One-Synth-Challenge: General discussion thread

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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IV! wrote: Tue Mar 14, 2023 2:36 pm Of the synthesizers from Audio Damage, I vote for Phosphor!) The polyphonic additive is more interesting than the monophonic subtractive, for a change, IMHO)
Phosphor would be a probable problematic choice, as it is 32-bit only.

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Just putting some ideas out there, as my internet/phone will probably be cut off by then, so I'll probably be missing for some time
Win or Mac
Requires sign up though :(
https://plugins4free.com/plugin/3911/
Man is least himself when he talks in the first person. Give him a mask, and he'll show you his true face

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KrishnaSynth definitely is a good idea. But I'd get it from the original page:
https://fkfxaudio.com/krishnasynth/

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I don't believe this has been done before
I may be wrong :)
viewtopic.php?p=8635978#p8635978
Man is least himself when he talks in the first person. Give him a mask, and he'll show you his true face

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Eauson wrote: Thu Mar 16, 2023 1:40 pm I don't believe this has been done before
I may be wrong :)
viewtopic.php?p=8635978#p8635978
https://sites.google.com/site/kvrosc/2016/osc-85-xhip
viewtopic.php?f=1&t=458412

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SeBaer wrote: Thu Mar 16, 2023 1:47 pm
Eauson wrote: Thu Mar 16, 2023 1:40 pm I don't believe this has been done before
I may be wrong :)
viewtopic.php?p=8635978#p8635978
https://sites.google.com/site/kvrosc/2016/osc-85-xhip
viewtopic.php?f=1&t=458412
Thanks , I was a little lazy to look :D
7 years though, maybe a refresh Osc is needed ;)
Man is least himself when he talks in the first person. Give him a mask, and he'll show you his true face

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Eauson wrote: Thu Mar 16, 2023 11:53 pm Thanks , I was a little lazy to look :D
7 years though, maybe a refresh Osc is needed ;)
I was also a little too lazy to check out the submissions from back then, but the demos that the dev posts in his thread are far from what I would call inspiring. On the other hand, I assume that synth would run on my potato.

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SeBaer wrote: Fri Mar 17, 2023 7:40 am
Eauson wrote: Thu Mar 16, 2023 11:53 pm Thanks , I was a little lazy to look :D
7 years though, maybe a refresh Osc is needed ;)
I was also a little too lazy to check out the submissions from back then, but the demos that the dev posts in his thread are far from what I would call inspiring. On the other hand, I assume that synth would run on my potato.
Ha, my PC is now 17 yrs old :scared:
Touch wood it keeps going ;)
Maybe Oldscool Synth OSC month is needed :D
Man is least himself when he talks in the first person. Give him a mask, and he'll show you his true face

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Eauson wrote: Fri Mar 17, 2023 1:05 pm Ha, my PC is now 17 yrs old :scared:
Touch wood it keeps going ;)
Maybe Oldscool Synth OSC month is needed :D
Mine is only 13 years old, but this month's synth is faring quite well compared to the several last months. So that's no excuse for my lack of inspiration.

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Eauson wrote: Thu Mar 16, 2023 11:53 pm
SeBaer wrote: Thu Mar 16, 2023 1:47 pm
Eauson wrote: Thu Mar 16, 2023 1:40 pm I don't believe this has been done before
I may be wrong :)
viewtopic.php?p=8635978#p8635978
https://sites.google.com/site/kvrosc/2016/osc-85-xhip
viewtopic.php?f=1&t=458412
Thanks , I was a little lazy to look :D
7 years though, maybe a refresh Osc is needed ;)
The Mac version is too old and probably locks out Mac users...

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Eauson wrote: Thu Mar 16, 2023 1:40 pm I don't believe this has been done before
I may be wrong :)
viewtopic.php?p=8635978#p8635978
I'd strongly recommend against Xhip v8 as v8.1 will be a much more flexible synthesizer ... if it's ever finished in the next 9000 years. The current alpha version could be used, but as usual don't expect a fully functional macos version ever.
Free plug-ins for Windows, MacOS and Linux. Xhip Synthesizer v8.0 and Xhip Effects Bundle v6.7.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.

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MS-2 3 operator fm synth,with good sound


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correction:
xfer dimension expander creates a stereo comb / delay effect which phase cancels in mono.
xfer dimension expander doesn't appear to be "chorus" based, like the namesake & other software emulations suggest.

question:
Are impulse response reverbs, often considered the most accurate form of reverb, allowed in the OSC?

I ask because it appears amp simulations have been banned entirely, which is usually just several stages of a variety of frequency filtering and clipping, followed by an impulse response of a cabinet/room.

A reverb + heavy multiband compression can cause equally dramatic results as an amp simulation.

A direct comparison of the simplest ampsim-type fx chain would be ReaFir in precise mode + waveshaping + a reverb, which can create an effective amp simulation. AFAIK that's completely acceptable in the OSC.

Thanks
quick, _ake what you want in life

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574X wrote: Sat Apr 08, 2023 8:51 pm correction:
xfer dimension expander creates a stereo comb / delay effect which phase cancels in mono.
xfer dimension expander doesn't appear to be "chorus" based, like the namesake & other software emulations suggest.

question:
Are impulse response reverbs, often considered the most accurate form of reverb, allowed in the OSC?

I ask because it appears amp simulations have been banned entirely, which is usually just several stages of a variety of frequency filtering and clipping, followed by an impulse response of a cabinet/room.

A reverb + heavy multiband compression can cause equally dramatic results as an amp simulation.

A direct comparison of the simplest ampsim-type fx chain would be ReaFir in precise mode + waveshaping + a reverb, which can create an effective amp simulation. AFAIK that's completely acceptable in the OSC.

Thanks
You're talking abou convolution, right?
Reverbs based on this method use IRs taken from reverbation in authentic rooms. IRs are based on "sampling" the room. Iirc the deal with convolution reverbs in OSC is not to load any "creative" sampled IRs in them.
But convolution engines can use arbitrary inputs. I'd doubt that amp sim IRs are taken from reverbating rooms but directly from a respective amp they want to sim...
I share a video that explains convolution if anybody needs it to understand what it actually is and can do:
Secondly no, an Guitar Amp is based on eqs and tube/whatever saturation from mild to extreme and the speakers in the cabinet, even the mic and the positioning of the mic not on reverb. As you mentioned waveshaping... If I for instance throw the Bitwig Amp Sims default preset on any sound, it get's noticeably distorted ...
Yes, we can open all the gates and especially using "creatively sampled" IRs if you like, but the OSC is the losing it's spirit ... I would love to use some paid IRs to brush up my tracks... you can even sample the most expensive reverb plugin, create an IR and load it in your free convolution engine, or pay for getting IRs taken from now iconic early digital reverbs ...
And funny, I was once disqualified for using very elaborate form of amplitude modulation (which is basically A x B in maths) ... a form of convolution as well ... let's see what wise decision gonna be taken.
https://www.soundonsound.com/techniques ... -responses

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