New things from Unfiltered Audio

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
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VariKusBrainZ wrote:
thelizard wrote:
VariKusBrainZ wrote:
V0RT3X wrote:Is this just me, or is the latency in fault actually this high?
faultlatency.jpg
Yes, its dependent on the FFT size you choose.
Fault has a constant latency of 1024 samples. This is due to the pitch shifting engine.
My bad, I thought FFT size in all software changed the number of samples accordingly
I just tested and both SpectrumWorx and SpecOps and both are showing the same latencies for the same FFT sizes as I would have thought

E.g
128 = 2.9ms
256 = 5.8ms
etc

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VariKusBrainZ wrote:
VariKusBrainZ wrote:
thelizard wrote:
VariKusBrainZ wrote:
V0RT3X wrote:Is this just me, or is the latency in fault actually this high?
faultlatency.jpg
Yes, its dependent on the FFT size you choose.
Fault has a constant latency of 1024 samples. This is due to the pitch shifting engine.
My bad, I thought FFT size in all software changed the number of samples accordingly
I just tested and both SpectrumWorx and SpecOps and both are showing the same latencies for the same FFT sizes as I would have thought

E.g
128 = 2.9ms
256 = 5.8ms
etc
Sorry, just realised youre talking about Fault, not SpecOps :oops:

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VariKusBrainZ wrote:
VariKusBrainZ wrote:
thelizard wrote:
VariKusBrainZ wrote:
V0RT3X wrote:Is this just me, or is the latency in fault actually this high?
faultlatency.jpg
Yes, its dependent on the FFT size you choose.
Fault has a constant latency of 1024 samples. This is due to the pitch shifting engine.
My bad, I thought FFT size in all software changed the number of samples accordingly
I just tested and both SpectrumWorx and SpecOps and both are showing the same latencies for the same FFT sizes as I would have thought

E.g
128 = 2.9ms
256 = 5.8ms
etc
Yep! Sorry for the confusion. I was saying that Fault has a constant size. With SpecOps, the latency changes based on the window size. With Fault, we wanted it to be a lot simpler to setup the pitch shifter, while SpecOps is a lot more flexible.

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VariKusBrainZ wrote: Sorry, just realised youre talking about Fault, not SpecOps :oops:
Hah! No worries. :tu:

We're hard at work on some new stuff. It's going to be a fun 2018!

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thelizard wrote:
VariKusBrainZ wrote:
V0RT3X wrote:Is this just me, or is the latency in fault actually this high?
faultlatency.jpg
Yes, its dependent on the FFT size you choose.
Fault has a constant latency of 1024 samples. This is due to the pitch shifting engine.
Thanks for the explanation.


Man I'm really having fun with Specops and I'm just barely scratching the surface. :)

Thx for these great plugins
:borg:

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A spectral Drone using a bunch of Spec-ops filtering.

https://soundcloud.com/user-841453413/spectralrun
:borg:

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xx JPRacer xx wrote:Do you think in the future we could have an OpenGL version that use the GPU? Is this a JUCE limitation?
What I mean by that is enable OGL without having a CPU usage of 30% while the GUI is open.

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V0RT3X wrote:A spectral Drone using a bunch of Spec-ops filtering.

https://soundcloud.com/user-841453413/spectralrun

:love: :love: :love: :love: :love:
U N I S O N : shoegaze/electronic wall of sound with heavenly voice
https://soundcloud.com/weareunison / https://www.facebook.com/unison666 / https://weareunison.com/

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https://soundcloud.com/user-841453413/spectral_storm

Drone was created with quite a few instances of specops and then the output was sent through Accsone Crusher-X5


I also filtered this blast of noise using spectral ops to make it sound like it was fading off into the atmosphere.

https://soundcloud.com/user-841453413/blastoff
:borg:

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I've been having fun using Sandman and Fault. Is anyone else having sluggishness with the GUI? I don't have problems with any of the GUI's on any of my other plugins responding to my mouse events - even plugs that have what appears to be a more elaborately designed interface. But with Unfiltered Audio plugins it takes me almost a half a minute to navigate through the preset menus, even with the plugin turned off.

It seems like something under the hood must need some work, the interface itself is fairly minimalist and simple, I don't understand why it would be so laggy even when the plugin is turned off and isn't actively processing.

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thelizard wrote:
acousticglue wrote:The specops is quite high on CPU, will this be fixed? I am seeing 40+%
Try disabling OpenGL in the Options menu (with the gear icon). Does that help at all?
I'll try this when I get home tonight and see if it works.

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10bd01 wrote:
thelizard wrote:
acousticglue wrote:The specops is quite high on CPU, will this be fixed? I am seeing 40+%
Try disabling OpenGL in the Options menu (with the gear icon). Does that help at all?
I'll try this when I get home tonight and see if it works.
We've also recently found an issue where using 125% or 175% scaling can cause a slowdown on some computers.

We're working on updating everything to JUCE 5 and fixing a bunch of GUI bugs in the process.

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10bd01 wrote:I've been having fun using Sandman and Fault. Is anyone else having sluggishness with the GUI? I don't have problems with any of the GUI's on any of my other plugins responding to my mouse events - even plugs that have what appears to be a more elaborately designed interface. But with Unfiltered Audio plugins it takes me almost a half a minute to navigate through the preset menus, even with the plugin turned off.

It seems like something under the hood must need some work, the interface itself is fairly minimalist and simple, I don't understand why it would be so laggy even when the plugin is turned off and isn't actively processing.
I get the same problem! But it doesn't always happen. Sometimes the browsers work fine. I've had discussions with plugin alliance but those normally end with "don't know" I expect this can't get fixed until the developer (Michael Hetrick?) can produce the same problem on his own system. I bet his computer is newer/better than mine.

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andrewbrewer wrote:
10bd01 wrote: I expect this can't get fixed until the developer (Michael Hetrick?) can produce the same problem on his own system. I bet his computer is newer/better than mine.
I sure hope they're not doing their testing on state-of-the-art machines. It's a pretty obvious and unusual performance hit from my perspective.

BTW it doesn't happen to me all the time either, if I open an empty project and put a UA plug on a single audio track it is more responsive. It seems like it needs to fight other plugins for all the resources it presumably needs for not doing anything. Sluggish performance on a minimal UI when the plugin isn't engaged and is apparently fighting for space for the sole purpose of displaying preset menus is pretty poor performance, imo, which I have yet to encounter with any other developer (not that I own all plugins).

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thelizard wrote:
10bd01 wrote:
thelizard wrote:
acousticglue wrote:The specops is quite high on CPU, will this be fixed? I am seeing 40+%
Try disabling OpenGL in the Options menu (with the gear icon). Does that help at all?
I'll try this when I get home tonight and see if it works.
We've also recently found an issue where using 125% or 175% scaling can cause a slowdown on some computers.

We're working on updating everything to JUCE 5 and fixing a bunch of GUI bugs in the process.
I'll also adjust the scaling and see how that pans out, thanks thelizard! Looking forward to the GUI updates!

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