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Does MeldaProduction have a white noise reverb?

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What do you mean?
Vojtech
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Think he is referring to convolution reverb

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AudioTraveler wrote:Think he is referring to convolution reverb
But convolution reverbs introduce latency. Even if the predelay is set to 0.

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Jedinhopy wrote:But convolution reverbs introduce latency. Even if the predelay is set to 0.
Do they? :o .... well even if they do, I have to admit that I do not notice any delay, when using convolution reverb.
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper

Tagirijus.de

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Jedinhopy wrote:
AudioTraveler wrote:Think he is referring to convolution reverb
But convolution reverbs introduce latency. Even if the predelay is set to 0.
So explain what you mean by 'white noise reverb', then.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Tagirijus wrote:
Jedinhopy wrote:But convolution reverbs introduce latency. Even if the predelay is set to 0.
Do they? :o .... well even if they do, I have to admit that I do not notice any delay, when using convolution reverb.
For example the wet audio signal in (Fruity Convolver) is not delay compensated with the dry audio signal.

The dry audio signal will always be heard before the wet audio signal, no matter if you have removed the beginning of the impulse response wave file.
whyterabbyt wrote:So explain what you mean by 'white noise reverb', then.
A reverb tail that is 100% random.

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Jedinhopy wrote:For example the wet audio signal in (Fruity Convolver) is not delay compensated with the dry audio signal.
Sure that you do not listen to the early reflections of the IR? I still cannot hear a latency - I also tried Fruity Convolver.
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper

Tagirijus.de

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Jedinhopy wrote:
Tagirijus wrote:
Jedinhopy wrote:But convolution reverbs introduce latency. Even if the predelay is set to 0.
Do they? :o .... well even if they do, I have to admit that I do not notice any delay, when using convolution reverb.
For example the wet audio signal in (Fruity Convolver) is not delay compensated with the dry audio signal.

The dry audio signal will always be heard before the wet audio signal, no matter if you have removed the beginning of the impulse response wave file.
whyterabbyt wrote:So explain what you mean by 'white noise reverb', then.
A reverb tail that is 100% random.
Just so you know FL Studios delay compensation doesn't even work correctly.. so doesn't surprise me if you have issues with playback.

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I think you both might mixing something here. Fruity Convolver does not introduce latency at all. The delay compensation throughout any plugins that introduce latency does work, though. Any examples what does not work? Maybe it could be worth a bug report in the IL forums.
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper

Tagirijus.de

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Jedinhopy wrote:
whyterabbyt wrote:So explain what you mean by 'white noise reverb', then.
A reverb tail that is 100% random.
then say that, instead of using meaningless or ambigous terms like 'white noise reverb' which have no established useage.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Tagirijus wrote:I think you both might mixing something here. Fruity Convolver does not introduce latency at all. The delay compensation throughout any plugins that introduce latency does work, though. Any examples what does not work? Maybe it could be worth a bug report in the IL forums.
If Fruity Convolver introduces latency or not is another story, however last time i used FL its delay compensation wasn't working and that was after they supposedly fixed it.. And i don't use FL anymore had enough so many years of patience wasted.
Last edited by AudioTraveler on Thu Aug 11, 2016 1:39 pm, edited 1 time in total.

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AudioTraveler wrote:If Fruity Convolver introduces latency or not is another story, however last time i used FL its delay compensation wasn't working and that was after they supposedly fixed it.
Tagirijus wrote:Any examples what does not work?
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper

Tagirijus.de

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whyterabbyt wrote:
Jedinhopy wrote:
whyterabbyt wrote:So explain what you mean by 'white noise reverb', then.
A reverb tail that is 100% random.
then say that, instead of using meaningless or ambigous terms like 'white noise reverb' which have no established useage.
Wow, the third made-up-term of existing plugin concepts within 1 month!

Multiband Stereo (Signal) Meter = 1/3rd Octave Frequency Spectrum Analysis
Brickwall EQ = LC/HC with very steep filter curves
White Noise Reverb = Reverb with a 100% random reverberation tail (aka, most good(!) algorithmic reverbs on the market)


What's next? Low signal/noise floor blocker? Oh wait, that's a Gate. :dog:


Just you wait, people. In about 2 months, you'll read these descriptions in magazines and blogs - and then people assume this is "the correct new term" or some other stupid crap like that, then things spread like a wildfire. Then I feel sorry for the poor souls that don't use the descriptions - because you're "just not in the loop".

[/sarcasm]
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...easy there young fella...this isn't gs after all...but clarity through commonly understood phrases does help to move us along...:lol:...:wink:.../s~
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