Hi not sure if this is where I should be putting this but!
I currently have an issue using the newer Apple M5 macbook and sylenth1. Whenever I render audio or do a larger, more specific task in FL studio, all of the sylenth1 instances within the project default the main envelope's attack on "Part A" to "5"
I am unsure about the compatibility between sylenth and the newer machines at apple, so pardon my ignorance if this issue falls into that category! But it was working fine when I got the M5 initially and a lot of the projects I started then are super reliant on sylenth.
Things I've tried:
- rendering it to audio:
the attack shifts to "5" regardless before export, and so the rendered file has every sylenth bus's attack at "5"
- FL studio's "initilaze song to this position":
it does fix the issue for the most part, and works to keep the project playable, but right before the export, the attack throws itself to the value "5." So the render also has every sylenth1 bus at attack "5"
There's ways I can get around this using other daws and rendering BUT just wondering if anyone has seen this and/or can help out?
I've updated both the DAW and sylenth1, but i think the FL studio update screwed it over as it worked before just fine
Sylenth1 + M5 envelope issue
Official support for: lennardigital.com
Moderator: LennarDigital Mods
Sylenth1 + M5 envelope issue
2026-07-18T09:45:38+00:00
Hi not sure if this is where I should be putting this but!
I currently have an issue using the newer Apple M5 macbook and sylenth1. Whenever I render audio or do a larger, more specific task in FL studio, all of the sylenth1 instances within the project default the main envelope's attack on "Part A" to "5"
I am unsure about the compatibility between sylenth and the newer machines at apple, so pardon my ignorance if this issue falls into that category! But it was working fine when I got the M5 initially and a lot of the projects I started then are super reliant on sylenth.
Things I've tried:
- rendering it to audio:
the attack shifts to "5" regardless before export, and so the rendered file has every sylenth bus's attack at "5"
- FL studio's "initilaze song to this position":
it does fix the issue for the most part, and works to keep the project playable, but right before the export, the attack throws itself to the value "5." So the render also has every sylenth1 bus at attack "5"
There's ways I can get around this using other daws and rendering BUT just wondering if anyone has seen this and/or can help out?
I've updated both the DAW and sylenth1, but i think the FL studio update screwed it over as it worked before just fine
LYNY
https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=814834
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