Tape Fiasco 2 (versatile tape/glitch/seq/multi-fx workstation) $29

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It would be cool to have the SYNC/FREE button in the Stutter module as a modulation target.

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phasefiasco wrote: Wed Jun 24, 2026 2:16 pm

New update available:

4 New effects:

- AETHER a lush algorithmic reverb (a dense feedback-delay network) with size, width, diffusion, modulation, decay, predelay and shimmer.

- CLANG a ring modulator with two personalities: RING (classic, clean ring modulation) and GRIND (audio-rate erosion / digital grind), plus carrier waveform selection, pitch tracking, a sub-octave blend, stereo width, and an LFO with 19 shapes.

- ORBIT an auto-panner.

- TREMOR a tremolo.

Modulation goes deeper:

- The PERFORM macros and the X/Y pad are no longer capped at a handful of targets. Each can now drive as many parameters as you like, and the target lists scroll.

More control over rate and stereo:

- A free-vs-clocked toggle on many effects' RATE (CIRCUIT BEND, SIEVE, CRYSTAL, CHORUS, FLANGER, PHASER, SPIRAL and CLANG): run the LFO/rate free in Hz or ms, or sync it to the host tempo as note divisions.

- A stereo-link "=" toggle on SPIRAL (L/R RATE) and FREQ SHIFT (L/R SHIFT) that ties the two sides together.

Plus:

- THERAPEUTIC FIASCO, a new factory preset collection (27 presets), shown
first in the preset menu. The factory bank now holds 137 presets.

- Linux support: a Linux VST3

- Smoothing on Stutter Smooth parameter goes down to 1ms (used to be 5ms due to anti clicking), moving down the parameter can cause clicking, but good for sharp transient like stutter on drums.
Thanks for another amazing update! Im gonna recommend this plugin to everyone.

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Sampleconstruct wrote: Wed Jun 24, 2026 3:03 pm It would be cool to have the SYNC/FREE button in the Stutter module as a modulation target.
And also having dotted/triplet values in the LFOs would be very good.

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The update looks amazing. Are all effects and LFOs tempo-locked? I couldn't find any option to switch to Hz/Free.

EDIT: I noticed the little white dots in the rate box on some FX when I played with it a little before work. I will have to look again at the LFOS
Last edited by cake builder on Thu Jun 25, 2026 2:30 pm, edited 1 time in total.

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Jamming around with a custom preset in Tape Fiasco 2. This thing is wild and highly addictive...


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Amazing update, this thing is getting better and better.

I’m struggling with a simple thing I haven’t seen explained in the manual, though. When is start with an init patch and activate the stutter sequencer, no matter where i place the sequencer steps, the part of the buffer that gets repeated is always the first chunk of the pattern and not the part I want to stutter. I.e. the snare on 1.3, where I’ve placed the sequencer step. But it keeps using the kick, which lives on 1.0, for my amazing snare rolls.

How do I tell Stutter to grab a fresh slice? Playing around with CAPTURE seemingly didn’t have the desired effect. Thanks.

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concealed identity wrote: Mon Jun 22, 2026 11:32 pm I don't think anybody's buying that "Is this vibe coded?" is a neutral question, let's be honest here
I'll be more than happy to admit my social obtusiveness when someone can articulate how it isn't neutral. 7 likes on this response and others, yet, nothing. :hihi:

It actually is completely neutral. I do vide code. I take no offense doing when asked but simply say of course. Those who think it is offensive, perhaps, it has more to do with there own preconceptions of vibe coding itself, just sayin.

Yet, this is a rad plug for sure, definetely don't want to derail his thread, so unless someone can articulate it, briefly, hoping you guys to stroll past this one.

morphex gets it :tu:
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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Touch The Universe wrote: Thu Jun 25, 2026 12:23 pm
concealed identity wrote: Mon Jun 22, 2026 11:32 pm I don't think anybody's buying that "Is this vibe coded?" is a neutral question, let's be honest here
I'll be more than happy to admit my social obtusiveness when someone can articulate how it isn't neutral. 7 likes on this response and others, yet, nothing. :hihi:

It actually is completely neutral. I do vide code. I take no offense doing when asked but simply say of course. Those who think it is offensive, perhaps, it has more to do with there own preconceptions of vibe coding itself, just sayin.

