Headphone correction: which ones ? / Toneboosters Morphit ?

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Samiver wrote: Wed Jun 21, 2023 8:19 am Funnily enough my headphones are the same. Without correction one pair adds too much bass and the other not enough.

I think I am seeing improvements due to both the correction and the room. Specifically about the room elements though I find the club examples are good for finding out if you have too much bass or if the bass is tight. The smaller speaker versions also help me listen and compare mids and top end well across various listening environments. I also find the room simulations help me with panning and when applying reverb etc (I seem to be able to notice if I have added too much since using realphones)

Its worth messing with the ambience and I have a few snapshots I use to listen to my songs and reference tracks through for comparison.
Yeah I have a similar experience. I think for the reverb and panning you are right, it will help a lot.

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I was wondering if these headphone correction plugins/apps use readings from new or "broken in" headphones? I have headphone with boosted treble when new but after a couple of hours of use the treble is less boosted. I tried some correction app and the treble was cut way too much so maybe it was good for new headphone but not "broken in" one. Any info on this?

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Digivolt wrote: Thu May 04, 2023 8:19 pm VSX is one of those rare instances where the hype is justified, I don't like to fanboy stuff but it's seriously the best on the market for emulating rooms in headphones
It looks like that. The only downside is headphones as there are pretty high number of users with broken headphones experience

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poshook wrote: Sun Jun 25, 2023 8:54 am It looks like that. The only downside is headphones as there are pretty high number of users with broken headphones experience
That was just the first couple of runs, mine broke too but they were swiftly replaced for free with the new versions which have a metal band to prevent the breaks

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I bought into VSX - Founder's edition. I am one of the rare one's that just did not like it at all from the get. The hardware was cheap feeling - like really cheap - like something I'd pick up at a clearance bin at Best Buy. And the software meh, phasey and weird to me. I never once was fooled into thinking I didn't have a pair of cans on. I sold as soon as the broken band reports started rolling in.

That said, I hear the new ones don't break. And they have improved the software too. Maybe the cult is becoming more legit. But I haven't missed them. I just bought new monitors and treated my room. When everyone is asleep deep in the night, I use Sienna and it works fine for me with my Audeze.

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I've heard a few reports of people who previously said the VSDX rooms sounded phasey, saying that the new 4.0 release is MUCH better in that regard.

It seems like a generally cool product, but I'd really love something with on-board DSP rather than requiring a plugin. Why? Because I'd love to use it with my phone too. Not just in my DAW.

Many headphones already offer some level of on-board EQ, so I can't imagine we're far out from someone putting out some affordable VSDX-like cans, or headphones with some correction built in, all running off on-board DSP that you control via a bluetooth app. The idea seems obvious, so I'm sure someone will be first.

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mabian wrote: Sun May 07, 2023 12:24 pm Another Realphones user and I like it a lot. I got Sennheiser HD600
Me too, though I use Sonarworks for the eq correction. I've found Realphones to be excellent, whereas other similar products have interfered with the stereo field in weird ways, or smeared the low/mids etc., and provided misleading feedback.
Every day takes figuring out all over again how to f#ckin’ live.

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xx JPRacer xx wrote: Sat Jun 24, 2023 7:20 pm I was wondering if these headphone correction plugins/apps use readings from new or "broken in" headphones? I have headphone with boosted treble when new but after a couple of hours of use the treble is less boosted. I tried some correction app and the treble was cut way too much so maybe it was good for new headphone but not "broken in" one. Any info on this?
Headphone "Break in" seems to be a bit of a myth - and is most likely a psychological thing.
https://www.rtings.com/headphones/learn/break-in

Though I do have fond memories of playing white noise through my HD650s for 24 hours when I first bought them all those years ago :D

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andymcbain wrote: Wed Jun 28, 2023 11:20 am
xx JPRacer xx wrote: Sat Jun 24, 2023 7:20 pm I was wondering if these headphone correction plugins/apps use readings from new or "broken in" headphones? I have headphone with boosted treble when new but after a couple of hours of use the treble is less boosted. I tried some correction app and the treble was cut way too much so maybe it was good for new headphone but not "broken in" one. Any info on this?
Headphone "Break in" seems to be a bit of a myth - and is most likely a psychological thing.
https://www.rtings.com/headphones/learn/break-in

Though I do have fond memories of playing white noise through my HD650s for 24 hours when I first bought them all those years ago :D
In general, I believe strongly in physic and brain bias/placebo effect...
If something is not explained by science, and observations are contradictory (to say the least), it doesn't exist...

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andymcbain wrote: Wed Jun 28, 2023 11:20 am Headphone "Break in" seems to be a bit of a myth - and is most likely a psychological thing.
https://www.rtings.com/headphones/learn/break-in

Though I do have fond memories of playing white noise through my HD650s for 24 hours when I first bought them all those years ago :D
Thanks for the link! Seems I got used to the boosted treble then.

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What "wears in" on headphones is the padding, and as it heavily relates to how a headphone sounds due to the distance to the ear and the acoustics around the cup, there is actually such a thing as wear-in on headphones.

Audio drivers don't really wear-in, that is a myth as far as I know.. but all physical attachment parts of headphones do and they all affect how the headphones sit on your head. Sometimes this results in better sound, sometimes worse.
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

"They don't ban hate speech; they ban speech they hate." -an oracle

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I use SoundID with my mac and DT770

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Sorry if this is a stupid question. But for those that use Morphit: Are you supposed to mix with it, and then take it out of the chain when you render the master, or mix without it and then add it when you render the master?
And if this already has been answered, sorry, sorry, sorry...

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Raksha wrote: Sun Jul 02, 2023 8:29 am Sorry if this is a stupid question. But for those that use Morphit: Are you supposed to mix with it, and then take it out of the chain when you render the master, or mix without it and then add it when you render the master?
And if this already has been answered, sorry, sorry, sorry...
You have to use it while mixing and disable it when rendering.
Some DAWs have a kind of monitoring FX rack that is used when mixing and automatically excluded from renderings (REAPER is one, I know others have something similar)

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mabian wrote: Sun Jul 02, 2023 10:36 am Some DAWs have a kind of monitoring FX rack that is used when mixing and automatically excluded from renderings (REAPER is one, I know others have something similar)
Oh ! I forget to disable Morphit while exporting 50% of the time, is there a similar feature for Bitwig???

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