One Synth Challenge #96: Nabla by Full Bucket (Voting Over)
- KVRAF
- 3011 posts since 17 Apr, 2010 from Croatia
Yeah, isn't that a funny topic with the knobmodes?! I'm always a little torn on it, because the radial approach has some fantastic advantages when it comes to fine tuning. It's just that most people are not quite used to it, even if it's the oldest thing in the book.
I decided to give up and default my stuff to linear, but in my heart I kinda feel like you do, Björn.
I decided to give up and default my stuff to linear, but in my heart I kinda feel like you do, Björn.
- KVRian
- 896 posts since 25 May, 2010 from Hessisch Uganda, Germany
Oh, don't get me wrong, I'm a Linear Mode Man.
But many folks asked, so I made it configurable...
Cheers Björn
But many folks asked, so I made it configurable...
Cheers Björn
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- KVRist
- 299 posts since 13 Dec, 2015
8 instances with effects and just 40% cpu used? Hmhmhm... That looks promising! Building the drums was easier than in Synth1, really don't know why, cos' I don't know Nabla... lol
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- KVRist
- 299 posts since 13 Dec, 2015
I'll try.Full Bucket wrote:Maybe this switch in the nabla.ini helps:Cheers BjörnCode: Select all
[Editor] UseLinearKnobMode = true
First of all I changed this one and it seems to work:
Code: Select all
[Editor]
MakeGreatSongForOneSynthChallenge = true
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- KVRist
- 406 posts since 21 Mar, 2015
from the manual under 'From Joystick To Wheels' it explains that "The original Delta features a joystick for modulation purposes", is there a modwheel parameter I can automate to make use of these "Joywheels" without using a midi keyboard?
- KVRian
- 1209 posts since 28 Jun, 2005
Was the first thing I did after installing the synth and shouting "what the F*ck is wrong with these knobs" and reading the manualFull Bucket wrote:Maybe this switch in the nabla.ini helps:Cheers BjörnCode: Select all
[Editor] UseLinearKnobMode = true
- KVRist
- 335 posts since 12 Aug, 2016
It probably depends on your DAW.phace wrote:from the manual under 'From Joystick To Wheels' it explains that "The original Delta features a joystick for modulation purposes", is there a modwheel parameter I can automate to make use of these "Joywheels" without using a midi keyboard?
Putting this here so I can see it and reference to it in the post
This is just my interpretation of how I understand your question and the manual,my understanding of both could easily be wrong.The original Delta features a joystick for modulation purposes: The horizontal axis
directly controls pitch and/or VCF cutoff frequency while the vertical axis controls the
amount of modulation of the LFO (when pushing the joystick “up”) or the Noise (when
pulling the joystick “down”).
However, joysticks are pretty out of fashion theses days (which is a pity) and modern
controllers almost all have the classic Pitch and Modulation wheels instead. Thus, for
the Nabla I decided to map the horizontal joystick axis to the Pitch wheel and the
vertical axis to the Modulation wheel. Unfortunately, you now have to select what
modulation source (LFO or Noise) is controlled by the Modulation wheel; this is what
the Wheel switch is for.
Anyway the original horizontal axis that did pitch and/or filter cutoff is now on the pitchwheel.
In Reaper I have two options.
I could use ReaControlMidi before Nabla to get a pitchwheel automation lane to either draw the automation or attach an LFO to. This option would be closest to simulating having an actual pitchwheel. And one can move the slider in ReaControlMidi as a pretend pitchwheel, though it is horizontal instead of vertical like the real physical pitchwheel.
Or I could just open automation lanes for tone (which is the closest thing I could find to pitch) and an automation lane for the filter cutoff and either draw or attach a LFO to those. This option is what I am currently using because it is simpler for me.
The modulation wheel has either synth internal LFO or noise attached to it.
So you could simply do the same as the pitchwheel, just using those parameters instead.
Other DAWs may work somewhat differently(and probably have neater things to use as modulators), but I think it would be similar.
Win10 x64, Reaper 6.XX x64, i5-3330, 8gb ram, GTX-970, UC-33, Panorama P4, Wharfedale Diamond 8.2 and JVC HA-RX700
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- KVRian
- 711 posts since 11 Mar, 2014 from Netherlands
:snare wrote:Don't miss the "Hidden Parameters" which are not available on the UI but are available as mappable parameters. I am finding the phaser frequency and modulation to be useful expressive parameters.
Frequency
41 center frequency of the phaser
Modulation
42 modulation amount of the phaser
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- KVRian
- 711 posts since 11 Mar, 2014 from Netherlands
Tone ... toneFrostline wrote: Or I could just open automation lanes for tone (which is the closest thing I could find to pitch)
I used tune ..
You'll understand that didn't do much in pitch pending.
- KVRist
- 335 posts since 12 Aug, 2016
Well in fairness I did also sayrghvdberg wrote: Tone ... tone
I used tune ..
You'll understand that didn't do much in pitch pending.
Frostline wrote:my understanding of both could easily be wrong.
And maybe I need to start wearing my glasses more often.
