Spectral public beta / call for presets and sound/video demos

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Wow, this thing is really deep. I'm a little overwhelmed by the possibilities. Best to take it slow and not get caught up in trying to use every feature for every patch.

I wish the spectral editor could be a bit more responsive, but it's no biggie. A wealth of fascinating timbres to be had here!

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ariston wrote:Wow, this thing is really deep. I'm a little overwhelmed by the possibilities. Best to take it slow and not get caught up in trying to use every feature for every patch.

I wish the spectral editor could be a bit more responsive, but it's no biggie. A wealth of fascinating timbres to be had here!
i thought ohh my odin - what should create first :cry:
started with a simple sine pad and ended up in something weird, which was unusable :hihi:

its really a soft synth the world needs. and the more i worked with it - the more i know why albino was discontinued, because its indeed a really replace for albino.

what i found weird was when i modulated the Pitch with a mod env - the value is shown in semitones, but i had to type in for 12 semi tones .25 for example.
i tried like 10 times before i got it that its calculating the value.
(not sure if its negative or positive.)

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Ye, that balled me something hard as well when I was trying to add mod wheel vibrato to a lead :P Really nice synth though, and will be a dubstep / complextro beast judging by the sounds I've got so far.

PS: Working through the manual, some bits are grammatically incorrect and read "difficult" because of that. I'll PM you a doc once I'm done with it Peter ;) [unless this already being looked at, just let me know]

Also, just for reference, what is the param for global pitch bend (I know pitch bend is not a midi CC)?

EDIT: FR, would it be possible to add a button to copy one layer to another, the whole layer (i.e. Amp 1 + Cut 1 [and all of their related settings] >copy>paste> Amp 2 + Cut 2)?
Eternitysound VST Banks

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ariston wrote:... Best to take it slow and not get caught up in trying to use every feature for every patch.
Absolutely. Also a good advice is to not to overdo it with the filter. Load for example a 48 dB Bandpass, and now imagine (or try) what happens when you make more steep filter, this can be done, it can be very very cool, but its gets more difficult to make not too drastic patches from it. So generally ... careful, not over-do it :)

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Trancestorm wrote:what i found weird was when i modulated the Pitch with a mod env - the value is shown in semitones, but i had to type in for 12 semi tones .25 for example.
i tried like 10 times before i got it that its calculating the value.
(not sure if its negative or positive.)
Yeah, thats a bug Its on the list and we'll hopefully fix it soon

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GeorgeZ wrote:PS: Working through the manual, some bits are grammatically incorrect and read "difficult" because of that. I'll PM you a doc once I'm done with it Peter ;) [unless this already being looked at, just let me know]
Your feedback is welcome, and it not needs to be complete, every bit helps!
Also, just for reference, what is the param for global pitch bend (I know pitch bend is not a midi CC)?
I'm afraid I dont get the question :D
EDIT: FR, would it be possible to add a button to copy one layer to another, the whole layer (i.e. Amp 1 + Cut 1 [and all of their related settings] >copy>paste> Amp 2 + Cut 2)?
Holy crap, dont do that ;) No seriously, its 4 actions now, osc, fil and the envelopes, but I add it to the list! Thanks

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Hey Peter,

Not a problem with the layer copy, it's a "nice to have", not the end of the world ;)
With regards to the manual, I'm just adding spot fixes, nothing major.

Re pitch, one of the tests I always do in betas is automating pitch bend without the pitch wheel, so via the parameter list. The mod wheel has it's own midi CC, but pitch bend to the pitch wheel has it's own parameter (which is not midi CC linked), but I can't seem to find it in the parameter list (hope that's clearer... thought it was "Glide Bend", but that doesn't seem to be it).
Eternitysound VST Banks

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Peter from LinPlug wrote:EDIT: Ok, now the precise conditions:
What's the deadline?

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toothnclaw wrote:
Peter from LinPlug wrote:EDIT: Ok, now the precise conditions:
What's the deadline?
Would be interested in that too and also how to submit (PM, email, etc.).


Condition for a free license is 12 presets contained in the final product so based on my experiences with factory sounds and soundsets for other synths this would need around the double amount (around 25 presets) to be submitted.


Ingo
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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EDIT - nevermind, I turned off my idiot mode and fixed it :hihi:
Last edited by tehlord on Sat Oct 19, 2013 9:38 am, edited 1 time in total.

