Hive preview (April 1 update)
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- KVRist
- 31 posts since 29 Oct, 2014
some feature requests.
1)
the 2 Osc channels should have independent input on the fx section.. in whatever way.. but i might like for reverb and distort the one oscillator channel while keeping the other bassy and dry..
I ve run a few times now into that too much fx on everything fx that asks for a second instance than just to reduce the reverb. the minimalst version to realize a choice here is a simple selector that excludes either osc1 or 2 from the fx chain.Before the compressor.That should allways get booth channels. But in ideal one could build 2 fx chains
2) waveform morph on the sub oscilators. I really see the sub oscilators as the body of this synth and they are a little static..waveform morph would allow them to be run without filter and since they serve as noise generators too, a blend between noise and a waveform of choice would give a lot of transform options.
3) static modifiers for the mod matrix in the VIA menu.. like a treshold.. or a lag processor.. a quantizer.. range converter..
The matrix allows extensive modulation but there are many things you cant achieve with. Such a few modifiers would increase control a lot since the infrastructure is already in place.
1)
the 2 Osc channels should have independent input on the fx section.. in whatever way.. but i might like for reverb and distort the one oscillator channel while keeping the other bassy and dry..
I ve run a few times now into that too much fx on everything fx that asks for a second instance than just to reduce the reverb. the minimalst version to realize a choice here is a simple selector that excludes either osc1 or 2 from the fx chain.Before the compressor.That should allways get booth channels. But in ideal one could build 2 fx chains
2) waveform morph on the sub oscilators. I really see the sub oscilators as the body of this synth and they are a little static..waveform morph would allow them to be run without filter and since they serve as noise generators too, a blend between noise and a waveform of choice would give a lot of transform options.
3) static modifiers for the mod matrix in the VIA menu.. like a treshold.. or a lag processor.. a quantizer.. range converter..
The matrix allows extensive modulation but there are many things you cant achieve with. Such a few modifiers would increase control a lot since the infrastructure is already in place.
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- KVRer
- 1 posts since 18 May, 2013 from Leeds, UK
A very intuitive synth that I can see being my go-to very quickly - am very interested to see how the final hexagon gets utilised.
For synths with a UI like this, I always wonder whether it's possible for developers to make an iOS/mobile port for users to create patches on the go. Could this happen for Hive, or any other u-he synths Urs?
For synths with a UI like this, I always wonder whether it's possible for developers to make an iOS/mobile port for users to create patches on the go. Could this happen for Hive, or any other u-he synths Urs?
- KVRist
- 56 posts since 21 Oct, 2012 from Denmark
Here's a little baby acid sequence I made. Why baby acid? Well, it tries to be acid but just can't quite get there. Hope you like it! 
https://vipermakesmusic.files.wordpress ... y-acid.mp3
Download preset: http://vipermakesmusic.com/?attachment_id=676
And how it looks inside Hive:

https://vipermakesmusic.files.wordpress ... y-acid.mp3
Download preset: http://vipermakesmusic.com/?attachment_id=676
And how it looks inside Hive:

Last edited by Photontic on Tue Dec 23, 2014 6:35 pm, edited 3 times in total.
I make music like I play Tekken; randomly push buttons and hope for something good to happen.
- KVRAF
- 2874 posts since 22 Oct, 2002 from "somewhere between digital and analog"
I guess there is no FAQ/manual on how this baby works at this point... I was dragging things from the MM1 to all over the interface and some things don't do anything. I'm still scratching my head on the MM source and via. So is that via none means direct? And do the 2 slots affect 2 different things or both the same etc. Can the seq. affect anything on the interface?
The size doesn't remember each time it's opened in a new song either... maybe I haven't saved the song though. Beta, I know... really easy to get some usable sounds out of this synth. I may be prompted to actually create some presets. Ha!

The size doesn't remember each time it's opened in a new song either... maybe I haven't saved the song though. Beta, I know... really easy to get some usable sounds out of this synth. I may be prompted to actually create some presets. Ha!
