Overall: 375 290 372 14
30-Day: 430; 7-Day: 338; Yesterday: 1143
Our scientific research has shown that headphones vary considerably in their response, and that such variability happens for all price ranges. Consequently, your mix will sound significantly different across cans.
Morphit reduces this variability and improves the consistency of headphones reproduction. It modifies the audio for your headphone to sound like a neutral, 'studio reference' headphone, irrespective of what headphones you are actually using. Additionally it allows to simulate other headphones models so you can easily verify how your mix translates! Scientific research has shown that this process can achieve accurate results. The only prerequisite is that the headphones you are wearing is included in the extensive list of supported models.
TB Morphit is an excellent companion to TB Isone, our environment simulation plugin for headphones. The cascade of headphone equalization (Morphit) and room acoustic simulation (Isone) together provides an unprecedented accuracy for simulation of loudspeaker reproduction on headphones.
* When the limiter is enabled, the latency amounts to approximately 3 ms, which is fully compensated by hosts that support plugin latency compensation.
This plugin now has a permanent spot in all the DAWs I use. Combined with Waves NX, it really makes working in headphones a much more productive process for me. I do not get to crank the monitors as much as could in the past so having majority of my work done in headphones and then using the hour or two when I can crank it loud for minor tweaks and edits is a blessing.
There is a wide range of headphone models. The ability to choose between correction or simulation or custom is a useful feature too.
Very low CPU footprint is always important and Morphit barely registers a blip.
All around great buy. Especially if its sale.Read Review
I was very skeptical about it when it just came out because I didn't think that headphone compensation is a worthwhile idea but it turned out to be a very useful plugin.
As sextonr3 I also have a pair of Beyerdynamic DT990s and Sennheiser HD280Pros, but I don't have studio monitors and I use HD280Pros at work and DT990s at home. They sound wildly different, and I figured that even though I know both pairs very well mixing the same material using both tend to mess up my mixing decisions, so making both pairs to sounds roughly the same started to look like a noble goal.
Luckily Morphit does just that and it works very well for the headphones I have. It's been in my monitoring fx chain for a month now and it's not going anywhere, it's just too convenient after you get used to the compensated sound. Mind you, it won't make your headphones "perfectly flat", but it doesn't need to, because there's no such thing as "perfectly flat" anyway. So if you're stuck mixing on headphones like me, give it a try.Read Review
Super useful plug for checking mixes. Throw it on your mix/master bus, plug in some headphones, and check your mix on a wide array of end-user possible environments. I have a pair of Beyerdynamic DT 990s and Sennheiser HD280s, both of which are in the plugin. I can then morph the frequency response of those headphones, (both measurable values) then have the plugin compensate to provide a near perfect linear response. I still use monitors for 90% of the mix, but when I'm starting to polish it up, I throw on the cans and this plugin and my translation has improved 100%.Read Review