Estimated time for the release of Hive 2.1 update?

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Can't wait :) You guys rock. Nothing more to add.
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Urs wrote: Fri Oct 30, 2020 1:59 pm
aer72 wrote: Fri Oct 30, 2020 1:49 pm Are you considering different unison modes for the oscillators?
There's a plan/idea/concept for that, but it's not part of this update.

This update is based on feature requests for a larger project that we still can't talk about (NDA) and which due to the pandemic probably gets delayed even further, maybe well into 2022. We originally wanted to wait for this project to surface, but as people get impatient about it, we decided to work on a release before that, even if we have to keep the reasoning behind things hidden.
Urs but if you guys are gonna hold off to 2021 or 2022 why dont you implement all these features referimg to the extra unison modes and then it is done and dusted?

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surreal wrote: Fri Nov 06, 2020 1:31 pm
Urs wrote: Fri Oct 30, 2020 1:59 pm
aer72 wrote: Fri Oct 30, 2020 1:49 pm Are you considering different unison modes for the oscillators?
There's a plan/idea/concept for that, but it's not part of this update.

This update is based on feature requests for a larger project that we still can't talk about (NDA) and which due to the pandemic probably gets delayed even further, maybe well into 2022. We originally wanted to wait for this project to surface, but as people get impatient about it, we decided to work on a release before that, even if we have to keep the reasoning behind things hidden.
Urs but if you guys are gonna hold off to 2021 or 2022 why dont you implement all these features referimg to the extra unison modes and then it is done and dusted?
The improvements for Hive (more filter types, a few more mod targets, ModNoise) have been done last year (2019). They're ready, and all we need to do is attend a few left over issues, such as the Mac Arm port and the alternative skin.

Many of those things are not my responsibility whereas implementing a "mix and match" engine certainly would be. It will take until after Zebra3 before I can attend to this. It doesn't make sense to wait that long. (A "mix and match" engine is the currently preferred concept to let people choose from different unison laws)

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Urs wrote: Fri Nov 06, 2020 2:30 pm
surreal wrote: Fri Nov 06, 2020 1:31 pm
Urs wrote: Fri Oct 30, 2020 1:59 pm
aer72 wrote: Fri Oct 30, 2020 1:49 pm Are you considering different unison modes for the oscillators?
There's a plan/idea/concept for that, but it's not part of this update.

This update is based on feature requests for a larger project that we still can't talk about (NDA) and which due to the pandemic probably gets delayed even further, maybe well into 2022. We originally wanted to wait for this project to surface, but as people get impatient about it, we decided to work on a release before that, even if we have to keep the reasoning behind things hidden.
Urs but if you guys are gonna hold off to 2021 or 2022 why dont you implement all these features referimg to the extra unison modes and then it is done and dusted?
The improvements for Hive (more filter types, a few more mod targets, ModNoise) have been done last year (2019). They're ready, and all we need to do is attend a few left over issues, such as the Mac Arm port and the alternative skin.

Many of those things are not my responsibility whereas implementing a "mix and match" engine certainly would be. It will take until after Zebra3 before I can attend to this. It doesn't make sense to wait that long. (A "mix and match" engine is the currently preferred concept to let people choose from different unison laws)
Thank you Urs!

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I was discussing the merits of Hive in another group and it reminded me of my longing for a third matrix page, is this something that is ever likely to be added to Hive within it's active development cycle? Otherwise, would it be unreasonably difficult to add toggle switches to force XY macros to unipolar mode?
Always Read the Manual!