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tehlord wrote:I have a partially user induced issue here.

I set the GUI to XL mode, and now when I start the plugin I get the options startup screen, but the tick box on the bottom right isn't visible onscreen and I can't get back to the main page to swap it back to normal size. I can't move the plugin window to a position where it's visible :oops:

I'm already running the highest resolution my computer supports so I can't fix it that way either.

I think that tick box needs to be moved where it's visible if somebody has the same problem as me.
The same damn thing happened to me with SynthSquad. Luckily, I found the settings in a file somewhere and could edit them there. :oops:

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ariston wrote:
tehlord wrote:I have a partially user induced issue here.

I set the GUI to XL mode, and now when I start the plugin I get the options startup screen, but the tick box on the bottom right isn't visible onscreen and I can't get back to the main page to swap it back to normal size. I can't move the plugin window to a position where it's visible :oops:

I'm already running the highest resolution my computer supports so I can't fix it that way either.

I think that tick box needs to be moved where it's visible if somebody has the same problem as me.
The same damn thing happened to me with SynthSquad. Luckily, I found the settings in a file somewhere and could edit them there. :oops:
My fix was simpler than that, the spectral logo takes you to the plugin as well.

I'll get my coat :roll:

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Did exactly the same :oops:
But how are you supposed to know that the spectral logo takes you to the synth?
I couldn't find it in the manual, but then I just skimmed through it.
To place the options close-button in the top area of the UI would eliminate this problem.

tehlord wrote:
ariston wrote:
tehlord wrote:I have a partially user induced issue here.

I set the GUI to XL mode, and now when I start the plugin I get the options startup screen, but the tick box on the bottom right isn't visible onscreen and I can't get back to the main page to swap it back to normal size. I can't move the plugin window to a position where it's visible :oops:

I'm already running the highest resolution my computer supports so I can't fix it that way either.

I think that tick box needs to be moved where it's visible if somebody has the same problem as me.
The same damn thing happened to me with SynthSquad. Luckily, I found the settings in a file somewhere and could edit them there. :oops:
My fix was simpler than that, the spectral logo takes you to the plugin as well.

I'll get my coat :roll:
Flavours of Lime - Tasty gui design for vst plugins.

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GeorgeZ wrote:Re pitch, one of the tests I always do in betas is automating pitch bend without the pitch wheel, so via the parameter list. The mod wheel has it's own midi CC, but pitch bend to the pitch wheel has it's own parameter (which is not midi CC linked), but I can't seem to find it in the parameter list (hope that's clearer... thought it was "Glide Bend", but that doesn't seem to be it).
Hmm ... well, there is no Pitch Bend parameter, its just some MIDI data (like MIDI CC), usually its what is transmitted when you move the Pitch Wheel on you keyboard (not the computer one, but you know that :)); and usually you should be able to record/playback/edit this right in the daw/host. And we also have no parameters for Mod-Wheel or Pressure/Aftertouch ... but maybe I'm full off track and misunderstood you still :)

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Ingonator wrote:What's the deadline?
Well, there is basically no sharp line as we not yet chose a exact release date, so for now lets say 7th November, but we might extend that a week or two.
Ingonator wrote:Condition for a free license is 12 presets contained in the final product so based on my experiences with factory sounds and soundsets for other synths this would need around the double amount (around 25 presets) to be submitted.
There is no rule of thumb. Wait, there is one: if you are great than 12 is enough, thats the 100% rate that few of our sound designers hit. However, to be honest, sometimes we get presets submitted with a 0% rate, thats not to say you have no chance, it just means IT DEPENDS.
What do we expect from the presets:
- it should please us (wow, thats vague), so it needs to be great (...ehrm, again vague)
- it should preferably use a at least slightly uncommon filter shape and not just a 12db lowpass maybe
- it should make use of Modwheel and AT, some guys then use AT to increase some nearly inaudible modulation to some still nearly inaudible modulation, that wont work, its should _really_ do something
- it not needs to be at an exact level, but please not extremely loud or silent (though thats easy to fix)
- think of CPU, a spectral osc/filter in itself uses quite some CPU, if you run 4 layers with spread and a wonderful long Release you can break every CPU
- make use of effects, but not just drown everything in echos or reverb
- break any rule if you like, but have a good reason

Good luck!

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