I made a Yamaha CS-80 Emulation, and a Simmons SDSV emulation

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Uncle E wrote: Mon May 11, 2026 9:38 pm
pekbro wrote: Mon May 11, 2026 8:55 pm I have the drum machine beta from the org GS post, it was a bit funky to get it working, it's okay imo. I doubt I would pay $40 for it myself. ymmv
Thanks! Too bad, I had high hopes after Unstable.
That was a multi-out thing, and it does actually work once sorted. I expect the synth wont suffer from that. The drum is a synth, no samples in it AFAIK. It's sound is good, reportedly authentic, just a little barbones for me and not overly interesting beyond the reproduction aspect (which for me, is not much). ymmv

The OP's approach was a little off, someone had to figure out that it was a paid product, which was not really evident in the approach. It was like thanks so much... oh wait.

Not to mention, he doesn't respond at all IIRC. Us users sorted the issues ourselves.

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Nug Wrangler wrote: Mon May 11, 2026 6:31 pm Have you tried this? It has individual outs
https://oblivionsoundlab.com/product/hex-drum/
This sounds great and the audio rate LFO's get it into Syncussion territory. Both seem to be missing up-bend/decay, sadly.

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Uncle E wrote: Mon May 11, 2026 8:39 pm
Teksonik wrote: Mon May 11, 2026 7:32 pm Yes but Juce and Hise are different than vibe coding no? Don't they both require at least some coding skills?
No coding skills required but you're correct, they're much different from vibe coding. He also used Faust.
Again, another A.I. generated response:

"Yes, you need programming skills to use JUCE. JUCE is an open-source C++ framework specifically designed for developing audio applications and plugins. Unlike "no-code" or "visual" environments, JUCE requires you to write and compile C++ code to create functional software. Since JUCE is built on C++, you must understand the language's syntax and core concepts. Beginners are often advised to learn basic C++ before or while starting with JUCE.

Essential Concepts: To effectively use JUCE, you need to understand: Inheritance and Overriding: Many JUCE classes are designed to be inherited, so you must know how to override virtual functions. Memory Management: Knowledge of smart pointers (like std::unique_ptr) is critical for writing stable code. Object-Oriented Programming (OOP): Familiarity with classes, variables, and functions is necessary".

I don't know either way since I've never had the desire to create a plugin but I always assumed one would need some programming skills to create a plugin with JUCE.

I always thought that is what separated it from SynthEdit/Flowstone. :shrug:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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FWIW, Hex Drum + Maschine's built-in tom synth is the winning combo for me. No more lusting after weird Behringer percussion modules.

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Teksonik wrote: Mon May 11, 2026 12:16 pm
Uncle E wrote: Sun May 10, 2026 6:55 pm
Teksonik wrote: Sun May 10, 2026 12:10 pm So a contradictory statement and a bold one at that. So were these plugins vibe coded by A.I. or hand coded or Flowstone/Synth Edit or?
Hise. If AI was involved, it was probably not to any great degree because AI doesn't work well with Hise.
I see, do Hise plugins have a signature that identifies them such as .sem files from SynthEdit?

All I know is I'm seeing a flood of plugins from new "developers" so I have to wonder if A.I. is being used to create them. I worry that bugs will be hard to fix if one doesn't know how to code and relies entirely on A.I. for development.

Anyway the statement that this CS80 emulation which is "in no way intended to be a CS-80 emulator" and is "probably closer to the real hardware than anything out there" is a pretty bold one.

I haven't tried Unstable yet but I find it hard to believe that it's better than the other alternatives. To be honest I view the CS80 as one of the most over rated synths in history which achieved cult status more for it's rarity and current asking price than it's sound.
I agree. I love a few of the Softube synths and wanted to love their CS emulation, until I realized after listening to tons of demos, I literally don’t like the sound of any of the CS80 vsts. Including the original. I’m not in for the bad pads all day which seems to be how people use it.

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Teksonik wrote: Mon May 11, 2026 11:45 pm
I don't know either way since I've never had the desire to create a plugin but I always assumed one would need some programming skills to create a plugin with JUCE.

I always thought that is what separated it from SynthEdit/Flowstone. :shrug:
You definitely need programming skills to create plugins with JUCE - most of the industry - major and indie devs are using JUCE as the plugin framework.... However, one can certainly use AI to build plugins with JUCE. If you ask Claude Code to build you a plugin, it's probably going to use JUCE to build it.

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Uncle E wrote: Sun May 10, 2026 7:08 pm

Does Hexadrum offer individual outputs for the drums?

yes, the multichannel button to enable it is literally in the screenshots :)

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pekbro wrote: Mon May 11, 2026 8:55 pm I have the drum machine beta from the org GS post, it was a bit funky to get it working, it's okay imo. I doubt I would pay $40 for it myself. ymmv
Hey, thanks for giving HexaDrum a try! Just a quick note — HexaDrum is actually a free beta.

That said, I'd love to hear more about what was "funky" getting it to work. If you ran into an actual issue I'd like to track it down and fix it. Any details — OS, DAW, what exactly happened — would be really helpful. Given that for some people having to download and unzip a file is cause enough for complaint let's please make sure that this is an actual bug and the criticism is just, so we can fix it.

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Uncle E wrote: Mon May 11, 2026 11:14 pm
Nug Wrangler wrote: Mon May 11, 2026 6:31 pm Have you tried this? It has individual outs
https://oblivionsoundlab.com/product/hex-drum/
This sounds great and the audio rate LFO's get it into Syncussion territory. Both seem to be missing up-bend/decay, sadly.
You can bend up or down with Hexadrum just fine, however you like, just like the real unit it emulates. Not missing.

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Morphoice wrote: Wed May 27, 2026 7:06 pm You can bend up or down with Hexadrum just fine, however you like, just like the real unit it emulates. Not missing.
Yes, you're right, not missing. It's just me wishing for extra features.

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Uncle E wrote: Wed May 27, 2026 7:13 pm
Morphoice wrote: Wed May 27, 2026 7:06 pm You can bend up or down with Hexadrum just fine, however you like, just like the real unit it emulates. Not missing.
Yes, you're right, not missing. It's just me wishing for extra features.
Again, the feature is already right there. No need to wish for what already exists.

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Morphoice wrote: Wed May 27, 2026 8:26 pm Again, the feature is already right there. No need to wish for what already exists.
Ah, got it, the Bend and Decay controls. Sorry for misunderstanding before.

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