Zebra 2.5 Released!

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HellYeah!! Is it possible to have both zebras v2.3 + v2.5 on the same PC/DAW??
Cheers!
What?When?Where?

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a6jamp wrote:HellYeah!! Is it possible to have both zebras v2.3 + v2.5 on the same PC/DAW??
Cheers!
Should be. But it is indeed so that Zebra 2.3 is built into 2.5 and you can switch between the two, so there's not really a need install both versions. You can of course use the gui skins of 2.3 in 2.5, but not all parameters are available then, e.g. the extended ModMatrix...

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Urs wrote:
a6jamp wrote:HellYeah!! Is it possible to have both zebras v2.3 + v2.5 on the same PC/DAW??
Cheers!
Should be. But it is indeed so that Zebra 2.3 is built into 2.5 and you can switch between the two, so there's not really a need install both versions. You can of course use the gui skins of 2.3 in 2.5, but not all parameters are available then, e.g. the extended ModMatrix...
I have a few ongoing projects and i don't want the patches/sounds to change...since it's beta version, that's why im asking but i installed on my other pc and new zebra looks wander full!!Can't wait for the final version. :) what do you mean switch between the two???how? Thanks
What?When?Where?

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a6jamp wrote: what do you mean switch between the two???how? Thanks
Simply right-click the patch name at the top of the window and choose "2.3 mode" or "2.5 mode (native)" from the popup menu.

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Caution! Bug on PowerPC Macs

Arrgh... LP Xcite is totally distorted. I hope people on PPC don't think of it as an enhancement :-?

Will fix it asap...

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Thank you for a very nice synth!!!

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Really minor bug: no 'drive' parameter on the delay modules with the new 'original' skin. It can be tweaked via ModMatrix tab or from old skins, although briefly exploring it I'm not actually hearing much difference (don't remember it doing all that much before this version anyway, I guess).

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xh3rv wrote:Really minor bug: no 'drive' parameter on the delay modules with the new 'original' skin. It can be tweaked via ModMatrix tab or from old skins, although briefly exploring it I'm not actually hearing much difference (don't remember it doing all that much before this version anyway, I guess).
Ah, yeah... delay drive... this used to be a promising parameter that actually never ever did anything. It just sat there, and I never got around to give it any meaning. So I decided to ditch it at least from the ui until I figure out what to do with it :oops:

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Download SOphist wrote:seems to be workin'fine in Live 8.0.4, windows vista home premium.
For you. I'm on Vista 64 and it kills Live every time. It'll play in a file where it's already in there but if I bring up the UI and try to change anything the screen goes milky and I get the spin cycle icon that never ends.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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zerocrossing wrote:
Download SOphist wrote:seems to be workin'fine in Live 8.0.4, windows vista home premium.
For you. I'm on Vista 64 and it kills Live every time. It'll play in a file where it's already in there but if I bring up the UI and try to change anything the screen goes milky and I get the spin cycle icon that never ends.

I cant get it to run at all on live 8.0.4, Windows XP. Zebrify does not show up in live. Although the dll file is in the vst folder. Every time i try to start zebra, i get a serious error has occured message and live shuts down.

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badicus, what machine/processor do you have?

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Anyone else noticed that clicking on a voice module in Patch view switches to Synthesis view?

And the Modmapper view is a bit bigger too. :tu:

(it would be even better if it were possible to draw curves and straight lines in the Mm, as in the MSEGs)

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hakey wrote:(it would be even better if it were possible to draw curves and straight lines in the Mm, as in the MSEGs)
Slowly (!) getting there.

I'm currently still too concerned about the remaining bugs to even think about any improvement... :oops:

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Urs wrote:
hakey wrote:(it would be even better if it were possible to draw curves and straight lines in the Mm, as in the MSEGs)
Slowly (!) getting there.

I'm currently still too concerned about the remaining bugs to even think about any improvement... :oops:
Yes, of course! That's why I put it in small print :wink: (it did originally say 'it would be better if one day...etc', but it was a bit of a mouthfull).

Anyway, my post was really meant as a little bit of appreciation for some of those smaller details :) .

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A few people have mentioned Arp weirdness in this thread. This will be part of the problem:

When using ArpMod1 as a modulation source it is actually receiving step values from ArpMod2. ArpMod1 step values are not available via any mod source.

Peace,
Andy.
... space is the place ...

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