Seeing the view is one of the reasons you might want to climb a mountain. You didn't give any reason for climbing the mountain.Teksonik wrote: Thu Jun 18, 2026 2:03 pmLike I said:Seafire Mk2 wrote: Thu Jun 18, 2026 9:25 am Depends why you want to climb it. If it's just to see the view from the top, a helicopter is perfect!Not "say you wanted to see the view". The challenge of the climb is the attraction and the reason why people climb them.
I want users to vouch with me for a feature most modern plugins are missing.
- KVRian
- 523 posts since 10 Jan, 2026
- KVRAF
- 19817 posts since 16 Sep, 2001 from Las Vegas,USA
You're really grasping at straws Dave.Seafire Mk2 wrote: Thu Jun 18, 2026 3:21 pm Seeing the view is one of the reasons you might want to climb a mountain. You didn't give any reason for climbing the mountain.
If the reason is not immediately apparent then you will likely not understand the answer.
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRian
- 523 posts since 10 Jan, 2026
People do things for many different reasons, I just gave an example.

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- KVRer
- Topic Starter
- 11 posts since 10 May, 2026
Randomization features can be molded to taste. It's not just chaos. Randomization springs new ideas and helps with writers block/variety. Just randomize for a different tone/tuning/timbre/shape until you like it and then shape it more and randomize more then shape more if you like. It works great.synaesthesia wrote: Thu Jun 18, 2026 2:33 pmBeing a preset maker, I like to... erm... make presets. This would not be making presets.Phlangeez wrote: Wed Jun 17, 2026 1:16 am People ranging from new preset makers to experienced ones should vouch for random oscillator/filter/envelope/etc. randomization features as an idea tool.
Again, no. If you don't enjoy making presets, you're not really a preset maker are you?
- KVRAF
- 9560 posts since 6 Jan, 2017 from Outer Space
What the hell is writers block?
Better than AI would be to use oblique strategies.
https://en.wikipedia.org/wiki/Oblique_Strategies
Randomly pushing buttons for the hope of a happy accident is a waist of time and pulls out the fun of creativity. Its not the result that matters, its the journey...
btw, nothing against randomization in general, its in line with wading through tons of presets.
Though my experience always was, including learning programming lets say a DX7, that designing a sound is faster than finding a sound in a huge collection.
Better than AI would be to use oblique strategies.
https://en.wikipedia.org/wiki/Oblique_Strategies
Randomly pushing buttons for the hope of a happy accident is a waist of time and pulls out the fun of creativity. Its not the result that matters, its the journey...
btw, nothing against randomization in general, its in line with wading through tons of presets.
Though my experience always was, including learning programming lets say a DX7, that designing a sound is faster than finding a sound in a huge collection.
- KVRAF
- 2328 posts since 23 Sep, 2004 from Kocmoc
A lot of instrument plugins are missing OSC's and Filters which are "alive". Either have to use somekind of random lfo to OSC or something after the synth. Same for FX's.
Soft Knees - Live 12, Diva, Omnisphere, Slate Digital VSX, TDR, Kush Audio, U-He, PA, Valhalla, Fuse, Pulsar AUDIO, NI, OekSound etc. on Win11Pro R7950X & RME AiO Pro
https://www.youtube.com/@softknees/videos Music & Demoscene
https://www.youtube.com/@softknees/videos Music & Demoscene
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- KVRAF
- 6388 posts since 8 Jun, 2009
What if Oblique Strategies says "press some buttons randomly"?Tj Shredder wrote: Fri Jun 19, 2026 10:05 am What the hell is writers block?
Better than AI would be to use oblique strategies.
https://en.wikipedia.org/wiki/Oblique_Strategies
Randomly pushing buttons for the hope of a happy accident is a waist of time and pulls out the fun of creativity. Its not the result that matters, its the journey...
