BeatForge new release - speed multiplier and generators (euclid, random)
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- KVRist
- Topic Starter
- 188 posts since 26 Apr, 2025
I could let Beatforge process incoming audio as an extra. Good to hear the lower cpu is working for those older windows machines, I didn't notice on my m4 mac.
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- KVRian
- 835 posts since 21 Jan, 2017
Thanks Paul. This now has everything I could hope for, really. Atp It's shaped up to be a real powerful tool for drums and I'm looking forward to producing w/ it. Big ups for all the work you've put into it.
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- KVRian
- 835 posts since 21 Jan, 2017
Honestly from a consumer's perspective I'd pay more than it's current price, as it stands now. It's gained a ton of value in terms of capability. Not a lot of sampler/drum plugins can use Rex, or the slicer in such ways.
That's not for me to say, obviously. Just some buyer feedback.
That's not for me to say, obviously. Just some buyer feedback.
- KVRAF
- 20904 posts since 22 Nov, 2000 from Southern California
Agreed, but rather than raise the price, Paul could start splitting new functions off into separate products or expansions.
- KVRAF
- 20904 posts since 22 Nov, 2000 from Southern California
New synth engines could be paid upgrades, for example.
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- KVRist
- Topic Starter
- 188 posts since 26 Apr, 2025
New products could be an option someday, but I'm not planning on raising the price soon, or working with expansion packs — my sales numbers would have to go up significantly first. Right now I'm barely at one sale per day. Anyways: grab it while it's cheap, spread the word, join the cult 
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- KVRian
- 835 posts since 21 Jan, 2017
Gave the newest update a test drive and it works as advertised. I loaded up a folder of some choice rex loops on the hardrive and it seems likely this will find it's way into regular rotation beside Stylus, Microtonic and 1 or 2 others.
If I come across any bugs I'll let you know, but far as feature requests go I'm gtg .
If I come across any bugs I'll let you know, but far as feature requests go I'm gtg .
