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"Lindell Audio 50" API channel strip by Plugin Alliance
- KVRAF
- 8037 posts since 28 Dec, 2015 from Atlantis Island
https://sonograyn.bandcamp.com/music Experimental Ambient
https://martinjuenke.bandcamp.com/music Alternative Instrumental
https://martinjuenke.bandcamp.com/music Alternative Instrumental
- Banned
- Topic Starter
- 11467 posts since 4 Jan, 2017 from Warsaw, Poland
You meanFunkybot's Evil Twin wrote: Tue Jan 12, 2021 2:29 pmI only recently checked out their Neve console and it's much better than the Brainworx consoles IMO.
https://www.plugin-alliance.com/en/prod ... eries.html
vs.
https://www.plugin-alliance.com/en/prod ... 000_e.html
?
If so, then you're not comparing developers, but console models.
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- KVRist
- 343 posts since 11 May, 2010
Same! I really like the Lindell 80, which is obviously a different brand of console. I picked up the SSL-G (really wanted the J but it wasn't on sale) so it will be interesting to compare results.cprompt wrote: Tue Jan 12, 2021 12:05 pm I look forward to picking this up for $29.99 in a year or two!
- KVRAF
- 3362 posts since 31 Dec, 2004 from People's Republic of Minnesota
This is really a game-changer.
- KVRAF
- 19873 posts since 16 Sep, 2001 from Las Vegas,USA
Saw the price, had a good laugh, then deleted the email.
That's the problem with PA's business model. When they have sales that allow people to apply coupons and get things for $9.99, $19.99, or $29.99 and then drop something with a silly high list price of $299 it generates the comments and attitude we've seen here.
I think they set the high list prices so people think they're getting a bargain when they fall for errr I mean sign up for the subscriptions.
I picked up the Lindell 80 series for $29.99 during the latest coupon-o-mania and it's worth that not a penny more but no way is it worth $249.
I also picked up the bx_console N for $9.99 and it's worth every penny of that but $299 ? Hell No.... in my opinion of course.
So yes I'll check the Lindell 50 out....when it's $29.99 or lower.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12495 posts since 16 Aug, 2006
IMO only, Brainworx stuff tends to be good, but not great with modeling. Example: the Purple MC-77 - if there's no GR happening, there are no harmonics. Now that can't be right. Example 2: the SSL E/G channels have some aliasing (it's not terrible but it's not great either) and compared to TrackComp2, the compressor just isn't as punchy. The Lindell 80 impressed me in that it seems like more care was given with the models. Yeah, it's a different console entirely, but it's the kind of thing where even from a technical perspective they handle oversampling better by allowing you to set the OS factor, and turn noise off entirely, stuff like that, which you don't get in the Brainworx models.antic604 wrote: Tue Jan 12, 2021 3:08 pmYou meanFunkybot's Evil Twin wrote: Tue Jan 12, 2021 2:29 pmI only recently checked out their Neve console and it's much better than the Brainworx consoles IMO.
https://www.plugin-alliance.com/en/prod ... eries.html
vs.
https://www.plugin-alliance.com/en/prod ... 000_e.html
?
If so, then you're not comparing developers, but console models.
So if you ask me, I'm glad Lindell did this and expect high quality. Whereas if this was a Brainworx console, frankly, I'd be less interested.
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- KVRAF
- 2065 posts since 14 Sep, 2004 from $HOME
I didn’t test the bx consoles for long as i really didn’t get along with the user interfaces - fake 3d (my pet peeve), some not resizable, lacking contrast. The Lindell 80 is a joy to use with four selectable UI sizes, extended functionality and customizable oversampling, clipping and calibration. This is how a modern plugin is done.Funkybot's Evil Twin wrote: Tue Jan 12, 2021 2:29 pm As to the plugin itself (the TMT patent is a joke but not Lindell's fault)...I only recently checked out their Neve console and it's much better than the Brainworx consoles IMO. In fact, it's the best of the bunch in the PA lineup for my money. I'll check this out for $29 whenever it hits that price.