- KVRist
- 312 posts since 4 Apr, 2014 from Home
The source of the modulation is what modulates (lof`s etc.). the slots you can put via drag and drop on what you want to modulate. and further you have to "send" the modulation-strengh by turning the knob beside the slot.
Last edited by sugo on Tue Dec 23, 2014 6:00 pm, edited 1 time in total.
Was Große tun, beschwatzen gern die Kleinen.
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- KVRist
- 431 posts since 27 Sep, 2005
May be I have to explain my point. When I see any synth with a fixed architecture (soundflow), I always confused by all these modules - what is the source of sound? Oscillators, ok. But where sound goes next? Filters? Ok. Which? Oh, there is a buttons on these filters, or even knobs, so I understand that the sound from Osc2 goes to Filter1, and Filter1 goes to Filter two. Understand, but can't see it. In the same time I can clearly see all the structure in Zebra. Moreover, the semimodular nature of Zebra is very good in the next aspect: sound always goes from the top (of interface) to the bottom. This is the most intuitive thing. Compare it with classic modular: there is a mess of modules and the sound can go from bottom left to the middle right and then to the upper left etc., and you barely can see routing across of all these cables (or you need to carefully read GUI labels there routing is set in cableless GUI). So, as I wrote, despite of the ocean of abilities you can quickly read the structure of loaded path.Fritze wrote:This shows again how different people are: To me it's the total opposite. As cool as Zebra is sound wise and from it's abilities: I always have to fight with Zebra's interface. But when I won the fight then ...trance_lucent wrote:May be it's just me, but I still think that the most intuitive U-he synth is Zebra - so many abilities at one place - it is very easy to see all things together.Noizanthrope wrote:This synth is so intuitive!Hive is instant access for most stuff. Very nice!
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- KVRer
- 3 posts since 11 Sep, 2014
You can right Click in the slots to bring up additional parameters to modulate that you don't actually see (Phase and Pulse Width)DHR53 wrote:I guess there is no FAQ/manual on how this baby works at this point... I was dragging things from the MM1 to all over the interface and some things don't do anything. I'm still scratching my head on the MM source and via. So is that via none means direct? And do the 2 slots affect 2 different things or both the same etc. Can the seq. affect anything on the interface?
The Via allows to you alter HOW the modulation happens - so if you set an LFO to modulate the PW you can set VIA as Modwheel and control (Via the modwheel) how much modulation occurs. Again you can right click here and select many different things to act as Modulator, Via , and destinations. And yes without Via activated it it is direct modulation.
The two slots per Modulation can affect any destination by the same Modulator but with different intensities.
Hope this helps
- KVRAF
- 26961 posts since 3 Feb, 2005 from in the wilds
If you drag to Trigger, that is Phase and if you Drag to the waveform that is Pulse WidthOsromusic wrote: You can right Click in the slots to bring up additional parameters to modulate that you don't actually see (Phase and Pulse Width)
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- KVRist
- 431 posts since 27 Sep, 2005
BTW, about detuning laws. While Normal (exponential) and Clear (somewhat 8k-like) sound really great, I strongly dislike detuning law in Dirt mode with usual linear even detuning law that I have tired (90% of other synths use this law). There is nothing pleasant in all these uniform beatings. I think if this detuning law is a feature, it would be good idea at least to somewhat randomly move pitches of voices for every new note either in a local manner (every pitch can be randomly placed at its own segment between neighbors, that is detuning_range/unison_voices long) or in a global manner (every pitch can be randomly placed at a full detuning range). It will break this beating.
Also, as for the names. I personally feel that exponential detuning is more appropriate for Clear mode. Although it is very subjective.
Also, as for the names. I personally feel that exponential detuning is more appropriate for Clear mode. Although it is very subjective.
Last edited by trance_lucent on Tue Dec 23, 2014 6:42 pm, edited 2 times in total.
