Funny you mention our PARROT, we currently have a little bug in our build where the input gain slider doesn't work, haha (the output gain slider does work, though). We have already fixed the bug for our v1.0.1 build, which we will release soon. Though, if there are people that don't download the newest build, it's totally fine. Our work can be tested and enjoyed as intended on v1.0.0, also without a working input gain slider.id3at wrote: Fri Jul 10, 2026 9:59 am My view is that as long as a plugin doesn't turn into something fundamentally different from what it already is, this shouldn't affect its standing in the competition. For example, if a plugin like "Parrot" gains a new option — something non-obvious, perhaps, but still within its existing scope of functionality — something that doesn't change what the plugin fundamentally is, but merely adds to or fixes it — then in practice that changes nothing of substance. If a plugin like "Parrot" was good before, it's still good after adding option C: everything continues to work as it did, plus there's now something extra, or something has been fixed. The situation might look somewhat different only if the plugin evolved from a small frog into a dinosaur — that is, turned into something fundamentally different. But since the way points are awarded can be freely changed or rearranged at any time anyway, I'm not even sure I'd rule that out either.
That said, we're all humans trying to improve and make our work as representable as possible for this challenge, small issues can always happen and is also part of this lovely journey!
We hope everyone is having a great time trying out all the cool plug-ins, we definitely are!
