Zero Delay Feedback Filter (How to test if your synth has a )- Xils-Lab White Paper -
- KVRAF
- 2248 posts since 10 Apr, 2002 from Saint Germain en Laye, France
- KVRAF
- 12615 posts since 7 Dec, 2004
there won't be one as long as someone is willing to produce those modules. more likely they'll become commercial in the future with only low tech modules available for free. once in a while you'll find someone willing to produce the good stuff but as the time investment increases we'll need to see more open-source reference implementations if we ever hope to maintain free software.izonin wrote:Good synths can still be produced by amateurs from high quality modules. With minBLEP osc's and decent filter modules for SE or SM, I don't see the problem.aciddose wrote: when you go from one basic technology to a more advanced and refined one, you drop most of the unskilled producers. audio software was once produced easily by amatures. in a few years that will no longer be possible and only very few skilled in the art will remain.
you'll start to see patents on this stuff soon.
Free plug-ins for Windows, MacOS and Linux. Xhip Synthesizer v8.0 and Xhip Effects Bundle v6.7.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.
- KVRAF
- 3878 posts since 28 Jun, 2009 from Wherever I lay my hat
I never mentioned "truth", I'm just giving my POV; I'm sure you don't need my help for anything. You don't see it my way, I'm fine with that. I see BS, I call BS. Simple.carrieres wrote:you are just pretending that we are fooled, we need your help to see the true !
Last post in this thread, promise. I'll let you get on with your fascinating technical discussion - may it help you make better music. I also solemnly vow never to post anything regarding Mr. Shrug or his dealings here ever again. Best for all concerned, I'm sure.
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- KVRist
- 498 posts since 9 Jul, 2008
This seems less like a scenario where only the very skilled are putting out stuff, than only those with the most buying power.aciddose wrote:there won't be one as long as someone is willing to produce those modules. more likely they'll become commercial in the future with only low tech modules available for free. once in a while you'll find someone willing to produce the good stuff but as the time investment increases we'll need to see more open-source reference implementations if we ever hope to maintain free software.
you'll start to see patents on this stuff soon.
- KVRAF
- 2248 posts since 10 Apr, 2002 from Saint Germain en Laye, France
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- KVRian
- 1355 posts since 27 Oct, 2009
But the very creators of SynthEdit and SynthMaker are advanced producers. Those modules will ship with the future versions of the software, once the technology becomes common.aciddose wrote:there won't be one as long as someone is willing to produce those modules. more likely they'll become commercial in the future with only low tech modules available for free. once in a while you'll find someone willing to produce the good stuff but as the time investment increases we'll need to see more open-source reference implementations if we ever hope to maintain free software.izonin wrote:Good synths can still be produced by amateurs from high quality modules. With minBLEP osc's and decent filter modules for SE or SM, I don't see the problem.aciddose wrote: when you go from one basic technology to a more advanced and refined one, you drop most of the unskilled producers. audio software was once produced easily by amatures. in a few years that will no longer be possible and only very few skilled in the art will remain.
you'll start to see patents on this stuff soon.
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- KVRAF
- Topic Starter
- 10260 posts since 19 Feb, 2004 from Paris
Its a bit of an off topic discussion, but I think that freeware developpers will also benefit of such technical points debated as the ones discussed in this thread. Its probably more easy to solve a problem when you're aware that there is a problem, and when it is documented.SadPuppyBlues wrote:This seems less like a scenario where only the very skilled are putting out stuff, than only those with the most buying power.aciddose wrote:there won't be one as long as someone is willing to produce those modules. more likely they'll become commercial in the future with only low tech modules available for free. once in a while you'll find someone willing to produce the good stuff but as the time investment increases we'll need to see more open-source reference implementations if we ever hope to maintain free software.
you'll start to see patents on this stuff soon.