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- KVRist
- 431 posts since 27 Sep, 2005
_delete please_
- KVRAF
- 2874 posts since 22 Oct, 2002 from "somewhere between digital and analog"
I was wondering if the wave form would change with the modulation dragged to it. It highlighted but nothing happened? I seem to get mixed results but this is a beta so maybe some things don't work. Great modulation stuff though with the unison and sequencer. I haven't been able to modulate everything with the sequencer so maybe I'm doing something wrong there... Pretty easy to get usable patches out of this thing. Woot!
- KVRian
- 1451 posts since 4 Oct, 2012 from Utah
Loving Hive so far! It foes appear that the reverb is *really* quiet. Anyway, been having fun making trance like sounds with this! Maybe i'll post something later on!
Software portfolio
M.N.I.E - soon to be my musical portfolio
Hey, I'm Eurydice(Izzy for short) - she/her
M.N.I.E - soon to be my musical portfolio
Hey, I'm Eurydice(Izzy for short) - she/her
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- KVRer
- 3 posts since 11 Sep, 2014
Awesome!pdxindy wrote: If you drag to Trigger, that is Phase and if you Drag to the waveform that is Pulse Width
Thanks for that!
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- KVRist
- 406 posts since 27 Feb, 2014 from France
Great requests , that would expend a lot the sonic possibilities.3phase wrote:some feature requests.
1)
the 2 Osc channels should have independent input on the fx section.. in whatever way.. but i might like for reverb and distort the one oscillator channel while keeping the other bassy and dry..
I ve run a few times now into that too much fx on everything fx that asks for a second instance than just to reduce the reverb. the minimalst version to realize a choice here is a simple selector that excludes either osc1 or 2 from the fx chain.Before the compressor.That should allways get booth channels. But in ideal one could build 2 fx chains
2) waveform morph on the sub oscilators. I really see the sub oscilators as the body of this synth and they are a little static..waveform morph would allow them to be run without filter and since they serve as noise generators too, a blend between noise and a waveform of choice would give a lot of transform options.
3) static modifiers for the mod matrix in the VIA menu.. like a treshold.. or a lag processor.. a quantizer.. range converter..
The matrix allows extensive modulation but there are many things you cant achieve with. Such a few modifiers would increase control a lot since the infrastructure is already in place.
Analog electronic drum samples (Free demo pack)
http://www.syntheticwav.com
http://www.syntheticwav.com
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- KVRist
- 406 posts since 27 Feb, 2014 from France
trance_lucent wrote:May be I have to explain my point. When I see any synth with a fixed architecture (soundflow), I always confused by all these modules - what is the source of sound? Oscillators, ok. But where sound goes next? Filters? Ok. Which? Oh, there is a buttons on these filters, or even knobs, so I understand that the sound from Osc2 goes to Filter1, and Filter1 goes to Filter two. Understand, but can't see it. In the same time I can clearly see all the structure in Zebra. Moreover, the semimodular nature of Zebra is very good in the next aspect: sound always goes from the top (of interface) to the bottom. This is the most intuitive thing. Compare it with classic modular: there is a mess of modules and the sound can go from bottom left to the middle right and then to the upper left etc., and you barely can see routing across of all these cables (or you need to carefully read GUI labels there routing is set in cableless GUI). So, as I wrote, despite of the ocean of abilities you can quickly read the structure of loaded path.Fritze wrote:This shows again how different people are: To me it's the total opposite. As cool as Zebra is sound wise and from it's abilities: I always have to fight with Zebra's interface. But when I won the fight then ...trance_lucent wrote:May be it's just me, but I still think that the most intuitive U-he synth is Zebra - so many abilities at one place - it is very easy to see all things together.Noizanthrope wrote:This synth is so intuitive!Hive is instant access for most stuff. Very nice!
Hive reminds me logic synth es1/2, i like these kind of futuristic gui it look great.
it's maybe not intuive as a clear modular structure but i find it don't need much time to get used to it.
Analog electronic drum samples (Free demo pack)
http://www.syntheticwav.com
http://www.syntheticwav.com
