Zebra 3 - no Random modulator with dedicated editor?

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From the manual:
..unlike audio generators, modulators are not defined in the grid, but automatically appear when used.
What confuses me is, when I hover over a parameter and add Random as a modulator, no module appears in the rack with its own, dedicated editor to tweak.

So am I understanding this correctly that Zebra 3 currently does not have a dedicated Random / S&H / Chaos-style modulator with its own visible editor?

Or is this functionality present somewhere else and I am just missing it? Which other modulator currently offers similar, or perhaps even more advanced functionality for chaos and complex random modulation, while also providing its own automatable parameters?
Its over for Bitwig--CUBASE WON !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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enCiphered wrote: Tue Apr 21, 2026 10:56 am From the manual:
..unlike audio generators, modulators are not defined in the grid, but automatically appear when used.
What confuses me is, when I hover over a parameter and add Random as a modulator, no module appears in the rack with its own, dedicated editor to tweak.

So am I understanding this correctly that Zebra 3 currently does not have a dedicated Random / S&H / Chaos-style modulator with its own visible editor?

Or is this functionality present somewhere else and I am just missing it? Which other modulator currently offers similar, or perhaps even more advanced functionality for chaos and complex random modulation, while also providing its own automatable parameters?
For continuous randomness while holding a key, you can use "Random Glide" in the LFO. The Random (RND) on the left lower bar is just a new random (static) value with every new key stroke. S&H is an option in the modulation matrix.

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Plus the Math Modules have a S/H mode.
And then of course the Mappers

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There's also ModNoise...

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The ModNoise <3 What a beauty. Just sprinkle some ModNoise on it and bon appétit

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