What audio interface and driver are you using?Sakke80 wrote: Sat Dec 27, 2025 8:43 amTurbo Boost is activated, but yeah it's weird..just adding two granular oscs and modulating them, and adding bunch of effects, and audio starts skipping etc.Lbdunequest wrote: Fri Dec 26, 2025 8:52 pmGpu has no added value to music software. But its hard to understand, my old 4790k could handle PP very well. Id suggest you to optimise your system and turn turbo boost in bios.Sakke80 wrote: Thu Dec 25, 2025 2:30 pm Too bad my computer can barely handle PP, would be nice synth otherwise. Windows 11, i9 12900k, 64GB RAM, 2x NVME, RTX 3080 12GB, buffer usually 256 when composing![]()
Phase Plant 3 Teased
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- KVRian
- 719 posts since 4 Feb, 2017
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- KVRist
- 68 posts since 5 Mar, 2023
Antelope Zen Go with latest driversRivanni wrote: Sat Dec 27, 2025 10:26 amWhat audio interface and driver are you using?Sakke80 wrote: Sat Dec 27, 2025 8:43 amTurbo Boost is activated, but yeah it's weird..just adding two granular oscs and modulating them, and adding bunch of effects, and audio starts skipping etc.Lbdunequest wrote: Fri Dec 26, 2025 8:52 pmGpu has no added value to music software. But its hard to understand, my old 4790k could handle PP very well. Id suggest you to optimise your system and turn turbo boost in bios.Sakke80 wrote: Thu Dec 25, 2025 2:30 pm Too bad my computer can barely handle PP, would be nice synth otherwise. Windows 11, i9 12900k, 64GB RAM, 2x NVME, RTX 3080 12GB, buffer usually 256 when composing![]()
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- KVRAF
- 12083 posts since 2 Dec, 2004 from North Wales
I had trouble with my i9 until I gave my soundcard and DAW interrupt priority -I use Process lasso and highly recommend it to prioritise audio... https://bitsum.com/Sakke80 wrote: Sat Dec 27, 2025 8:40 amEverything should be adjusted properly, but will check the computer forum, thanks.BBFG# wrote: Fri Dec 26, 2025 10:00 pmMost likely due to Windows System Services. Look under the computer forum on things that definitely need to be turned off, disabled and stopped to let your machine work for you instead of them.Sakke80 wrote: Thu Dec 25, 2025 2:30 pm Too bad my computer can barely handle PP, would be nice synth otherwise. Windows 11, i9 12900k, 64GB RAM, 2x NVME, RTX 3080 12GB, buffer usually 256 when composing![]()
X32 Desk, i9 PC, S88MK3, S1, BWS, Live + PUSH 3, Osmose, RedShift 6 Pro3, Tempera, Syntakt, Digitone II, OP1-F, OPXY, Eurorack, TD27 Drums, Guitars, Basses, Amps and of course lots of pedals!
- KVRAF
- 8037 posts since 28 Dec, 2015 from Atlantis Island
I'd prefer knobs.
https://sonograyn.bandcamp.com/music Experimental Ambient
https://martinjuenke.bandcamp.com/music Alternative Instrumental
https://martinjuenke.bandcamp.com/music Alternative Instrumental
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- KVRian
- 1146 posts since 21 Nov, 2005
That would be awesome - take the spectrum of one waveform and apply it to another without setting up key follow and poly in the fxbillinder33 wrote: Thu Dec 25, 2025 2:18 am - More Osc/Wavetable FX. Maybe add Filter Table and Shaper Table to the osc effects
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- KVRist
- 68 posts since 5 Mar, 2023
Ok thank you very much, will try itSLiC wrote: Sat Dec 27, 2025 12:13 pmI had trouble with my i9 until I gave my soundcard and DAW interrupt priority -I use Process lasso and highly recommend it to prioritise audio... https://bitsum.com/Sakke80 wrote: Sat Dec 27, 2025 8:40 amEverything should be adjusted properly, but will check the computer forum, thanks.BBFG# wrote: Fri Dec 26, 2025 10:00 pmMost likely due to Windows System Services. Look under the computer forum on things that definitely need to be turned off, disabled and stopped to let your machine work for you instead of them.Sakke80 wrote: Thu Dec 25, 2025 2:30 pm Too bad my computer can barely handle PP, would be nice synth otherwise. Windows 11, i9 12900k, 64GB RAM, 2x NVME, RTX 3080 12GB, buffer usually 256 when composing![]()
- KVRAF
- 18351 posts since 26 Jun, 2006 from San Francisco Bay Area
I'd say about 70% of the SFX from the last game I worked on was done using Phase Plant.MattLeschuck wrote: Wed Dec 24, 2025 5:41 pm Things that come to mind:
- Ability to save groups
- Linear phase, multiple filter size crossovers for Multipass
- Ability to use Snap Heap or Multipass in the collapsed state (how it looks when nested within another Snap Heap Or Multipass).
- Metering Snap-in (think Insight 2, Youlean)
- Macro buttons (similar to Reasons combinator)
- More FX in the OSC section of Phaseplant
Im definitely excited for V3 as Kilohearts is one of my favorite developers. Especially in Game Sound Design.
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
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- KVRist
- 283 posts since 9 Dec, 2018
Very cool. Snap Heap lives on most tracks in my Pro Tools template for game design. I also think the KHS stuff would be the perfect addition in FMOD.zerocrossing wrote: Sat Dec 27, 2025 4:10 pmI'd say about 70% of the SFX from the last game I worked on was done using Phase Plant.MattLeschuck wrote: Wed Dec 24, 2025 5:41 pm Things that come to mind:
- Ability to save groups
- Linear phase, multiple filter size crossovers for Multipass
- Ability to use Snap Heap or Multipass in the collapsed state (how it looks when nested within another Snap Heap Or Multipass).
