Why no love for MeldaProduction MReverb and MMultiBandReverb?

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I wouldn't say there's no love, but for me they're simply to greedy and CPU hog. Simple as that. I rather prefer spitting the bands myself then apply VRoom (or any other fx in fact) on the band of my choice.

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Yep.
Also, i have the comps by Melda and they are what i go to over anything else i have. Haven't heard his verbs though, but from what tozz said i don't care to (i trust his ear more than mine, lol); especially since i'm about to buy the Lex stuff.
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i would say mine never see any "love" either. so i'm left to assume one of two things.

- nobody knows about it

solution: go get it! it exists! i've been saying this for years!

- it's crap

this part is hard to tell for certain, although most people have said they find that other reverbs fill their needs already. i designed mine to deal with needs that other reverbs did not satisfy so i do find this comment a little frustrating. not all people have the same needs.

features that as far as i'm aware most other reverbs do not have:
- ability to select between two modes, one designed for smooth attack and one designed for smooth sustain
(with a more cpu-intensive design they could be combined to achieve both properties.)
- infinite sustain potential
- highly selective filters in-loop, plus a tone control
- global feedback capability, although the loop i've implemented only contains a delay with feedback. could support filters and stuff quite easily.
- buffer length selection is unlimited, i've implemented a filter based upon scale/bias/gamma controls.
- built-in reverse mode

unfortunately it seems nobody gives a crap about those features, or again, they don't realize it has them.
Free plug-ins for Windows, MacOS and Linux. Xhip Synthesizer v8.0 and Xhip Effects Bundle v6.7.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.

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ttoz wrote:
AKJ wrote: the MReverb gives you full control over all parameters. Filters, diffusion, room size etc. can be set by the user and are not hard-coded into the algo. Imo a good thing.
all the control in the world means zero if the basic reverb quality isn't there, sorry to say
Artgiver wrote:Yep.
Also, i have the comps by Melda and they are what i go to over anything else i have. Haven't heard his verbs though, but from what tozz said i don't care to (i trust his ear more than mine, lol); especially since i'm about to buy the Lex stuff.
mind you. ttoz is the one who picked in the vocals the VahallaRoom example. So it must be that VRoom is a 2/10, metallic and grainy sounding reberb?

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aciddose wrote:i would say mine never see any "love" either. so i'm left to assume one of two things.

- nobody knows about it

solution: go get it! it exists! i've been saying this for years!

- it's crap

this part is hard to tell for certain, although most people have said they find that other reverbs fill their needs already. i designed mine to deal with needs that other reverbs did not satisfy so i do find this comment a little frustrating. not all people have the same needs.

features that as far as i'm aware most other reverbs do not have:
- ability to select between two modes, one designed for smooth attack and one designed for smooth sustain
(with a more cpu-intensive design they could be combined to achieve both properties.)
- infinite sustain potential
- highly selective filters in-loop, plus a tone control
- global feedback capability, although the loop i've implemented only contains a delay with feedback. could support filters and stuff quite easily.
- buffer length selection is unlimited, i've implemented a filter based upon scale/bias/gamma controls.
- built-in reverse mode

unfortunately it seems nobody gives a crap about those features, or again, they don't realize it has them.

so why not post a sound example?

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well these things are subjective. why not grab the free plugin from my site and try it yourself?

how would i create an example? it would be huge, long and require mp3 compression. you'd lose components of the stereo image if it wasn't something like 3mb. in that amount of time, maybe a minute or two i could only demo a couple configurations and only using one or two sounds.

http://soundcloud.com/aciddose/xhip-reverb
http://www.2shared.com/audio/S7fnUAxR/xhip_reverb.html

ah ok, soundcloud doesn't really ruin it.

really you have to try it yourself, play your own sounds and tweak it the way you want to.

i can recommend a few things if you do, but still the way you want to use a reverb is totally subjective.

- try fiddle with the modulation control. you can get lush chorus effects on pads

- the "echo" feedback amount, time and "decay" in the tail section are all tied together
in order to minimize decay you have to disable the echo (global) feedback first

- the in-loop filters in the tail section have an influence on decay. you need to maximize/disable these for maximum sustain

- the modulation uses a linear interpolation without over-sampling for speed. due to this you need to disable modulation to maximize decay. (in mode b, it will become literally infinite. i'd recommend using the in-loop filters to tweak it.)

- the distribution of the buffers only really matters when you can actually hear the individual buffers/echos at the beginning of the attack or with low diffusion settings

- size literally influences size. at low settings you have a 1cm area, at high settings a 10km area. best to stick to the middle unless you want to play with extreme effects.

- density in the tail section determines the number of stages/buffers. this means it directly influences cpu consumption. best to leave it high unless you want to reduce cpu. it's defaulted low. (also can have an effect on other properties, experiment with it.)

- the algorithm A has a smooth attack but poor decay. algorithm B has a poor attack but very smooth decay. best suited to different types of application.