Only “feature” I think is useless is the “cut” button. A mute button in a plugin? A bypass would make more sense.
I think it is a great move to include different EQs and compressors into one plugin with the 50. Other companies would’ve sold them as separate plugins.
But as practically everyone else, I wait for the next serious sale.
- Banned
- Topic Starter
- 11467 posts since 4 Jan, 2017 from Warsaw, Poland
Thanks! I see. Frankly I can't really tell the console models apart, except maybe for hearing that N requires much bigger moves to get the effect similar to much smaller adjustements with E. Things like "warmth", "musicality", "punchiness" & "mojo" are black magic to me, because I really can't tell how a "clean" EQ or compressor would sould like to compare.Funkybot's Evil Twin wrote: Tue Jan 12, 2021 3:43 pmIMO only, Brainworx stuff tends to be good, but not great with modeling. Example: the Purple MC-77 - if there's no GR happening, there are no harmonics. Now that can't be right. Example 2: the SSL E/G channels have some aliasing (it's not terrible but it's not great either) and compared to TrackComp2, the compressor just isn't as punchy. The Lindell 80 impressed me in that it seems like more care was given with the models. Yeah, it's a different console entirely, but it's the kind of thing where even from a technical perspective they handle oversampling better by allowing you to set the OS factor, and turn noise off entirely, stuff like that, which you don't get in the Brainworx models.
So if you ask me, I'm glad Lindell did this and expect high quality. Whereas if this was a Brainworx console, frankly, I'd be less interested.
I like the look of the 80, so I'll definitely get it eventually at a better price
- KVRAF
- 19873 posts since 16 Sep, 2001 from Las Vegas,USA
Doesn't the Lindell 80 also have "fake 3d" ? The reason it attracted me in the first place was the wonderful GUI. I care zero about analog emulation but I do prefer plugins that look like hardware since I grew up using hardware and am comfortable with that environment.fese wrote: Tue Jan 12, 2021 3:57 pm I didn’t test the bx consoles for long as i really didn’t get along with the user interfaces - fake 3d (my pet peeve) some not resizable.....The Lindell 80 is a joy to use with four selectable UI sizes,
All the bx consoles I tried do have resizable GUIs.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12495 posts since 16 Aug, 2006
Look at the knobs at the SSL E/G Channels. The perspective of the knobs is that you're looking at them from underneath, but the rest of the GUI is from a dead-on/flat perspective. That's the fake 3D people are talking about. It's really more of a "fake perspective."
The Lindell 80 (haven't looked at the API yet) doesn't do that fake perspective thing at all.
The Lindell 80 (haven't looked at the API yet) doesn't do that fake perspective thing at all.
- KVRAF
- 19873 posts since 16 Sep, 2001 from Las Vegas,USA
Ok I see it but barely. I didn't notice it until it was mentioned. If you were sitting at a console you'd be looking at the knobs from below anyway. Non-issue here.Funkybot's Evil Twin wrote: Tue Jan 12, 2021 4:17 pm Look at the knobs at the SSL E/G Channels. The perspective of the knobs is that you're looking at them from underneath, but the rest of the GUI is from a dead-on/flat perspective. That's the fake 3D people are talking about. It's really more of a "fake perspective."
The Lindell 80 (haven't looked at the API yet) doesn't do that fake perspective thing at all.
On the subject of the Lindell 50 I'm more bothered by the knobs which almost look square. Bothers my eyes for some reason. I'm just going by the rather small screenshots. I won't try the demo until it goes on sale.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRAF
- 2065 posts since 14 Sep, 2004 from $HOME
Yeah, but in the physical world with real knobs, when you move your position the perspective changes. In plugins it doesn't, and that is what is irritating to the brain, and I (and other people, too) am rather sensitive to that.Teksonik wrote: Tue Jan 12, 2021 4:39 pm Ok I see it but barely. I didn't notice it until it was mentioned. If you were sitting at a console you'd be looking at the knobs from below anyway. Non-issue here.![]()
The bx consoles are not the worst offenders here, other plugins are much worse, and I can actually feel slightly nauseated by looking at them.
