vertical panning
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- KVRist
- 408 posts since 20 Aug, 2004
i was listening to that holophonic effect thing..on my stereo speakers and itsounded as if it was pannin gup and down....how cna i achieve this in cubase? i used t to think automating volume with hroizontal panning would work..not the case
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- Banned
- 12367 posts since 30 Apr, 2002 from i might peeramid
to make it go up, cut the lows, to make it go down, cut the highs 
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.
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- KVRAF
- 13444 posts since 14 Nov, 2000 from Hannover / Germany
I wouldn't happen to have an answer to this at all (found the effect pretty much amazing too, btw), but as haydxn allready explained, I guess the "plugin" (or whatever was used) makes intensive use of some psychoacoustic effects.
Maybe things "down" will have some more early reflections, less damping (depending on the floor material) or whatever, while things more "up" would have no such (because there's only un-reflecting air above)... along those lines.
The combination of all these (I guess it'd make up for TONS of parameters to be finetuned) would then somewhat fake your ear/hearing expectations.
Guess things such as this would make up for a rather interesting plugin.
Maybe things "down" will have some more early reflections, less damping (depending on the floor material) or whatever, while things more "up" would have no such (because there's only un-reflecting air above)... along those lines.
The combination of all these (I guess it'd make up for TONS of parameters to be finetuned) would then somewhat fake your ear/hearing expectations.
Guess things such as this would make up for a rather interesting plugin.
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
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- KVRAF
- 12235 posts since 18 Aug, 2003
Try out the ambisonic plugs, particularly Panoramaat gerzonic.net.
Or do a google for Dave Malham's ambisonic plugins from U of York, UK.
Also check out Hemotohm. One of the presets does an effect like this, where it sounds like the sky is breathing.
Or do a google for Dave Malham's ambisonic plugins from U of York, UK.
Also check out Hemotohm. One of the presets does an effect like this, where it sounds like the sky is breathing.
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- KVRAF
- 13444 posts since 14 Nov, 2000 from Hannover / Germany
Will you supply the Mac needed then?shamann wrote:Try out the ambisonic plugs, particularly Panoramaat gerzonic.net.
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
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- KVRist
- 64 posts since 4 Feb, 2003 from Montreal
although i would love to see more plugs that are Mac only since i feel like shit every time i want to try one that is only for windoze... this one is actually available for the sheep of Gates
.nukles
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- KVRAF
- 12235 posts since 18 Aug, 2003
Indeed, it isn't Mac only, flies both ways:Sascha Franck wrote:Will you supply the Mac needed then?
http://www.gerzonic.net/zips/gerzonic_P ... _win32.zip
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- KVRAF
- 13444 posts since 14 Nov, 2000 from Hannover / Germany
Cool, must've been blind.shamann wrote:
Indeed, it isn't Mac only, flies both ways:
Btw, there's another possibly nice plugin...
I'll get back with the details after trying in a few minutes.
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
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fishbowl.tucson.az fishbowl.tucson.az https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=45536
- KVRist
- 415 posts since 23 Oct, 2004
There's supposed to be a magic frequency around 7kHz that will sound like it's coming from above.sirocco wrote:i was listening to that holophonic effect thing..on my stereo speakers and itsounded as if it was pannin gup and down....how cna i achieve this in cubase? i used t to think automating volume with hroizontal panning would work..not the case
- Rad Grandad
- 38041 posts since 6 Sep, 2003 from Downeast Maine
actually there's a lot of logic there...based IMO that this could only be achieved by frequency manipulation and possibly phase shifting.xoxos wrote:to make it go up, cut the lows, to make it go down, cut the highs
We can percieve stereo on a horizontal plane, we have two ears on the same horizontal plane, but a vertical plane 90 degrees out phase...no? We only have one reference point on two seperate vertical planes Therefore by working with frequency and phase I would think we could percieve a vertical plane within limitations (I imagine it would be tough live)
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.
- KVRian
- 759 posts since 10 Aug, 2004 from Fredericton NB
how would there be phase considerations? A sound directly overhead is not closer to one ear or the other, unlike a sound to our left or right.
Consider a sound source that moves from directly in front of you, up, then directly overhead. Where would the sound do a 90° phase shift? Maybe I'm confused about what you mean - I assume you mean the phase shift is the relative phases between left/right channels.
Consider a sound source that moves from directly in front of you, up, then directly overhead. Where would the sound do a 90° phase shift? Maybe I'm confused about what you mean - I assume you mean the phase shift is the relative phases between left/right channels.
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- KVRAF
- 13444 posts since 14 Nov, 2000 from Hannover / Germany
Hm, those Ambisonic plugins didn't do much in SX 3 for me.
I thought this dude was up to something, but well...
I thought this dude was up to something, but well...
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
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- KVRAF
- 2460 posts since 3 Oct, 2002 from SF CA USA NA Earth
The main way we hear vertical placement is that the shape of your head, ears, and shoulders acts as a complicated filter or EQ depending on the direction the sound is coming from. Google for "head related transfer function" or "HRTF" for more info. The trouble is, everyone's ears are shaped a little differently, so vertical-placement effects don't work quite the same for everyone.
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- KVRAF
- 1907 posts since 29 Oct, 2003