- Metering Snap-in (think Insight 2, Youlean)
- Macro buttons (similar to Reasons combinator)
- More FX in the OSC section of Phaseplant
Im definitely excited for V3 as Kilohearts is one of my favorite developers. Especially in Game Sound Design.
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jurij.es.a.szakkor jurij.es.a.szakkor https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=53332
- KVRist
- 50 posts since 31 Dec, 2004
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- KVRian
- 1141 posts since 2 Oct, 2021
Nee, sorry. Der hat so nen komischen Otsfinnischen Akzent. Versteh ich nich.
ABX is enemy to GAS
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- KVRian
- 540 posts since 1 Jan, 2021
I don’t understand a word, but this Echopath thingy looks interesting. It seems to be a multi fx processor like Snapheap, you can build custom delay lines and apparently insert Kilohearts snapins into the feedback path.
This could be extra fun in PP as polyphonic effect.
This could be extra fun in PP as polyphonic effect.
- KVRAF
- 18351 posts since 26 Jun, 2006 from San Francisco Bay Area
I'd like to see a bunch of properly analog modeled filters available in the generator section, though basically I think Phase Plant is excellent.
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
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- KVRist
- 122 posts since 28 Nov, 2021
I hope they add something interesting. Phase Plant is one of the most user-friendly semi-modular synthesizers out there.
The developers held a livestream once, and I asked if they planned to add a feedback feature. They mentioned they were considering it—though that was quite a while ago—so I suspect they’ve since decided against it.
HOFA System has implemented this feature very well. Within the Phase Plant ecosystem, it could potentially exist as a standalone plugin.

The developers held a livestream once, and I asked if they planned to add a feedback feature. They mentioned they were considering it—though that was quite a while ago—so I suspect they’ve since decided against it.
HOFA System has implemented this feature very well. Within the Phase Plant ecosystem, it could potentially exist as a standalone plugin.

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- KVRian
- 814 posts since 15 Jun, 2018
In terms of sound engines, there could be an additive, physical modeling and/or a spectral one or they extend the sampler's functionality with these. Not sure if there are any other synth engines (compared to Pigments, Serum or Omni), PP needs.
For workflow, a better browser (maybe even with sound preview) would be nice, an in-depth randomization engine with parameter lock, and MIDI blocks (sequencer / arp) could be on the horizon.
If they truly wanted to add something new that other flagship synths don't have, things like tuneable feedback paths (see Minimal Audio Rift, multi-output for dolby atmos, or a super in-depth FM engine would be unique features. FM is possible on most flagship synths, but it's a far cry from dedicated synths like FM8.
For workflow, a better browser (maybe even with sound preview) would be nice, an in-depth randomization engine with parameter lock, and MIDI blocks (sequencer / arp) could be on the horizon.
If they truly wanted to add something new that other flagship synths don't have, things like tuneable feedback paths (see Minimal Audio Rift, multi-output for dolby atmos, or a super in-depth FM engine would be unique features. FM is possible on most flagship synths, but it's a far cry from dedicated synths like FM8.
- KVRist
- 92 posts since 12 Mar, 2020
Kilohearts Phase Plant v3 – Superbooth 2026 Previewwhassup wrote: Sun May 10, 2026 9:05 pmNee, sorry. Der hat so nen komischen Otsfinnischen Akzent. Versteh ich nich.
Spotted this interview at Superbooth 2026 with Swedish plugin company Kilohearts (their 8th time at the show). They were showing a sneak preview of their entire plugin ecosystem Version 3. Here's the breakdown:
The Big Picture
All their plugins share one unified version number rather than individual ones, so this is a v3 update across the whole system. It also bundles together years worth of accumulated bug fixes that were previously too risky to push individually.
⚠ Heads up: Upgrading may require tweaking old presets. You also cannot run v2 and v3 simultaneously, though you can easily downgrade/upgrade via their installer.
What's New
1. Built-in Preset Marketplace
- Fully integrated preset browser inside the plugin UI
- Now opens as its own floating window
- Browse free and paid content from other users and artists
- Artists and sound designers can sell presets directly through the plugin
- Example shown was a preset pack by Kill The Noise available to buy in-plugin
- Primary focus is free content but paid content is supported too since that market already exists elsewhere online - they've just made it more convenient
- New vocoder plugin added completely free
- Joins their existing free lineup under Kilohearts Essentials
- Essentials already has around 35 free plugins and recently hit 1 million users
- Brand new multi-effects plugin centred around delay lines with feedback
- Audio enters, passes through a pre-effects lane, then splits into 5 parallel delay lines
- Each delay line has adjustable time and volume
- You can load any effects into each individual delay line
- Delay lines can feed back into each other
Release Timeline
Closed beta: Within a month or before summer (artist/sound designer friends filling it with content first)
Public release: Sometime after summer 2026
TL;DR
Kilohearts v3 brings a built-in preset marketplace, a free vocoder, a new paid delay/feedback multi-FX plugin called Ecopath, and a load of long overdue bug fixes. Public release expected post-summer 2026.
| MacOS Ventura MBP 14 M1 Pro 32GB RAM | PC Win 11 7950x3D 64GB RAM | Ableton | Bigwig| RME Babyface Pro | Yamaha HS8 |