I do actually like plugins that look like hardware if well executed and properly adapted to the screen. The Lindell is a good example. Top plugin!
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- KVRAF
- 1544 posts since 16 Jan, 2018 from Portland, OR USA
More like $15 with a voucher in 6 months or less. We shall see.cprompt wrote: Tue Jan 12, 2021 12:05 pm I look forward to picking this up for $29.99 in a year or two!
“In the beginning there was nothing, which exploded.”
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- KVRist
- 484 posts since 8 May, 2007
Hi all,
Like cprompt and Funkybot's Evil Twin, I took a brief look at the patent, being suspicious that it should not have been awarded. What I see was what some of us in the semiconductor industry discussed over 25 years ago (*). Back then, the basic idea of one example was to perform statistical simulations that modelled variations of circuit elements in order to predict yields, then either to modify processes to tighten the variations or to modify the circuits so that they could tolerate the variations. This patent is more of a specific embodiment of those same ideas, but this specific emodiment is obvious to anyone "practiced in art." I agree this patent should not have been awarded.
Unfortunately, there is a lot of this type of thing going on and has been for decades. It's pretty easy for an experienced patent attorney to eventually talk an examiner into providing an award for some claims. First, all claims are denied. Then negotiation proceeds. Finally some claims are allowed. It's just like plea bargaining. Often the results are disgusting.
Regards,
Dave Clark
(*) J. C. Zhang and M. A. Styblinski. Yield and Variability Optimization of Integrated Circuits. Kluwer Academic Publishers, 1995. One example of thousands of publications. From the Preface: "In reality, however, due to the disturbances of the IC manufacturing process, the actual performance of the mass produced chips are different than those for the nominal design."
Like cprompt and Funkybot's Evil Twin, I took a brief look at the patent, being suspicious that it should not have been awarded. What I see was what some of us in the semiconductor industry discussed over 25 years ago (*). Back then, the basic idea of one example was to perform statistical simulations that modelled variations of circuit elements in order to predict yields, then either to modify processes to tighten the variations or to modify the circuits so that they could tolerate the variations. This patent is more of a specific embodiment of those same ideas, but this specific emodiment is obvious to anyone "practiced in art." I agree this patent should not have been awarded.
Unfortunately, there is a lot of this type of thing going on and has been for decades. It's pretty easy for an experienced patent attorney to eventually talk an examiner into providing an award for some claims. First, all claims are denied. Then negotiation proceeds. Finally some claims are allowed. It's just like plea bargaining. Often the results are disgusting.
Regards,
Dave Clark
(*) J. C. Zhang and M. A. Styblinski. Yield and Variability Optimization of Integrated Circuits. Kluwer Academic Publishers, 1995. One example of thousands of publications. From the Preface: "In reality, however, due to the disturbances of the IC manufacturing process, the actual performance of the mass produced chips are different than those for the nominal design."
- KVRAF
- 19873 posts since 16 Sep, 2001 from Las Vegas,USA
Wouldn't that also apply to plugins with knobs that don't have the 3d perspective ? With the Lindell 80 for example your perspective doesn't change when your position changes.fese wrote: Tue Jan 12, 2021 5:27 pm Yeah, but in the physical world with real knobs, when you move your position the perspective changes. In plugins it doesn't, and that is what is irritating to the brain, and I (and other people, too) am rather sensitive to that.
But I can understand that certain gui styles can be bothersome. I don't like flat guis or ones with lots of garish colors which I find quite distracting.
I agree. The Lindell 80's gui was what first attracted me to it and then I grew to like the sound as well.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