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- KVRist
- 49 posts since 24 May, 2026
These are really good analogies.Teksonik wrote: Wed Jun 17, 2026 7:36 pm I'll make an analogy if I may....Say you wanted to climb a mountain. You start at the bottom and through hard work you reach the top. The satisfaction is in the effort expended to accomplish the feat.
Imagine if you just hopped into a helicopter and let it drop you on the mountain top. What personal satisfaction would that be?
To me the joy is in the process. To hand that process over to a machine whether it be A.I. or intelligent randomizing holds no joy or satisfaction for me.
Your muscles don't get any stronger when someone (or something) else lifts the weights.
AI can obviously be beneficial in some applications, but I agree that applying it to music is just missing the point of creating music. If you want something else to create music for you, listen to a radio station.
- KVRAF
- 9560 posts since 6 Jan, 2017 from Outer Space
Just do it, but not repeatedly... Especially in certain environments it might lead to deadly experiences... Game over, wait for your next life... But then don't forget to be alive...Gamma-UT wrote: Fri Jun 19, 2026 1:58 pmWhat if Oblique Strategies says "press some buttons randomly"?Tj Shredder wrote: Fri Jun 19, 2026 10:05 am What the hell is writers block?
Better than AI would be to use oblique strategies.
https://en.wikipedia.org/wiki/Oblique_Strategies
Randomly pushing buttons for the hope of a happy accident is a waist of time and pulls out the fun of creativity. Its not the result that matters, its the journey...
- KVRAF
- 2121 posts since 24 May, 2008 from London, UK
Well, I guess I can't MAKE you actually read what I wrote.Phlangeez wrote: Thu Jun 18, 2026 8:30 pmRandomization features can be molded to taste. It's not just chaos. Randomization springs new ideas and helps with writers block/variety. Just randomize for a different tone/tuning/timbre/shape until you like it and then shape it more and randomize more then shape more if you like. It works great.synaesthesia wrote: Thu Jun 18, 2026 2:33 pmBeing a preset maker, I like to... erm... make presets. This would not be making presets.Phlangeez wrote: Wed Jun 17, 2026 1:16 am People ranging from new preset makers to experienced ones should vouch for random oscillator/filter/envelope/etc. randomization features as an idea tool.
Again, no. If you don't enjoy making presets, you're not really a preset maker are you?
But, thanks for regurgitating an argument you'd already made without any reference to what I said. Good stuff.
- KVRer
- 6 posts since 15 Jul, 2005 from UK
I quite like the randomisation option on the Hydrasynth. At lower percentages it creates some nice variants within the same ballpark as the original patch. It's handy for generating ideas that you can further develop.
I am surprised that softsynths like Pigments don't have the same option. Not sure any AI is needed, more an algorithm that limits the pointless combinations that result in no sound (or violently loud ones - take note ASM) being produced?
I am surprised that softsynths like Pigments don't have the same option. Not sure any AI is needed, more an algorithm that limits the pointless combinations that result in no sound (or violently loud ones - take note ASM) being produced?
- GRRRRRRR!
- 17753 posts since 14 Jun, 2001 from Somewhere you're not!
Yeah, is there anything more idiotic than being able to read and comprehend simple, straightforward English?
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Audient EVO 8 | Lumi Keys | Studio Pro 8
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron
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- KVRian
- 825 posts since 26 Aug, 2005 from Oregon, USA
Yes, randomization and even randomization levels is a very common feature in many synths. U-He has a script to create random patches directly as patch values, as well.Basher wrote: Fri Jun 19, 2026 11:20 pm I quite like the randomisation option on the Hydrasynth. At lower percentages it creates some nice variants within the same ballpark as the original patch. It's handy for generating ideas that you can further develop.
I am surprised that softsynths like Pigments don't have the same option. Not sure any AI is needed, more an algorithm that limits the pointless combinations that result in no sound (or violently loud ones - take note ASM) being produced?
Ableton Live has a match-similar feature for finding sounds in their library -- I must say I seldom use that as I think finding a different tone for me is more important than one that is close to the source.
