Urs, in the previous topic, mentioned something about a guide or tutorial after Z3's release... viewtopic.php?p=9228501#p9228501
[edit2] Also, not for the weak-spirited/hearted, there's this too...
viewtopic.php?t=607522
Urs, in the previous topic, mentioned something about a guide or tutorial after Z3's release... viewtopic.php?p=9228501#p9228501
My mouse wheel is working as I believe it should based on the settings I have, except in the mod matrix where its behavior is now inverted to how it worked in the previous beta skin.Funkybot's Evil Twin wrote: Wed Apr 15, 2026 12:52 amGo to the Preferences. You can tweak it there.jrgillam wrote: Wed Apr 15, 2026 12:06 am In the mod matrix, it seems like pushing the mouse wheel up should increase the value in a positive direction, and down should decrease it in a negative direction. It's inverted for me. I'm on a Mac, but I have natural scrolling turned off, so in general pushing wheel up increases values on other parameters.
Thanks. I saved what I've been using as user presets, updated, and everything seems to be working just fine. I loved the way this thing sounded from day one. It's wild that it went from the first iteration seemingly crashing if I moved my mouse wrong, to present, where I can have 10 instances going full tilt in a song I'm working on.The Sound Of Merlin wrote: Tue Apr 14, 2026 7:26 am You can always copy your presets to a different folder, then install the new beta and if you can't find your presets (which I doubt as with me everything went okay) you can always copy those back. Have fun!
pdxindy wrote: Tue Apr 14, 2026 3:23 pm I'd rather just hide the MSEG modules from the modulator lane. However, I do like adjusting the Mappers there. So for the future, please add the preferences options:
Show Both
Hide Both
Hide MSEG's
Hide Mappers.
There is a preference for that, you can choose to show or hide Mappers & MSEGs in the grid. You just can’t set this for each one individually.Urs wrote: (uh... I thought we had that... apparently not...)
As mentioned in the known issues section, the MIDI macros feature is considered experimental at this point. These settings are not saved with presets or projects right now.Paragonfx wrote: Tue Apr 14, 2026 9:04 pm When I open a project in Bitwig, the fader positions for the mod wheel and Macros A - D are set to zero. This happens with both VST3 and Clap.
This could however pose a problem for people with more standard sustain pedals then. Those standard ones that send only on/off - they behave strangely sometimes. I've seen pedals that send only two values, a 0 and a 127. I've ones which aim for "something below 63" vs "something above 64", but the actual values differ or even jitter. Allowing a continuous range would be problematic in these cases.bhinton wrote: Wed Apr 15, 2026 3:06 am But if HOLD is chosen for direct modulation, it's just 0/127. On or off (as if using a non-continuous sustain pedal).
It would be great if selecting HOLD for direct modulation could transmit the continuous range when a continuous pedal is used to transmit CC64.
Especially useful for those of us who use three-pedal all-continuous units for our main stage keyboard.
The previous beta with the old GUI did not have horizontal sliders in the mod matrix.jrgillam wrote: Wed Apr 15, 2026 4:00 amMy mouse wheel is working as I believe it should based on the settings I have, except in the mod matrix where its behavior is now inverted to how it worked in the previous beta skin.Funkybot's Evil Twin wrote: Wed Apr 15, 2026 12:52 amGo to the Preferences. You can tweak it there.jrgillam wrote: Wed Apr 15, 2026 12:06 am In the mod matrix, it seems like pushing the mouse wheel up should increase the value in a positive direction, and down should decrease it in a negative direction. It's inverted for me. I'm on a Mac, but I have natural scrolling turned off, so in general pushing wheel up increases values on other parameters.
Thank you. I understand it now, philosophicallytasmaniandevil wrote: Wed Apr 15, 2026 6:14 amThe previous beta with the old GUI did not have horizontal sliders in the mod matrix.jrgillam wrote: Wed Apr 15, 2026 4:00 amMy mouse wheel is working as I believe it should based on the settings I have, except in the mod matrix where its behavior is now inverted to how it worked in the previous beta skin.Funkybot's Evil Twin wrote: Wed Apr 15, 2026 12:52 amGo to the Preferences. You can tweak it there.jrgillam wrote: Wed Apr 15, 2026 12:06 am In the mod matrix, it seems like pushing the mouse wheel up should increase the value in a positive direction, and down should decrease it in a negative direction. It's inverted for me. I'm on a Mac, but I have natural scrolling turned off, so in general pushing wheel up increases values on other parameters.
Switch the “Scroll Horizontal” preference to inverted.
We removed it because some people left it on in their presets, and there's a good chance it'll stay on accidentally.todkon wrote: Wed Apr 15, 2026 7:23 am Did CPU Burn get removed recently? Can't seem to find it, it was a cool addition to force my M2 Pro to use the performance cores haha. Love the new theme, and that the filters no longer say WIP. Stoked for the imminent official release!
One person's great visibility is another person's eye strain.warcat wrote: Tue Apr 14, 2026 10:31 pm It seems that the issue with poorly visible dark gray text on a dark background, which many users have pointed out, still remains unresolved.
Submit: News, Plugins, Hosts & Apps | Advertise @ KVR | Developer Account | About KVR / Contact Us | Privacy Statement
© KVR Audio, Inc. 2000-2026