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PieBerger wrote: Sun Nov 08, 2020 7:19 pm I was discussing the merits of Hive in another group and it reminded me of my longing for a third matrix pageunipolar mode?
This and 2 more LFOs wouldn't probably hurt too (I imagine both LFO sections could become tabs like in the "S-synths")

Btw I plan to finally buy Hive this week (unless Plasmonic is out and unless it really blows my socks off)

I've made quite a few presets in Hive demo and can't wait to actually use them in tracks. I think that's the best demo strategy - a demo which never expires and lets you save und load your presets. If the synth is actually good, which Hive definitely is, at some point you'll realize you can't live without it anymore :) .
You may think you can fly ... but you better not try

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Well, the Shape Sequencer was added to satisfy any needs for further LFOs, envelopes, ModMappers, Randomizers... and if that's not enough, spend a bit of time with Func 1 & 2, they're LFOs and envelopes, too!

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Urs wrote: Mon Nov 09, 2020 11:10 am Well, the Shape Sequencer was added to satisfy any needs for further LFOs, envelopes, ModMappers, Randomizers... and if that's not enough, spend a bit of time with Func 1 & 2, they're LFOs and envelopes, too!
After I had typed that I thought that I could use shape sequencer where I would typically use an LFO in other synths. Actually I even did that in some patches I made lately.

That's a kind of cognitive inertia, when I need a vowel sound I reach for a vowel filter, when I need an LFO I reach for an LFO. It takes some time to realize that in Hive the same sonic results can be acheived by other means.

I'm not sure how S&H and random glide LFOs can be implemented with a shape sequencer or a function generator (I guess there must be some way but I haven't figured it out yet), but on the other hand I'll unlikely ever need more than two of these per a patch.
You may think you can fly ... but you better not try

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Random S&H is easy: Use Random in the matrix, then use an LFO/ShapeSeq/Func as trigger for S&H - the matrix will sample a new random value each time it's triggered.

(this may not work properly on global targets atm, that's one of the open tickets we need to look into for January)

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Screenshot 2020-11-09 at 12.45.20.png
Quickly verified: Works also for FX parameters and stuff
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recursive one wrote: Mon Nov 09, 2020 11:26 am It takes some time to realize that in Hive the same sonic results can be acheived by other means.
This is why I love Hive so much, it's "fewer things, that do more and can be chained together" approach is unbeatable imo. It means easy patches are easy but more complex and highly expressive patches are also within easy reach and are fun to make as you experiment with chaining different sources together and or off one another. It's why I want the third page of mod slots so bad :)
Always Read the Manual!

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Urs wrote: Mon Nov 09, 2020 11:46 am Screenshot 2020-11-09 at 12.45.20.png

Quickly verified: Works also for FX parameters and stuff
Yep, that works and if I activate the SL button nearby and set it to "slow" I get random glide LFO :tu:
You may think you can fly ... but you better not try

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Urs wrote: Tue Aug 27, 2019 10:43 am I have the suspicion that Hive will master inharmonic content just fine. In a few months or so.
Urs wrote: Thu Sep 05, 2019 8:55 am It isn't FM though. I looked into that. Many of the optimisations I wrote for Hive are extremely counter-indicative of FM. It's possible, sure, but it will cost extra CPU while at the same time making the code less maintainable. I would probably need to restructure a lot to make it future proof :-|

However, the stuff we're currently experimenting with pairs well with wavetable synthesis and adds a whole lot of good grit and inharmonic frequencies into the voices.
Urs wrote: Fri Nov 06, 2020 2:30 pm The improvements for Hive (more filter types, a few more mod targets, ModNoise) have been done last year (2019).
I wonder if these quotes refer to the same thing?
You may think you can fly ... but you better not try

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recursive one wrote: Fri Nov 13, 2020 8:24 amI wonder if these quotes refer to the same thing?
Almost. It's more about the new filter types than the ModNoise.

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Urs wrote: Fri Nov 13, 2020 9:10 am
recursive one wrote: Fri Nov 13, 2020 8:24 amI wonder if these quotes refer to the same thing?
Almost. It's more about the new filter types than the ModNoise.
Cool! :) I think a comb filter was mentioned (must be a great addition to Hive).

And what is "ModNoise"? Going by the name I thought it was some kind of source of random fast modulations.

Or am I asking too many questions now? :)
You may think you can fly ... but you better not try

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