With All These Emulations Coming Out...

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gaf_thit wrote: Sat Jul 04, 2026 5:49 pm
4_the masses wrote: Sat Jul 04, 2026 5:39 pm
gaf_thit wrote: Fri Jul 03, 2026 4:06 pm I remember this old plugin, where the dev tried to copy the architecture of the A6, but as he said the end result did not sound like it, but similar(ish)...
Ah, found it: B6 by KBrown
https://plugins4free.com/plugin/2627
He has a lot of emulations, but all in 32-bit. Seems to concentrate on baking instead lately apparently.
PS: Haven't tested it myself by the way, just a faint memory triggered by this thread.
From the site article - This emulation is inspired by the real unit circuits but is not aiming to sound accurate to the hardware synth.

Therfore not an A6 is it?
Yeah, as I wrote:
"the dev tried to copy the architecture of the A6, but as he said the end result did not sound like it, but similar(ish)..."
It's B6.
None of KBrown’s plugins sound even close to the originals, so calling them “emulations” is very misleading.
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Uncle E wrote: Wed Jul 01, 2026 7:08 am FXpansion Cypher was in many ways a version of the Andromeda, as told to me by the man himself. When I manually copied the Andromeda patches over to it, it was the closest I've gotten in plugin form.
If only they update it to modern formats!

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Signed up to say hello and to say that I have been working on an Andromeda engine for my upcoming Caladan Hardware synth.
As development has progress I've realised it should probably also be released as a plugin. It all started out from my modelling the the ASICs and then I just went full send on the whole thing.
It's 100% compatible with original sysex so I've been doing all my internal testing against the factory presets. In my subjective opinion it sounds 95% + to the original hardware. I still have to tweak a few things, mainly response curves.
Currently it's running as a clone so that I could keep a/b'ing against my real machine, but the UI with it's original LCD pages etc doesn't make sense as a plugin, so will have a partial re-write/re-imagining of the entire center section, soft pots, buttons etc not being needed since you can click with a mouse.
I'll throw a video up soon going through the factory presets.
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Last edited by islaelectronics on Sat Jul 25, 2026 10:53 am, edited 1 time in total.

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My prayers have been answered

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islaelectronics wrote: Sat Jul 25, 2026 10:45 am Signed up to say hello and to say that I have been working on an Andromeda engine for my upcoming Caladan Hardware synth.
As development has progress I've realised it should probably also be released as a plugin. It all started out from my modelling the the ASICs and then I just went full send on the whole thing.
It's 100% compatible with original sysex so I've been doing all my internal testing against the factory presets. In my subjective opinion it sounds 95% + to the original hardware. I still have to tweak a few things, mainly response curves.
Currently it's running as a clone so that I could keep a/b'ing against my real machine, but the UI with it's original LCD pages etc doesn't make sense as a plugin, so will have a partial re-write/re-imagining of the entire center section, soft pots, buttons etc not being needed since you can click with a mouse.
I'll throw a video up soon going through the factory presets.
Wow that's great! Maybe when you get closer to making a video and the rest of it, you could create a new topic for it. If any beta testers are needed for PC... (holds up hand) :)

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Andromeda is a pain to use even with its 50+ knobs. I’d like to get a Caladan regardless, but I wonder how he’s going to solve that.

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kraster wrote: Fri Jun 26, 2026 3:47 pm I have an A6 and it's an absolute monster of a synth.

It's effectively 16 monosynths in one.

Each voice has two oscillators but each oscillator enables you to have multiple waveforms simultaneously. Each oscillator also has a sub control.

Two types of FM, a noise generator, a multimode SEM style filter (again you can have simultaneous modes on the filter), a moog style ladder filter. Filters can be run in series or parallel. Three multistage envelopes. Post filter mixer. An arpeggiator AND a sequencer per voice. Ring modulation. Hard and soft sync. Filter FM. Three LFOS and a sample and hold. Again all of this is per voice. You can actually run the andromeda as 16 separate voices and each voice has its own individual output.

The thing about the Andromeda is that every aspect of it is honed to an almost ridiculous level. Like the envelopes have multiple different speeds depending on what sound you want. It has two types of background tuning.

The mod matrix would make your eyes bleed! Even the ribbon controller can be split into two zones.

I do think they kind of screwed up with the signal path in terms of level. I think one of the reasons the Andromeda is a often dismissed is because it's very easy to overload the signal path going into the filters. Past 10 O' clock the oscillators start to sound a bit flat and have a certain fizziness. The trick is to never exceed 1/3 of the oscillator level knob. The andromeda has buckets of level so the overall output doesn't suffer and it sounds way more open when you don't blast the oscillators.

It's by far the best synth I've heard for pads that I've ever come across. It can be quite CS80 like. It can do fantastic analog basses, searing leads and is extremely adept at going extremely weird.

In terms of emulation I think it sits in a weird place because in some ways the Andromeda itself is like a greatest hits of analog synths. I think Alesis set out to make the ultimate analog synth and crammed and absolute shed load of things into it.

There is something kind of obsessive about the design of it.

It's an incredible machine.

Matt Johnson gives a great showcase of it here:

He plays great.

A quality emulated Gigantalog soft synth with a gentle 6dB/Octave LPF rolling off from around 7kHz will end up sounding rather like that.

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