That's what I was hoping to find out from some of the more compressor-savvy folk here. I know it has something to do with extreme attack and decay times and having the input level hover above and below the threshold, almost like trying to "confuse" the compressor so it spits out the vaunted "powder" that BOC were talking about.btw wrote:This sounds really appealing to me in the abstract, but I'm having trouble understanding how you'd dial this in vis à vis "way too much compression" and "that fine line where it's just kicking in" so as to achieve the powdery sound in question. Are we talking about a high ratio with a hard knee, and setting the threshold so that the material is just nudging up over the knee? Relatively fast attack and release in order to avoid smoothing the attenuation, preserving the powder/grittiness? Thanks!Sendy wrote:Not really NY compression, it's something much more chaotic. Here's BOC talking about it:
"Sometimes, I'll hit a sound with way too much compression — when you get that fine line where it's just kicking in, but it's right on the threshold of the sound so that the compressor ends up spreading what I call ‘powder’ over the part so it sounds like it's crumbling.”
I read this the other day and totally got it.
I guess I'll just keep experimenting, I'm sure these sounds are in Presswerk somewhere.
