I want users to vouch with me for a feature most modern plugins are missing.

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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Teksonik wrote: Thu Jun 18, 2026 2:03 pm
Seafire Mk2 wrote: Thu Jun 18, 2026 9:25 am Depends why you want to climb it. If it's just to see the view from the top, a helicopter is perfect!
Like I said:
Teksonik wrote: Wed Jun 17, 2026 7:36 pm Say you wanted to climb a mountain.
Not "say you wanted to see the view". The challenge of the climb is the attraction and the reason why people climb them.
Seeing the view is one of the reasons you might want to climb a mountain. You didn't give any reason for climbing the mountain.

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Seafire Mk2 wrote: Thu Jun 18, 2026 3:21 pm Seeing the view is one of the reasons you might want to climb a mountain. You didn't give any reason for climbing the mountain.
You're really grasping at straws Dave. :lol:

If the reason is not immediately apparent then you will likely not understand the answer.

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People do things for many different reasons, I just gave an example.


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synaesthesia wrote: Thu Jun 18, 2026 2:33 pm
Phlangeez wrote: Wed Jun 17, 2026 1:16 am People ranging from new preset makers to experienced ones should vouch for random oscillator/filter/envelope/etc. randomization features as an idea tool.
Being a preset maker, I like to... erm... make presets. This would not be making presets.
Phlangeez wrote: Wed Jun 17, 2026 1:16 am Unlimited variants would help designers tons.
Again, no. If you don't enjoy making presets, you're not really a preset maker are you?
Randomization features can be molded to taste. It's not just chaos. Randomization springs new ideas and helps with writers block/variety. Just randomize for a different tone/tuning/timbre/shape until you like it and then shape it more and randomize more then shape more if you like. It works great.

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What the hell is writers block?
Better than AI would be to use oblique strategies.
https://en.wikipedia.org/wiki/Oblique_Strategies
Randomly pushing buttons for the hope of a happy accident is a waist of time and pulls out the fun of creativity. Its not the result that matters, its the journey...

btw, nothing against randomization in general, its in line with wading through tons of presets.

Though my experience always was, including learning programming lets say a DX7, that designing a sound is faster than finding a sound in a huge collection.

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A lot of instrument plugins are missing OSC's and Filters which are "alive". Either have to use somekind of random lfo to OSC or something after the synth. Same for FX's.
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Tj Shredder wrote: Fri Jun 19, 2026 10:05 am What the hell is writers block?
Better than AI would be to use oblique strategies.
https://en.wikipedia.org/wiki/Oblique_Strategies
Randomly pushing buttons for the hope of a happy accident is a waist of time and pulls out the fun of creativity. Its not the result that matters, its the journey...
What if Oblique Strategies says "press some buttons randomly"?

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Teksonik wrote: Wed Jun 17, 2026 7:36 pm I'll make an analogy if I may....Say you wanted to climb a mountain. You start at the bottom and through hard work you reach the top. The satisfaction is in the effort expended to accomplish the feat.

Imagine if you just hopped into a helicopter and let it drop you on the mountain top. What personal satisfaction would that be?

To me the joy is in the process. To hand that process over to a machine whether it be A.I. or intelligent randomizing holds no joy or satisfaction for me.

Your muscles don't get any stronger when someone (or something) else lifts the weights.
These are really good analogies.

AI can obviously be beneficial in some applications, but I agree that applying it to music is just missing the point of creating music. If you want something else to create music for you, listen to a radio station.

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Gamma-UT wrote: Fri Jun 19, 2026 1:58 pm
Tj Shredder wrote: Fri Jun 19, 2026 10:05 am What the hell is writers block?
Better than AI would be to use oblique strategies.
https://en.wikipedia.org/wiki/Oblique_Strategies
Randomly pushing buttons for the hope of a happy accident is a waist of time and pulls out the fun of creativity. Its not the result that matters, its the journey...
What if Oblique Strategies says "press some buttons randomly"?
Just do it, but not repeatedly... Especially in certain environments it might lead to deadly experiences... Game over, wait for your next life... But then don't forget to be alive...

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Phlangeez wrote: Thu Jun 18, 2026 8:30 pm
synaesthesia wrote: Thu Jun 18, 2026 2:33 pm
Phlangeez wrote: Wed Jun 17, 2026 1:16 am People ranging from new preset makers to experienced ones should vouch for random oscillator/filter/envelope/etc. randomization features as an idea tool.
Being a preset maker, I like to... erm... make presets. This would not be making presets.
Phlangeez wrote: Wed Jun 17, 2026 1:16 am Unlimited variants would help designers tons.
Again, no. If you don't enjoy making presets, you're not really a preset maker are you?
Randomization features can be molded to taste. It's not just chaos. Randomization springs new ideas and helps with writers block/variety. Just randomize for a different tone/tuning/timbre/shape until you like it and then shape it more and randomize more then shape more if you like. It works great.
Well, I guess I can't MAKE you actually read what I wrote.

But, thanks for regurgitating an argument you'd already made without any reference to what I said. Good stuff.

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I quite like the randomisation option on the Hydrasynth. At lower percentages it creates some nice variants within the same ballpark as the original patch. It's handy for generating ideas that you can further develop.

I am surprised that softsynths like Pigments don't have the same option. Not sure any AI is needed, more an algorithm that limits the pointless combinations that result in no sound (or violently loud ones - take note ASM) being produced?

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Teksonik wrote: Thu Jun 18, 2026 2:07 pmAnd you just look like a f**king idiot....as usual.
Yeah, is there anything more idiotic than being able to read and comprehend simple, straightforward English?
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Basher wrote: Fri Jun 19, 2026 11:20 pm I quite like the randomisation option on the Hydrasynth. At lower percentages it creates some nice variants within the same ballpark as the original patch. It's handy for generating ideas that you can further develop.

I am surprised that softsynths like Pigments don't have the same option. Not sure any AI is needed, more an algorithm that limits the pointless combinations that result in no sound (or violently loud ones - take note ASM) being produced?
Yes, randomization and even randomization levels is a very common feature in many synths. U-He has a script to create random patches directly as patch values, as well.

Ableton Live has a match-similar feature for finding sounds in their library -- I must say I seldom use that as I think finding a different tone for me is more important than one that is close to the source.

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Edit : Already said.

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