- direction in the diffuser and tail sections will literally reverse the order of buffers, gain and other properties which will have the effect of making the reverb appear to fade in during the attack. sounds great configured correctly on a kick drum + hats combination.

- the master tone/width controls are a simple bandpass filter on the output. if you maximize width you've disabled it.

so you see it's quite complicated. people don't like having to know all this stuff. it ruins their mood.

the commerical version will be identical, except that it'll have presets. :hihi:
Free plug-ins for Windows, MacOS and Linux. Xhip Synthesizer v8.0 and Xhip Effects Bundle v6.7.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.

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I will check it.

cheers, akj

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Hey folks! Just found the thread...

Ok, so the thing is reverb indeed seems to be the most "personal" thing and this is not the first time M(MultiBand)Reverb get into conflict between people who love it and those who hate it :D. So... well, those who love shall use it and who who don't shouldn't...

In general MeldaProduction is not very well known yet, after all it exists for less than 3 years and the beginnings were especially complicated :D. But I'm glad to say it's getting better every month.

Now I can see ttoz made a few complaints about a few plugins (yes, I know about all the praises, and I'm glad, but the critics are important ;) ). So first, I could see the phaser and you are right - now there is the reverse feedback, but the more delays have been implemented to MXXX version, not the plugins due to backward compatibility, too bad... :( With EQ filter slopes - what exactly was that about? I mean MDynamicEq has the widest filter range I have ever seen! :) I mean nonresonant shelves and bells with 120dB/oct slopes... ;)

One more thing - you critisized the vibrato a little - but I'm pretty sure it is one of the best (if not best) vibratos there (soundwise, featurewise I'm sure), especiall with sinc enabled, and I have been working on a very good Leslie simulation on it, shall be done in MXXX hopefully...

Anyway how about some "ideas" topics here:

http://www.kvraudio.com/forum/viewforum.php?f=138

Just name it "[pluginname] blablabla" ;).

Cheers!
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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well I think the assumption of reverb is personal is so very true because I :love: Mreverb

there are so many controls that I can fine tune out anything I do not want.

the saturation and eq controls are welcome.

at less than the current price of £15 a real bargain.

thanks Melda, I dig your plugins.

cheers
Matt

8)

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Thank you Matt! :love:
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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AKJ wrote:
I know, many will now recommend Valhalla Room. But I tested them side by side and found the following: while Valhalla is more of instant gratification, MReverb/MMultiBandReverb can surpass the sound of Valhalla when twaeking the preset sounds (which are maybe not the best). What is more, MReverb/MMultiBandReverb offer a lot more features and thus possibilities for twaeking
Melda plugins are really deep, it takes time to see the whole potential, and they can be very rewarding after spending the time to know them.

Valhalla Room has a more solid and polished sound from the start, the melda reverb on the contrary is more raw, resonant and "ringy".
That's where the modulation plays a big part in the overall sound to tame the "metallic" resonances.
As they are, the two modulation controls in the melda reverb are a bit lacking, they add something but the effect is very tame.

IMO the gamechanger trick here is to use "modulators" to modulate the "width" or "predelay" parameters.

To illustrate this, I tried to replicate 10 presets from Valhalla Room in the multibandReverb. I chose mostly long Hall/cathedral reverbs.
You can download the "Meldhalla Room" preset pack HERE (use the import button in the MMultibandReverb preset browser to load the presets).

I did not spend months to fine tune the presets, and they may or may not do a close impersonation of the corresponding Valhalla Room preset depending on the source, but i was really surprised by the outcome and they should serve their purpose to show what can do done with the modulation.
Last edited by farfadetfarfelu on Sat Apr 20, 2013 6:56 pm, edited 1 time in total.

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Shy wrote:
AKJ wrote:Have you tested it? What are your objections?

cheers, akj
I haven't tested it and have no intention to, because Melda is a developer which in a short time, has been making many basic effects that don't sound better than others, and often sound worse, like the ones I have tested: limiter, compressors/"dynamics", "maximizer", chorus, phaser.

I can just assume the reverb is yet another one of them, most probably basic code he cleaned up a little and maybe added small features to, unlike serious reverb developers who have spent many months and sometimes years on their reverb effects.

I also can't get the MDrummer forum incident out of my mind.

Why would you say that? When was the last time you tried them? Most (if not all) of the Melda plugins have features no other plugins of the same type have - are you really talking about the same Melda? :?

B.t.w.: personally I find the compressor to be superb sounding while being relatively light on the CPU.

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Shy wrote:
AKJ wrote:Have you tested it? What are your objections?

cheers, akj
I haven't tested it and have no intention to, because Melda is a developer which in a short time, has been making many basic effects that don't sound better than others, and often sound worse, like the ones I have tested: limiter, compressors/"dynamics", "maximizer", chorus, phaser.

I can just assume the reverb is yet another one of them, most probably basic code he cleaned up a little and maybe added small features to, unlike serious reverb developers who have spent many months and sometimes years on their reverb effects.

I also can't get the MDrummer forum incident out of my mind.
What forum incident is that? What did I miss? Link?
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