Zebra 3 Public Beta 2 Revision 20552

Official support for: u-he.com
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You might have to experiment with morph modes to find the right transitions.

Loop points are interpolated as well...

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Hi, a new member here.

I downloaded Zebra3s beta, my first impression is that this synth sounds great and is a pure joy to program.

But as a beta tester I would suggest mute and solo buttons to every module: oscillators, filters, modulation units, etc. I know that it's possible to deactivate modules from the Main Grid, but it would make workflow faster if there would be solo/mute buttons in every module.

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pdxindy wrote: Wed Feb 04, 2026 1:12 am Comb - Dissonant Mode

I find the note falloff across the octaves to be unrealistic. The high notes fall off too abruptly while the low notes ring out a long time.
I can't (yet) hear what you're describing when I tested it just now, but maybe an example preset helps, could you post one here or send an email to support[at]u-he.com?
It may depend on the frequency content of your input as well. Are you filtering out parts of e.g. the noise you're feeding into the comb?

Viktor
u-he team

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kimmmo wrote: Tue Feb 03, 2026 9:53 pm It's nice having Zebralette available when the full Zebra is overkill. Are the oscillators exactly the same or are there some differences to be aware of?
Zebralette3 is great for learning what you can do with the only one oscillator of Zebra3. But I wouldn ´t call Zebra3 overkill. More oscillators, great filters(Zebralette has none), great FX, modelling possibilities etc. are all very useful.

Just dig deep to the rabbit hole:)

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antiprog wrote: Wed Feb 04, 2026 4:20 pm Just dig deep to the rabbit hole:)
Fair point, and I am, haha.

I was making some simple percussion sounds and it seemed Zebralette was easier on the CPU, even with no effects and the same oscillator settings. That's why I wondered if Zebra 3 had something else going on, like higher internal upsampling or something.

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pdxindy wrote: Wed Feb 04, 2026 1:04 am
JoeLowery215 wrote: Tue Feb 03, 2026 7:55 pm
There should be a way to extend the MSEG length without having to move the orange loop bars at the top (unless I missed it, but it's not obvious) We should be able to drag the bar at the bottom to extend the length.
Agreed... it is fussy right now.
JoeLowery215 wrote: Tue Feb 03, 2026 7:55 pm The action to "half" the MSEG length shouldn't be limited, it should let you do it almost to infinity. This is useful for making reallllly short MSEG shapes for video game sounds, etc.
I would say the "half" button should go to the current manual limit.

Otherwise, set the MSEG to Sixteenth instead of the default Quarter

But then this changes length based on the host tempo I thought?

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stippenstoh wrote: Wed Feb 04, 2026 9:17 am Is it possible to morph between two MSEGs of different lengths?
Would be great for controlling decay/release when using a simple exponential curve for plucky sounds (especially for low frequency content).
This is a fantastic feature... either controlled by velocity or key scale it is exponentially useful ;)

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JoeLowery215 wrote: Wed Feb 04, 2026 6:46 pm But then this changes length based on the host tempo I thought?
Using "Half" also changes the length...

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pdxindy wrote: Wed Feb 04, 2026 7:29 pm
JoeLowery215 wrote: Wed Feb 04, 2026 6:46 pm But then this changes length based on the host tempo I thought?
Using "Half" also changes the length...
Right right I just think it shouldn't stop at just one "half" it should let you keep doing it and cutting it in half if you want.

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I'm happy to report that, despite my complaining about the lack of a polyphonic sequencer, I've been so impressed with the sound-design capabilities of Zebra 3 that I finally bought a license. I'm not a deep-level high-tech sound designer by nature, but Zebra 3 is enabling me to create wonderfully weird and musically useful sounds I could not create any other way. Lots of happy accidents and learning!

I look forward to seeing how this wonderful product develops.

That said, I'll repeat my hope that u-he will consider adding a polyphonic sequencer (like the ones in Serum 2 and Nexus 5). While playing rhythm games between mappers, msegs, and oscillators achieves a lot, one key thing missing is the ability to skip notes (allow for silent spaces) as part of the rhythm. If this ability can be added to the "mapper", great! But this may be one area in which a sequencer might be helpful.

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pdxindy wrote: Wed Feb 04, 2026 7:26 pm
stippenstoh wrote: Wed Feb 04, 2026 9:17 am Is it possible to morph between two MSEGs of different lengths?
Would be great for controlling decay/release when using a simple exponential curve for plucky sounds (especially for low frequency content).
This is a fantastic feature... either controlled by velocity or key scale it is exponentially useful ;)
Key scale! I haven't even thought about it, lower sounds ring longer, higher shorter. Almost like in....real life. :wheee:

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buffalo roam wrote: Wed Feb 04, 2026 8:09 pm I'm happy to report that, despite my complaining about the lack of a polyphonic sequencer, I've been so impressed with the sound-design capabilities of Zebra 3 that I finally bought a license. I'm not a deep-level high-tech sound designer by nature, but Zebra 3 is enabling me to create wonderfully weird and musically useful sounds I could not create any other way. Lots of happy accidents and learning!

I look forward to seeing how this wonderful product develops.

That said, I'll repeat my hope that u-he will consider adding a polyphonic sequencer (like the ones in Serum 2 and Nexus 5). While playing rhythm games between mappers, msegs, and oscillators achieves a lot, one key thing missing is the ability to skip notes (allow for silent spaces) as part of the rhythm. If this ability can be added to the "mapper", great! But this may be one area in which a sequencer might be helpful.
You can skip triggers with mappers. E.g. set the mappers to 32 steps, set all even steps to 100%, set all uneven steps to 0%, the triggers will only happen when the mapper hits a 100% step. And then you can go bananas with up to 128 steps

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I can't get the midi ccs to change the knobs in zebra 3 in Bitwig is this a bug it sure seems like it

its preventing me from automating stuff

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I haven't seen many of the videos about Z3 yet, so if these are covered elsewhere, a link would be nice.

1) Adding FM to all filters is a nice touch, however will we be able to run Parallel filters (like XMF did) eventually? Also will we be able to see a visual (doesn't have to be fancy) for each filter type?

2) I've enjoyed Modal so far, and assume we'll be able to (if not already) upload our own profiles. It would be nice, unless I'm completely off-base from reality, if it was possible to generate profiles internally, either by sampling an output or inputting an oscillator straight into the profile box.

3) Will there be a Z3 rendition of Zebrify at some point? It's always been a very powerful FX tool for me and would love to see it reworked for Z3.

Congrats on the progress so far, excited to see how everything turns out on release.

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JoeCeezy wrote: Thu Feb 05, 2026 7:20 pm I haven't seen many of the videos about Z3 yet, so if these are covered elsewhere, a link would be nice.
U-He's youtube page has some vids. But remember, this synth hasn't been released yet. It is a beta.
JoeCeezy wrote: Thu Feb 05, 2026 7:20 pm 1) Adding FM to all filters is a nice touch, however will we be able to run Parallel filters (like XMF did) eventually? Also will we be able to see a visual (doesn't have to be fancy) for each filter type?
Filters can be run in parallel. Use the matrix for that
JoeCeezy wrote: Thu Feb 05, 2026 7:20 pm 2) I've enjoyed Modal so far, and assume we'll be able to (if not already) upload our own profiles.
You can 'upload' your own profiles. There is a folder with all the csv files. Pick one, alter it, save it under a new name. I do agree that it would be nice to have a more intuïtive way of putting a csv together. Like the examples you gave

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