 wrote: Wed Mar 04, 2026 6:34 pmIt's not a perfect sine, it's slightly bentexmatproton wrote: Wed Mar 04, 2026 6:19 pmyou can use the OSC editor to create a perfect 1 cycle sine. The editor has tools for the most basic shapesJoeLowery215 wrote: Wed Mar 04, 2026 6:14 pm Oh also, why isn't there a curve shape for a pure sine wave? I know you have sine-o-matic but it doesn't seem to work all the time. Especially if you're adding the sine wave shape to small areas
I get -60dBUrs wrote: Wed Mar 04, 2026 10:37 pm
Dunno what you're talking about... make a triangle, do "Sine-o-matic" and you get an at least -80dB perfect sine...? Requires Precise maths though, which are not required for, say, saws and squares...?
That's with Fast maths... or maybe it's frequency dependent, dunno, I can check tomorrow.
Sin-o-matic gives the exact same results. Just a high precision sine osc on it's own will result in some minor extra harmonics (not at -30dB but at -90dB, which is clearly near silent. However, when using the FMO, the carrier sine has 0 extra harmonics).Urs wrote: Wed Mar 04, 2026 10:37 pmDunno what you're talking about... make a triangle, do "Sine-o-matic" and you get an at least -80dB perfect sine...? Requires Precise maths though, which are not required for, say, saws and squares...?exmatproton wrote: Wed Mar 04, 2026 8:35 pmYou are right. some extra harmonics @ -30dB... -90dB. hmm.JoeLowery215 wrote: Wed Mar 04, 2026 6:34 pmIt's not a perfect sine, it's slightly bentexmatproton wrote: Wed Mar 04, 2026 6:19 pmyou can use the OSC editor to create a perfect 1 cycle sine. The editor has tools for the most basic shapesJoeLowery215 wrote: Wed Mar 04, 2026 6:14 pm Oh also, why isn't there a curve shape for a pure sine wave? I know you have sine-o-matic but it doesn't seem to work all the time. Especially if you're adding the sine wave shape to small areas
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