I wish developers would stop adding reverb on presets ;)

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glad you like lilies. loooong time ago. :wink:

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excuse me please wrote: Sun Sep 13, 2020 10:20 am Which synths do have this particular inconvenience?
Halion 6, Rapid, Omnisphere, Avenger, some Kontakt instruments just to name a few off the top of my head. Even worse, sometimes developers will "hide" the reverb in each layer of preset, AND on the master effect rack, so you have to click through the different layer's settings to find the reverb(s) to disable it(them).

On the other hand, plugins like Spire and Nexus make it relatively easy.
arovane1 wrote: Sun Sep 13, 2020 12:55 pm a growing number of synth's has a global button/ switch, to mute the fx.
Indeed, but the global buttons will disable all effects. Effects other than reverb give the sounds their distinct quality. IMO reverbs can give a certain character of space, but a reverb shouldn't increase the quality of the preset's sound. Slapping on a reverb and thinking "ah now this is a better quality sound" doesn't apply to me. Because as I mentioned, when you're mixing you will likely need to tweak or better yet remove that reverb and apply a universal reverb to send your instruments to for a more balanced and clear mix.

This is especially true when working with orchestral libraries. I almost always use the dry mics to start with. Then ADD the other mics or reverbs as needed. I much rather work this direction than trim off EACH preset's reverb.
Robmobius wrote: Sun Sep 13, 2020 10:35 am First world problems...
Indeed. But aren't all KVR problems first world problems? :lol:

Again, this is just wishful thinking that developers will offer dry versions of their presets. Maybe it's a relatively small number of people who would want this, so yeah, I don't expect it to happen. I will very likely just carry on with resaving 'dry' versions of presets or just removing them each time.

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There's no way I am going to make preset packs with no effects on, but I have cut back on reverb over the last few years and do use a lot less reverb and delay these days. I still think these effects are often an integral part of many patches though.

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Biome_Digital wrote: Sun Sep 13, 2020 4:33 pm There's no way I am going to make preset packs with no effects on, but I have cut back on reverb over the last few years and do use a lot less reverb and delay these days. I still think these effects are often an integral part of many patches though.
Right, many effects are integral to a sound's character. I'm specifically picking on reverb. I personally don't see reverb as integral. Because it's the most commonly overdone and commonly the one effect people remove and use "sends" for, from what I've seen.

Many people dislike sample libraries that are drenched in reverb. It's a reason why developers charge extra for extra mic positions (namely, close mics which are drier). I have never seen a developer sell the base product using close/dry mics and asking you to pay more for far/wet mics. It's always asking you to pay more for the drier samples. Granted, I understand a sample vs synth is different, but I am referring to the principal of reverb here.

For me I am no longer convinced to buy people's preset packs based on walkthroughs or demos drenched in reverb. It can really mask some low quality sounds.

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GMusic wrote: Sun Sep 13, 2020 9:03 am Not all synths allow you to easily disable effects (particularly reverb) very easily. Very tedious. :help:
Mmm, maybe you should only buy the synths that you find to remove reverbs.
That would solve all the " Very tedious. :help:"....

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@GMusic
Thanks for the info. Will check my synths, but I cannot remember one has rev on them.

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AudioAlien wrote: Mon Sep 14, 2020 11:04 am
GMusic wrote: Sun Sep 13, 2020 9:03 am Not all synths allow you to easily disable effects (particularly reverb) very easily. Very tedious. :help:
Mmm, maybe you should only buy the synths that you find to remove reverbs.
That would solve all the " Very tedious. :help:"....
It's tedious to find those though...

:P

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GMusic wrote: Sun Sep 13, 2020 5:14 pm For me I am no longer convinced to buy people's preset packs based on walkthroughs or demos drenched in reverb. It can really mask some low quality sounds.
"Fond" memories of Albino 2 and 3. Switch off the delay and reverb, and what's left is some weak-ass shit sound.

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schpaeckulum wrote: Mon Sep 14, 2020 11:35 am
GMusic wrote: Sun Sep 13, 2020 5:14 pm For me I am no longer convinced to buy people's preset packs based on walkthroughs or demos drenched in reverb. It can really mask some low quality sounds.
"Fond" memories of Albino 2 and 3. Switch off the delay and reverb, and what's left is some weak-ass shit sound.
Someone here said the same about Massive once.

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Its good to know your way around the synths you use at least in a basic enough way to disable reverb.
Reading the manual on that subject would only take a few seconds.

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TheSynthScientist wrote: Mon Sep 14, 2020 1:18 pm Its good to know your way around the synths you use at least in a basic enough way to disable reverb.
Reading the manual on that subject would only take a few seconds.
Knowing where to disable the reverb is not the issue.

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I understand why devs use reverb on presets, but its not something I do myself. My commercial instrument racks and sample packs have no reverb, or any other added fx. Same with all but one of my audio demos.
I feel like customers generally want to set up their own effects to suit the track they're using them in.
But yeah, reverb certainly can make an average patch sound "better".

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thecontrolcentre wrote: Mon Sep 14, 2020 5:33 pm I understand why devs use reverb on presets, but its not something I do myself.
Same here. Mostly for the reason that the least VSTi's have a built in reverb which hits the spot.

There are exceptions, like Spire, Obsession (great reverb on that one!), and, Avenger seems to have a nice built in reverb as well.

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Factory presets are designed to sell the plugin. Commercial third party presets are products and hence must inspire people to buy them. So the presets have to sound good as they are and that often means adding effects.

For example a delay added to an Arp or Gate patch to add rhythmic variation. If you shut the delay off on the patch it will no longer sound as it was intended. Or reverb to add lushness to a pad. The only reason to turn it off would be to add an external reverb to bring everything in a project into the same sound field which makes sense.

Effects are a part of synthesis just as filters are. I've probably done as many patches that don't use a filter as I have that don't use at least some effect.

But if shutting the reverb off is too much for the end user then they should perhaps look for a new hobby. One where no effort is required. There seems to be a trend of late where a few mouse clicks is considered "too much effort"......... :shrug:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Teksonik wrote: Mon Sep 14, 2020 6:15 pm Factory presets are designed to sell the plugin.
...
But if shutting the reverb off is too much for the end user then they should perhaps look for a new hobby. One where no effort is required. There seems to be a trend of late where a few mouse clicks is considered "too much effort"......... :shrug:
A lot of things you stated I already acknowledged and addressed.

It doesn't really matter what people do with their music, hobby or profession. People have different preferences and share ideas.

To suggest people find something else to do just because they want something more efficient and more readily useful is silly. People might as well just not use presets at all. Or yet, why even upgrade to the latest anything that makes things easier? It just shows people are lazy, right? :roll:

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