Yet, this is a rad plug for sure, definetely don't want to derail his thread, so unless someone can articulate it, briefly, hoping you guys to stroll past this one.

morphex gets it :tu:
I believe that you didn't mean any offense. I think a large group of people views vibe-coding as a vehicle for churning out low-effort slop.

Personally, I believe there is probably a spectrum of motives in using it, from experienced programmers using it to augment their workflow to clueless people that just want to cobble together something to make a buck.

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nanostream wrote: Wed Jun 24, 2026 8:52 pm Amazing update, this thing is getting better and better.

I’m struggling with a simple thing I haven’t seen explained in the manual, though. When is start with an init patch and activate the stutter sequencer, no matter where i place the sequencer steps, the part of the buffer that gets repeated is always the first chunk of the pattern and not the part I want to stutter. I.e. the snare on 1.3, where I’ve placed the sequencer step. But it keeps using the kick, which lives on 1.0, for my amazing snare rolls.

How do I tell Stutter to grab a fresh slice? Playing around with CAPTURE seemingly didn’t have the desired effect. Thanks.
Thank you for this! I think you might have found a bug, and I remember from where it comes from. It should repeat from previous capture as it does normally. But on stutter sequencer the capture is locked to default value which is 4/4, this is a safety measure to stay in a safe ratio (non sequenced rate vs capture is automatically set to safe ratio). This is because if you chose longer rates in the sequencer than the manual set capture value - it will bring bad results.

For next update I will make sure this is fixed, by setting up rules to make sure capture cant be shorter than than next trigger rate.

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Touch The Universe wrote: Thu Jun 25, 2026 12:23 pm
concealed identity wrote: Mon Jun 22, 2026 11:32 pm I don't think anybody's buying that "Is this vibe coded?" is a neutral question, let's be honest here
I'll be more than happy to admit my social obtusiveness when someone can articulate how it isn't neutral. 7 likes on this response and others, yet, nothing. :hihi:

It actually is completely neutral. I do vide code. I take no offense doing when asked but simply say of course. Those who think it is offensive, perhaps, it has more to do with there own preconceptions of vibe coding itself, just sayin.

Yet, this is a rad plug for sure, definetely don't want to derail his thread, so unless someone can articulate it, briefly, hoping you guys to stroll past this one.

morphex gets it :tu:
I don't disagree with you, I think you have a sober way of thinking about it. However I think there's a ton of people who doesn't look at it like that. I'm pretty anti AI overall, I like the control and friction that AI removes. But I do understand the people who "vibe code" do it for different reasons and in different ways. Me though, Im just nostalgic. :tu:

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Sampleconstruct wrote: Wed Jun 24, 2026 5:51 pm Jamming around with a custom preset in Tape Fiasco 2. This thing is wild and highly addictive...

Loving your TP videos!

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cake builder wrote: Wed Jun 24, 2026 3:41 pm The update looks amazing. Are all effects and LFOs tempo-locked? I couldn't find any option to switch to Hz/Free.

EDIT: I noticed the little white dots in the rate box on some FX when I played with it a little before work. I will have to look again at the LFOS
Just for the FX, Im currently working on the LFO sections, making them also run ms, and ability to modulate them. :wink:

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Sampleconstruct wrote: Wed Jun 24, 2026 3:16 pm
Sampleconstruct wrote: Wed Jun 24, 2026 3:03 pm It would be cool to have the SYNC/FREE button in the Stutter module as a modulation target.
And also having dotted/triplet values in the LFOs would be very good.
Good idea, I will add this!

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Just some perspective on “vibe coding” from someone who worked in software for 20 years. I don’t know a single professional developer who isn’t using AI assisted coding now for their work, and I know quite a few employers who have made it clear to their employees they need to get with the times or be let go.

I’d honestly be more concerned about a devs abilities if they aren’t using AI to code at this point then if they are.

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I got some exciting things for next update!

Duplicate FX functionality (!): Duplicate an effect on FX page, incredibly useful if you want to place multiple Filter or EQ's in specific parts of the chain. Multiply how much you want, endless posibilities.

Clocked vs Free LFO's and Random.
Modulation option for LFO and Random.

New effects: Granular pitch shifter. EQ's. Notch mode on Prism filter.

Reroute Stretch, Stutter, Varispeed on the FX page. Time based effects will no longer be locked to start of the chain.

And much more.

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