KickDrum 2.5

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Igro wrote: Thu May 14, 2026 6:18 am Hi! I mean that ADSR at the upper right corner. Is it a realtime or not? Here are two presets with a very slight difference in the decay value. One is clicking and another is not. To get that clicky sound from the first preset you have to either add or subtract just 10-20 ms.
https://limewire.com/d/6PrPI#0hm5BEJ0FC

yes, the upper right is the real time one, the envelope device from the "+" menu is the preprocessed one. thanks for uploading those, i tried them with different note lengths, played with the adsr timings - all works as expected over here. but maybe wrap your osc in an envelope device from the "+" menu and bring the end controlled to 0 before the end of the work area.

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Jan_Audija wrote: Thu May 14, 2026 4:06 pm
Igro wrote: Thu May 14, 2026 6:18 am Hi! I mean that ADSR at the upper right corner. Is it a realtime or not? Here are two presets with a very slight difference in the decay value. One is clicking and another is not. To get that clicky sound from the first preset you have to either add or subtract just 10-20 ms.
https://limewire.com/d/6PrPI#0hm5BEJ0FC

yes, the upper right is the real time one, the envelope device from the "+" menu is the preprocessed one. thanks for uploading those, i tried them with different note lengths, played with the adsr timings - all works as expected over here. but maybe wrap your osc in an envelope device from the "+" menu and bring the end controlled to 0 before the end of the work area.
Hi Jan. The clicks at the end of the decay is very audible in my headphone (and the length is set to 1/4). Make sure not to keep the attack fast. It should be around 100-150ms. And then play with the decay. Did you try in headphones?

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Igro wrote: Thu May 14, 2026 4:38 pm Hi Jan. The clicks at the end of the decay is very audible in my headphone (and the length is set to 1/4). Make sure not to keep the attack fast. It should be around 100-150ms. And then play with the decay. Did you try in headphones?
Hi Igro. Indeed, thanks for pushing back - on the second time I found it. It should be fixed now in 2.8.2: https://audija.com/changelog/1

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Jan_Audija wrote: Sat May 16, 2026 4:23 pm
Igro wrote: Thu May 14, 2026 4:38 pm Hi Jan. The clicks at the end of the decay is very audible in my headphone (and the length is set to 1/4). Make sure not to keep the attack fast. It should be around 100-150ms. And then play with the decay. Did you try in headphones?
Hi Igro. Indeed, thanks for pushing back - on the second time I found it. It should be fixed now in 2.8.2: https://audija.com/changelog/1
Yeah! Thanks. :)

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Btw. is there chance get a some options to save a "corner" for the curve and use it for all new created node? I think I wrote that feature request before, and it was considered, maybe in future change? Or maybe I wrote bad explanation.

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Oberheim 8000 wrote: Sun May 17, 2026 11:24 am Btw. is there chance get a some options to save a "corner" for the curve and use it for all new created node? I think I wrote that feature request before, and it was considered, maybe in future change? Or maybe I wrote bad explanation.
you mean default node smoothing (feather up/down drag) ? set in the options default smoothing, for all new added nodes ?

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yes

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nevermind
Last edited by Igro on Mon May 18, 2026 8:19 am, edited 2 times in total.

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Nevermind.

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Oberheim 8000 wrote: Sun May 17, 2026 8:38 pm yes
It's on the list - I'll try to slide it into the next release
Igro wrote: Mon May 18, 2026 8:17 amNevermind.
ok nevermind.

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