Zebra3 Info

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Zebra Legacy (Zebra2)

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spunkmuffin wrote:Yay he's working on Zebra and not that Repro thing. :D
Have been for a while... Repro update is stalled due to preset browser development, which I'm not directly involved in. My part of Repro-5 development has finished in May or so :wink:

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jbw wrote:Are there going to be significant interface changes with version 3?

Bazille, Satin, and Presswerk (other u-he stuff I own) just look so smooth! :love:

Would be great to see Zebra get the same treatment, though I guess 2.8 is getting somewhat of a facelift, no?
Yes, 2.8 is going in a more polished direction, while Zebra 3.0 is a lot about improving the waveform / envelope editing features.
G-Roove wrote:I would love to have an easy way to use MSEG like a StepSeq
That's something I have in mind, but both of these examples are rather basic. I was thinking more along the lines of CabelGuys' o—o tool combined with a Y-axis constraint which works on *every* segment, not just horizontal ones. That's important because some of the greatest step sequences are made up from segments which are not all square.

I'm also going to try a curve->steps transform, and a curve stencil tool. I don't think we'll have a grouping feature though, that'd be a tad overkill.

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Urs wrote:Yes, 2.8 is going in a more polished direction, while Zebra 3.0 is a lot about improving the waveform / envelope editing features.
Had to dig through my memory, then YouTube, to find it.



I knew I didn't dream it! :party:

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Hanz Meyzer wrote:This will be the best synth ever made in human history, the only one you will need for the next century :hihi:
will that be the case if it doesn't come out until the next century?
Come on Mane!!!!!

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Always fun to check in to this thread and read up on whats going on. Just curious about if there will be wav import and possibly resynthesis options in Zebra 3?

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mrj1nx wrote:Always fun to check in to this thread and read up on whats going on. Just curious about if there will be wav import and possibly resynthesis options in Zebra 3?
Wav import is planned for osc waveforms. Samples are still no go for me.

Maybe we'll also be able to extract rhythmic information from samples, e.g. for the new MSEGs.

As for resynthesis... there might be an option to splice a sample into grains and use these as wavetables, much like wav2zebra or BlueberryThing do. I'm sure we'll have an option for more than 16 slots this time. An approach similar to Alchemy or Harmor is however far beyond the scope of Zebra3.

I find exceptionally nice waveform editing and manipulation tools far more interesting than any form of wavetable import.

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Urs wrote:Maybe we'll also be able to extract rhythmic information from samples, e.g. for the new MSEGs.
And MIDI files, too!

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Where do I get the most recent version of WAV2Zebra for macos? Is this the correct location: https://sites.google.com/site/wav2zebra2/Home

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EvilDragon wrote:
Urs wrote:Maybe we'll also be able to extract rhythmic information from samples, e.g. for the new MSEGs.
And MIDI files, too!
Hmmm... might be a point. Not sure we need to exaggerate for the first incarnation of it.

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It's not an exaggeration, it's totally VERY useful. I'm using that for UVI Falcon's MSEG's, it's a godsend!

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EvilDragon wrote:It's not an exaggeration, it's totally VERY useful. I'm using that for UVI Falcon's MSEG's, it's a godsend!
That might be true. However, as we're adding a few concepts from the modular world, I think it might be as viable to just draw the kind of melody and pattern you want and let the Quantizers and stuff do their magic.

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Sure, that's useful, too. But I was thinking more along the lines of locking the groove of the modulation to, say, a drum pattern, or whatnot - so pulling the rhythm from MIDI files is just as valid as doing so from audio (depending on how you do your drums - recorded live, or using piano roll). :)

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Urs wrote:Wav import is planned for osc waveforms.
Great! That will be superuseful.

Can you also support a free-drawing mode, so that one can draw a waveform in one movement (like in ACE/Bazille)?
Technically this should be very similar (draw to buffer (visible data), analyze it, render partials in background (invisible data))

I mean as an alternative method only - the vector oriented construction of waveforms is very useful too of course. It depends on the wave, which method would be easier to use.

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jme-audio wrote:
Urs wrote:Wav import is planned for osc waveforms.
Great! That will be superuseful.

Can you also support a free-drawing mode, so that one can draw a waveform in one movement (like in ACE/Bazille)?
Technically this should be very similar (draw to buffer (visible data), analyze it, render partials in background (invisible data))

I mean as an alternative method only - the vector oriented construction of waveforms is very useful too of course. It depends on the wave, which method would be easier to use.
That'll of course be there, too. Just like it is in Zebra2 as well (Geo/SpectroBlend). The bit more advanced tools in ACE/Bazille (and Zebra2's ModMapper) may be a hint at what kind of improvement we're aiming for in Zebra 3.

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Sounds awesome. Ive been personally toying with the idea alot about FM-izing an existing sound, i dont know how possible that is (I have one idea for resynthesis but its pretty involved and probably requires a full 6 operator setup or more) but would be cool to have for example an osc effect that does FM-ize. Another thing about FM, the easy page in FM8 is pretty amazing, would be nice to have some macro control over FM oscs, but i guess it would be a cross module thing, might not fit the z3 paradigm, i guess it could be manually built into a patch though.

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