Retrologue by Steinberg

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IvyBirds wrote: Thu Jul 16, 2026 9:08 pm
cobaia wrote: Thu Jul 16, 2026 8:25 pm A sawtooth in Diva, Retrologue etc. is in no way inferior to a sawtooth in Dune 3.
The same goes for the filter. What there is, is at the same level. And what there is not, does not reduce the quality of what there is.
I, too, love inventing arguments I can easily win. When you're done fighting that straw man, let's return to reality.
​No one said Diva's, Retrologue's, or any other Synth's oscillators are bad. But trying to claim a synth's quality is defined by a single raw wave is embarrassingly reductive . The quality of a synth lies in its capabilities. If you restrict yourself to basic subtractive patches because you don't know how to utilize Dune 3's multi-voice engines, wavetables, or FM, just say that. Don't pretend a limitation is a feature.

Sound design is an evolutionary process, not a historical reenactment society. Having a massive palette of options—complex routing, spectral manipulation, and precise modulation—is what actually drives the medium forward. It is mind-boggling to argue that being artificially boxed into the restricted, basic choices dictated by 1970s hardware limitations is somehow a superior creative workflow. Those limitations weren't designed as 'aesthetic choices'; they were the byproduct of primitive engineering and physical component costs of the era. Pretending those ancient handcuffs are a badge of honor in the modern era is just a lazy excuse for refusing to paint with more than three colors
I am only interested in whether or not a patch sounds pleasant. I don't care whether it is simple or not.
There is nothing basic about Retrologue 2 to begin with.
A basic synth would be the original version of Charlatan for instance.

The funny thing is that as softsynths become more and more complex, the music they are used for doesn't become better and better, to the contrary.
Complex patches won't make music classic.

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Teksonik wrote: Thu Jul 16, 2026 2:04 pm
concealed identity wrote: Thu Jul 16, 2026 2:24 am
BBFG# wrote: Wed Jul 15, 2026 9:41 pm The difference between a tool and a toy is who is using it and for what.
If you insist it's a toy, then that really says more about you than it does it.
100%, attitudes like that are a huge red flag when it comes to credibility. I've been hearing for decades about how "X is a toy" or "You can't use X if you're a serious musician/audio engineer", all while seeing professionals use them to make groundbreaking and beloved music. At least it's useful to help sort out the opinions worth listening to.
Sure you can use simple synths and sounds to make good music just like you can use only the color blue to make a painting but imagine what paintings you could make with all the colors of the rainbow or songs you could make with a wider range of sounds than are possible with a couple of Oscs with only a few different waveforms.

I'm done with this thread but I'll leave you with this old saying:

Simple things amuse simple minds. :tu:
To me it depends on the song. Sometimes a song only needs a sound by a simple synth and going to far in all kinds of options wouldn't work. Sometimes the other way around. Sure, "simple" sounds also can be made with a complex synth. But to qualify all simple synths, hardware and software, as toys for me is way out.
To compare with the toy screwdriver example, I could have an electric screwdriver that limits applied force not to damage anything and other features, compared to that a "normal" metal screwdriver that most professionals still use would be qualified as toys, as they don't have all features possible?
IvyBirds wrote: Thu Jul 16, 2026 9:08 pm
cobaia wrote: Thu Jul 16, 2026 8:25 pm A sawtooth in Diva, Retrologue etc. is in no way inferior to a sawtooth in Dune 3.
The same goes for the filter. What there is, is at the same level. And what there is not, does not reduce the quality of what there is.
I, too, love inventing arguments I can easily win. When you're done fighting that straw man, let's return to reality.
​No one said Diva's, Retrologue's, or any other Synth's oscillators are bad. But trying to claim a synth's quality is defined by a single raw wave is embarrassingly reductive . The quality of a synth lies in its capabilities. If you restrict yourself to basic subtractive patches because you don't know how to utilize Dune 3's multi-voice engines, wavetables, or FM, just say that. Don't pretend a limitation is a feature.

Sound design is an evolutionary process, not a historical reenactment society. Having a massive palette of options—complex routing, spectral manipulation, and precise modulation—is what actually drives the medium forward. It is mind-boggling to argue that being artificially boxed into the restricted, basic choices dictated by 1970s hardware limitations is somehow a superior creative workflow. Those limitations weren't designed as 'aesthetic choices'; they were the byproduct of primitive engineering and physical component costs of the era. Pretending those ancient handcuffs are a badge of honor in the modern era is just a lazy excuse for refusing to paint with more than three colors
The same applies here. Limitation CAN be a feature. Making things overly complex just because you can doesn't always justify the song. But in other cases it does and you want to be able to do complex sound design. There's room for both.

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Albert.VST wrote: Thu Jul 16, 2026 10:58 pm The same applies here. Limitation CAN be a feature. Making things overly complex just because you can doesn't always justify the song. But in other cases it does and you want to be able to do complex sound design. There's room for both.
Here is the thing however. You can use Virtual Synths like Dune 3, Falcon, HALion7, Omnisphere 3, etc to do very simple things if you want, and it's dead simple to do so

I can fire up any of those and rather easily use a single Oscillator, basic modulation, filter, and chorus and emulate a basic Juno type synth. Only I can swap out filters and chorus types with ease. In fact I made a custom GUI to do just that based on the Juno 106 layout for all of them that is also assigned to physical MIDI controllers

I have one for two, three, and four oscs as well

When you do that in HALion7 you get all of the same building blocks that are in Retrologue and they sound the same since it's the same Steinberg DSP

Then if I want to I can start adding things simply by referring to the original GUI or another custom one. That's the advantage of synths like there you can make them as complex or as simple as you want, but you can't do that if you are starting off with limitations from the get go

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IvyBirds wrote: Fri Jul 17, 2026 2:41 am
Albert.VST wrote: Thu Jul 16, 2026 10:58 pm The same applies here. Limitation CAN be a feature. Making things overly complex just because you can doesn't always justify the song. But in other cases it does and you want to be able to do complex sound design. There's room for both.
You can use Virtual Synths like Dune 3, Falcon, HALion7, Omnisphere 3, etc to do very simple things if you want, and it's dead simple to do so

That's the advantage of synths like that...you can make them as complex or as simple as you want, but you can't do that if you are starting off with limitations from the get go
:tu:
No auto tune...

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Im very surprised this synth still has no high definition graphics and scaling

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Lbdunequest wrote: Fri Jul 17, 2026 7:34 am Im very surprised this synth still has no high definition graphics and scaling
Yes. But if you are in Cubase, they give an option to resize this synth in Cubase

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Alexander_D wrote: Fri Jul 17, 2026 7:38 am
Lbdunequest wrote: Fri Jul 17, 2026 7:34 am Im very surprised this synth still has no high definition graphics and scaling
Yes. But if you are in Cubase, they give an option to resize this synth in Cubase
Yep, i tried, still looks like shit

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Alexander_D wrote: Fri Jul 17, 2026 7:38 am
Lbdunequest wrote: Fri Jul 17, 2026 7:34 am Im very surprised this synth still has no high definition graphics and scaling
Yes. But if you are in Cubase, they give an option to resize this synth in Cubase
No, not just Cubase. You can scale in all DAWs.
Lbdunequest wrote: Fri Jul 17, 2026 7:44 am Yep, i tried, still looks like shit
All the Steinberg stuff looks like shit TBH.

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