Win10 x64, Reaper 6.XX x64, i5-3330, 8gb ram, GTX-970, UC-33, Panorama P4, Wharfedale Diamond 8.2 and JVC HA-RX700
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- KVRist
- 406 posts since 21 Mar, 2015
thanks..good to see this post because I'm using reaper as wellFrostline wrote:It probably depends on your DAW.phace wrote:from the manual under 'From Joystick To Wheels' it explains that "The original Delta features a joystick for modulation purposes", is there a modwheel parameter I can automate to make use of these "Joywheels" without using a midi keyboard?
Putting this here so I can see it and reference to it in the postThis is just my interpretation of how I understand your question and the manual,my understanding of both could easily be wrong.The original Delta features a joystick for modulation purposes: The horizontal axis
directly controls pitch and/or VCF cutoff frequency while the vertical axis controls the
amount of modulation of the LFO (when pushing the joystick “up”) or the Noise (when
pulling the joystick “down”).
However, joysticks are pretty out of fashion theses days (which is a pity) and modern
controllers almost all have the classic Pitch and Modulation wheels instead. Thus, for
the Nabla I decided to map the horizontal joystick axis to the Pitch wheel and the
vertical axis to the Modulation wheel. Unfortunately, you now have to select what
modulation source (LFO or Noise) is controlled by the Modulation wheel; this is what
the Wheel switch is for.
Anyway the original horizontal axis that did pitch and/or filter cutoff is now on the pitchwheel.
In Reaper I have two options.
I could use ReaControlMidi before Nabla to get a pitchwheel automation lane to either draw the automation or attach an LFO to. This option would be closest to simulating having an actual pitchwheel. And one can move the slider in ReaControlMidi as a pretend pitchwheel, though it is horizontal instead of vertical like the real physical pitchwheel.
Or I could just open automation lanes for tone (which is the closest thing I could find to pitch) and an automation lane for the filter cutoff and either draw or attach a LFO to those. This option is what I am currently using because it is simpler for me.
The modulation wheel has either synth internal LFO or noise attached to it.
So you could simply do the same as the pitchwheel, just using those parameters instead.
Other DAWs may work somewhat differently(and probably have neater things to use as modulators), but I think it would be similar.
- KVRAF
- 2153 posts since 22 Sep, 2016
Hi Guys,
thinking of taking part in this months OSC, but I'm not quite sure which FX are allowed and which not.
1.) Is for instance a moderate Distortion Effect allowed? It's a grey zone, I'd say. Yes, it alters the sound but the sound would be still recognizable if the amount of Distortion is only small.
2.) I could try to do my own multiband fx - primary for the reason of not being allowed to use meldaproduction stuff - with using a lot of tracks, EQs and FX and using Cubase Pro 9 new "Frequency" EQ. Is it possible to use DAW Pro Version Plugins, like the "Frequency EQ"? I'd say yes because the rules state "Most Native DAW effects may be used" but a bullet point later it reads "effects must be easily available freeware 3rd party effects"?
Looking forward to getting a bit of assistance on that topic!
Cheers
] Peter:H [
thinking of taking part in this months OSC, but I'm not quite sure which FX are allowed and which not.
1.) Is for instance a moderate Distortion Effect allowed? It's a grey zone, I'd say. Yes, it alters the sound but the sound would be still recognizable if the amount of Distortion is only small.
2.) I could try to do my own multiband fx - primary for the reason of not being allowed to use meldaproduction stuff - with using a lot of tracks, EQs and FX and using Cubase Pro 9 new "Frequency" EQ. Is it possible to use DAW Pro Version Plugins, like the "Frequency EQ"? I'd say yes because the rules state "Most Native DAW effects may be used" but a bullet point later it reads "effects must be easily available freeware 3rd party effects"?
Looking forward to getting a bit of assistance on that topic!
Cheers
] Peter:H [
- KVRAF
- 2153 posts since 22 Sep, 2016
EDIT 09.02.2017: Removed the Link to the Song. Find my Submission later on this thread, on Page 8, viewtopic.php?f=1&t=478584&start=105#p6700637
Here's a short little sketch I put together to see whether Nabla and I can get along (experience from Hy-Mono...nah, we never got friends
It's 7 Nablas and a bunch of Cubase 9 "Frequency" EQs, a lot of StereoEnhancers (in combination with the Frequencies mostly used to get low end mono). 2 Delays, 1 Reverb, Subtle Tape and Disto, one of Cubase Multiband Compressors, a simple Compressor for Drum Parallel-Compression. All FX coming with Cubase 9, no other open source...I put it together under the assumption, that Cubase 9 FX are allowed, as well as subtle Distortion and Saturation.
Here's a short little sketch I put together to see whether Nabla and I can get along (experience from Hy-Mono...nah, we never got friends
It's 7 Nablas and a bunch of Cubase 9 "Frequency" EQs, a lot of StereoEnhancers (in combination with the Frequencies mostly used to get low end mono). 2 Delays, 1 Reverb, Subtle Tape and Disto, one of Cubase Multiband Compressors, a simple Compressor for Drum Parallel-Compression. All FX coming with Cubase 9, no other open source...I put it together under the assumption, that Cubase 9 FX are allowed, as well as subtle Distortion and Saturation.
Last edited by ] Peter:H [ on Thu Feb 09, 2017 7:16 pm, edited 1 time in total.
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- KVRist
- 406 posts since 21 Mar, 2015
the equalizer of the strings has such a nice flavor, you can get noisia like bass textures because of it! not going to attempt to create a dnb track though, snares would be a nightmare