Pigments 3.5 vs Dune 3.5

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The original Dune had all 3 oscillators and the filter all there in the top row.. :clap:

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LFO8 wrote: Tue Sep 06, 2022 4:47 pm The original Dune had all 3 oscillators and the filter all there in the top row.. :clap:
Sure, but you had to do all the layer editing in the MM, and it was very primitive, and a pain.

I still use D1 tho, I made a lot of sounds I can't be bothered to transfer to newer versions.

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syntonica wrote: Tue Sep 06, 2022 4:41 pm
_morton_ wrote: Tue Sep 06, 2022 2:35 pm
pdxindy wrote: Tue Sep 06, 2022 2:07 pm
_morton_ wrote: Tue Sep 06, 2022 9:24 am These are quite diff, not just recolours

https://killihu.vstskins.com/duneton/
But the Osc's are still on separate tabs on all of those...
Indeed. I dont think the skining system allows for all to be exposed at once.I don't think you are ever going to get everything one page ( someone wants all osc, another wants all mods etc)


It is what it is. An 8 layer synth with lots of features that requires tabs. You either put up with it, or move on.

I'm fine with it, lots of stuff I use is tabbed.
It looks like skinning is for graphics only, not layout, which is a pity as I think a Rapid-style layout would be of great benefit to sound designers.
You can change the layout of what you see, but can't expose what is tabbed (afaics)

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I see what you mean tho with rapid, seeing all 3 osc.....might be a major rewrite to get something like that working tho...

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_morton_ wrote: Tue Sep 06, 2022 6:42 pm I see what you mean tho with rapid, seeing all 3 osc.....might be a major rewrite to get something like that working tho...
Programming-wise, it's not really an issue. There's already 3 oscillator panes, they just live in a tabbed panr.

GUI-layout-wise, it might be tricky to size everything to fit together neatly, so a new osc pane layout might be necessary.
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better? :(

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_leras wrote: Sat Sep 03, 2022 4:22 am Seems like there's a few bits of.cross talk here.

A lot of the visual aids, I'd say since the OG massive, are more for programming than for playing. If you can easily see where an LFO is routed to it just makes it simpler to understand how a patch is working.

Things like pigments and massive which show how much of a modulator is connected to other, to me, are much more intuitive that a simple mod matrix and are much quicker to work with.

Also, from massive, these types of visual approaches make it simple to tab things like multiple envelopes and LFOs and fit more information into each component.

When you can see what ENV1 is going to, you can remember it's a sharp envelope and not need to keep looking at it to know what it is.

I don't think these things really impair the listening to, or playing, of a patch. You'll still need to play and tweak a patch manually to dial in the sound you want.
Yeah, I 100% agree, though it would be nice if there was a “quiet” mode where you have everything just showing the initial setting, until you put the cursor over the modulator or parameter, and then it wakes up and shows you the animation.

Who’s watching a synth’s UI while they’re playing? Not me. I’d just get some sort of visualizer if that was important to me.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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zerocrossing wrote: Wed Sep 07, 2022 5:08 am
_leras wrote: Sat Sep 03, 2022 4:22 am Seems like there's a few bits of.cross talk here.

A lot of the visual aids, I'd say since the OG massive, are more for programming than for playing. If you can easily see where an LFO is routed to it just makes it simpler to understand how a patch is working.

Things like pigments and massive which show how much of a modulator is connected to other, to me, are much more intuitive that a simple mod matrix and are much quicker to work with.

Also, from massive, these types of visual approaches make it simple to tab things like multiple envelopes and LFOs and fit more information into each component.

When you can see what ENV1 is going to, you can remember it's a sharp envelope and not need to keep looking at it to know what it is.

I don't think these things really impair the listening to, or playing, of a patch. You'll still need to play and tweak a patch manually to dial in the sound you want.
Yeah, I 100% agree, though it would be nice if there was a “quiet” mode where you have everything just showing the initial setting, until you put the cursor over the modulator or parameter, and then it wakes up and shows you the animation.

Who’s watching a synth’s UI while they’re playing? Not me. I’d just get some sort of visualizer if that was important to me.
For playing I usually have the GUI closed... I generally have some macros set up in the Bitwig device pane at the bottom.

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digitalboytn wrote: Tue Sep 06, 2022 10:39 am One of the things I would have liked to seen most in DUNE 3 apart from more polyphony,was separate filter paths for the oscillators...
I think everything these days should have two filters and have routing like the OG Massive. So quick and intuitive to use.

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_leras wrote: Wed Sep 07, 2022 2:08 pm
digitalboytn wrote: Tue Sep 06, 2022 10:39 am One of the things I would have liked to seen most in DUNE 3 apart from more polyphony,was separate filter paths for the oscillators...
I think everything these days should have two filters and have routing like the OG Massive. So quick and intuitive to use.
:tu:

Thorn and ANA 2 also make it super easy...
No auto tune...

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+1 It is one of the main drawbacks of both Massive x and Serum that they only have one. And a few others besides ............

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^ Gotta laugh, when both the major freeware synths (on desktop/laptop) outdo most of the paid options in a variety of ways. That’s just one of them.

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Dune is really good for very clear but thinner sounding pads and new age, angelic type sounds. It sounds very pretty and sometimes a little bland. Despite being made by Synapse I don't think it excels at analog synth type sounds.

Pigments also doesn't excel at analog synth sounds despite being made by Arturia (I think the pattern here is intentional on the developer side). Pigments has more versatility IMO, but does not sound as polished as Dune does.

It's kind of a toss up.

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briefcasemanx wrote: Fri Sep 09, 2022 10:26 am Dune is really good for very clear but thinner sounding pads and new age, angelic type sounds. It sounds very pretty and sometimes a little bland. Despite being made by Synapse I don't think it excels at analog synth type sounds.
That's a very fitting description which I would agree with.

And, I'd also agree that Pigments is not the top synths when it comes to more aggressive analog sounds. I would say Dune and Pigments both rather lean to the softer side. Which is fine, of course, if you're into that.

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I use it for analog sounds more than I use any pure emulation

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Free skins to download for Dune :-), here.
Last edited by THE INTRANCER on Fri Sep 16, 2022 10:46 pm, edited 1 time in total.
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