vertical panning

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i was listening to that holophonic effect thing..on my stereo speakers and itsounded as if it was pannin gup and down....how cna i achieve this in cubase? i used t to think automating volume with hroizontal panning would work..not the case

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to make it go up, cut the lows, to make it go down, cut the highs :hihi:
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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I wouldn't happen to have an answer to this at all (found the effect pretty much amazing too, btw), but as haydxn allready explained, I guess the "plugin" (or whatever was used) makes intensive use of some psychoacoustic effects.
Maybe things "down" will have some more early reflections, less damping (depending on the floor material) or whatever, while things more "up" would have no such (because there's only un-reflecting air above)... along those lines.
The combination of all these (I guess it'd make up for TONS of parameters to be finetuned) would then somewhat fake your ear/hearing expectations.

Guess things such as this would make up for a rather interesting plugin.
There are 3 kinds of people:
Those who can do maths and those who can't.

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Try out the ambisonic plugs, particularly Panoramaat gerzonic.net.

Or do a google for Dave Malham's ambisonic plugins from U of York, UK.

Also check out Hemotohm. One of the presets does an effect like this, where it sounds like the sky is breathing.

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shamann wrote:Try out the ambisonic plugs, particularly Panoramaat gerzonic.net.
Will you supply the Mac needed then?
There are 3 kinds of people:
Those who can do maths and those who can't.

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although i would love to see more plugs that are Mac only since i feel like shit every time i want to try one that is only for windoze... this one is actually available for the sheep of Gates
.nukles

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Sascha Franck wrote:Will you supply the Mac needed then?
Indeed, it isn't Mac only, flies both ways:

http://www.gerzonic.net/zips/gerzonic_P ... _win32.zip

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shamann wrote:
Indeed, it isn't Mac only, flies both ways:
Cool, must've been blind.

Btw, there's another possibly nice plugin...
I'll get back with the details after trying in a few minutes.
There are 3 kinds of people:
Those who can do maths and those who can't.

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sirocco wrote:i was listening to that holophonic effect thing..on my stereo speakers and itsounded as if it was pannin gup and down....how cna i achieve this in cubase? i used t to think automating volume with hroizontal panning would work..not the case
There's supposed to be a magic frequency around 7kHz that will sound like it's coming from above.

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xoxos wrote:to make it go up, cut the lows, to make it go down, cut the highs :hihi:
actually there's a lot of logic there...based IMO that this could only be achieved by frequency manipulation and possibly phase shifting.

We can percieve stereo on a horizontal plane, we have two ears on the same horizontal plane, but a vertical plane 90 degrees out phase...no? We only have one reference point on two seperate vertical planes Therefore by working with frequency and phase I would think we could percieve a vertical plane within limitations (I imagine it would be tough live)
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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And here are the Dave Malham ambisonic plugins, which a roughly the same as the Gerzonic ones:

here

and

here

and

here

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how would there be phase considerations? A sound directly overhead is not closer to one ear or the other, unlike a sound to our left or right.

Consider a sound source that moves from directly in front of you, up, then directly overhead. Where would the sound do a 90° phase shift? Maybe I'm confused about what you mean - I assume you mean the phase shift is the relative phases between left/right channels.

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Hm, those Ambisonic plugins didn't do much in SX 3 for me.

I thought this dude was up to something, but well...
There are 3 kinds of people:
Those who can do maths and those who can't.

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The main way we hear vertical placement is that the shape of your head, ears, and shoulders acts as a complicated filter or EQ depending on the direction the sound is coming from. Google for "head related transfer function" or "HRTF" for more info. The trouble is, everyone's ears are shaped a little differently, so vertical-placement effects don't work quite the same for everyone.
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