Thanks for the nice words.nineofkings wrote:Nice, calm track. I like the bass sound.
I had to delete and reupload it as I wasn't logged in SoundClound when I submitted it.
I also changed the format to mp3 vbr0 for a friendlier download.
Thanks for the nice words.nineofkings wrote:Nice, calm track. I like the bass sound.
Problem solved. Chris gave the advice to use velocity as the modifier of the ADSFR. Instant crackle-free.RuediRena wrote:@you, who are interested:sonigen wrote: Whats pluged into the Level 1 mod? Is it a controler, or signal with a modifier? If so what modifier?
And could you email me the patch?
I sent an email to Chris. Let's wait what he is coming up with.

Hmm. Did you then use your samples via the wavetable module of Sonigen? Everything else would be agains the rules, I think.Karten wrote:Karten - Holograp (4:17 - uploaded in mp3 vbr0 - 7.2 Mb Mb)
16 instances of Sonigen Modular.
(the drums were sampled, loaded in ShortCircuit and I just adjusted the levels)

Maybe I didn't use the right words.RuediRena wrote:Hmm. Did you then use your samples via the wavetable module of Sonigen? Everything else would be agains the rules, I think.
You guessed right.IrionDaRonin wrote:i can guess what he did.
Isn't that one of those delays with hardwired modulation? I.e. it can't be bypassed so basically is a delay+modulation effect?bzur wrote:Tal DUb II
I think you could bypass it setting the rate to 0 (but I'm not very sure about itV'ger wrote:Isn't that one of those delays with hardwired modulation? I.e. it can't be bypassed so basically is a delay+modulation effect?bzur wrote:Tal DUb II
But I'm not modifying the sound.V'ger wrote:it's imo slightly borderline to the rules as it's using the sampler to modify sound when it should only be used to save CPU and nothing more.
No external samples or live sounds like voice, guitar etc allowed. However, for convenience or CPU saving, synth bouncing/sampling are allowed but only where the exact same result could have been achieved using the original synth. Samplers used must be freeware and easily available to all.
How do you modify ADSFR with velocity?RuediRena wrote:Problem solved. Chris gave the advice to use velocity as the modifier of the ADSFR. Instant crackle-free.RuediRena wrote:@you, who are interested:sonigen wrote: Whats pluged into the Level 1 mod? Is it a controler, or signal with a modifier? If so what modifier?
And could you email me the patch?
I sent an email to Chris. Let's wait what he is coming up with.
That would probably be best. Have a look at IxoxDelay, ReaDelay, Roku (44khz only), MgTempoDelay or Classic Delay.bzur wrote:I think you could bypass it setting the rate to 0 (but I'm not very sure about itV'ger wrote:Isn't that one of those delays with hardwired modulation? I.e. it can't be bypassed so basically is a delay+modulation effect?bzur wrote:Tal DUb II)
I used it only as a delay, I don't really need a modulation there... so I'll replace it with a "delay only" effect. Any suggestion?
But here the sampler is used to get a different sounding result.Karten wrote:But I'm not modifying the sound.V'ger wrote:it's imo slightly borderline to the rules as it's using the sampler to modify sound when it should only be used to save CPU and nothing more.
I could just as well have rendered that one note and insert it as multiple audio files.
I'm sorry if I misread the rules but I understood that all sounds must come from Sonigen Modular without any modification. Which I respected.
No external samples or live sounds like voice, guitar etc allowed. However, for convenience or CPU saving, synth bouncing/sampling are allowed but only where the exact same result could have been achieved using the original synth. Samplers used must be freeware and easily available to all.
In the amplifier module you rightclick on the input from the ADSFR and coose from the modifier menu the entry 'velocity'. Doing the same on the input from any oscilator will do the same for the chosen oscillator.Acronym wrote:How do you modify ADSFR with velocity?

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