Otoh, a synth developement cycle for us is around one year long, sometimes more. So its true that even for very dedicated freeware developers, it might be a bit hard to spend so much time and work on a project. This said overskilled/genius developers can exist in both worlds, freeware or commercial, maybe the commercial way allows them to better their ideas and refines them over time in a less painless way. I can only speak for myself, but I dont have the same POV on VSTI than I had years before, and its just because I was able to spend a lot of time to think about them ( of course I'm not including myself in the genius category ) and this time was autorised to me by the fact that I could get paid for the time I used to think about new concepts, new approaches of the modulation schemes, of the musical gesture etc when I was doing soundbanks for various manufacturers. Spending 8 hours a day on synths for some years is not a bad experience.
LtZ
http://www.lelotusbleu.fr Synth Presets
77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there
77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there
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- KVRian
- 660 posts since 12 Sep, 2007 from Sweden
Maybe people who don't really understand DSP programming (me included) originally read a bit too much into the term zero-delay-feedback filters and attributed too much of DIVA's sound to this particular feature.
Here's the blurb from DIVA:s page (emphasis by me)
The way I interpret this text, is that the big feature, is the implementation circuit simulations in realtime. Then it goes on to mention the behavior of zero-delay-feedback filters (used as a general term, not as a feature unique to DIVA) as a great way to demonstrate the advantage of the technology described in the previous sentence (which doesn't even mention ZDF-filters at all).
So here's how I read the text:
1. DIVA applies methods from industrial circuit simulators. This gives it excellent sound quality, but also a high CPU usage.
2. The behavior of its ZDF-filters is a great way to demonstrate #1.
Here's the blurb from DIVA:s page (emphasis by me)
It doesn't say anywhere that DIVA is the first or only synth that uses zero-delay-feedback filters. It doesn't even say that this particular feature is what causes the high CPU usage or produces the great sound quality.The oscillators, filters and envelopes closely model components found in some of the great monophonic and polyphonic synthesizers of yesteryear. Modules can be mixed and matched so you can build hybrids, but what sets DIVA apart is the sheer authenticity of the analogue sound. This comes at the cost of quite a high CPU-hit, but we think it was worth it: Diva is the first native software synth that applies methods from industrial circuit simulators (e.g. PSpice) in realtime. The behaviour of zero-delay-feedback filters when pushed to the limit clearly demonstrates the advantages of this groundbreaking approach.
The way I interpret this text, is that the big feature, is the implementation circuit simulations in realtime. Then it goes on to mention the behavior of zero-delay-feedback filters (used as a general term, not as a feature unique to DIVA) as a great way to demonstrate the advantage of the technology described in the previous sentence (which doesn't even mention ZDF-filters at all).
So here's how I read the text:
1. DIVA applies methods from industrial circuit simulators. This gives it excellent sound quality, but also a high CPU usage.
2. The behavior of its ZDF-filters is a great way to demonstrate #1.
Hardware: Akai MPK61, MFB-Synth II, Roland JX-8P, Virus TI Snow, KORG MS2000R, Roland SH-01
Favorite software: Sylenth1, Synth1, Messiah, ME80, OPX-Pro II, Zebra 2, Diva, Reason, Studio One V2 Pro
Favorite software: Sylenth1, Synth1, Messiah, ME80, OPX-Pro II, Zebra 2, Diva, Reason, Studio One V2 Pro
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- KVRAF
- 1580 posts since 22 Apr, 2011 from The House of Zaid
Does anybody know if Fabfilter's filters are zero delay feedback? I'm assuming not since they've been around since about 2004.
Has anybody ever really been far even as decided to use even go want to do look more like?
- KVRAF
- 1794 posts since 9 Apr, 2011
Why don't you test it?@midnight wrote:Does anybody know if Fabfilter's filters are zero delay feedback? I'm assuming not since they've been around since about 2004.
"musician."
http://soundcloud.com/nine-of-kings
http://soundcloud.com/nine-of-kings
- KVRian
- 936 posts since 29 May, 2002 from UK
My idea of a good filter, I press a note on the keyboard, I hear the sound, it sounds good to my ears. That's a good filter.
It sounds unpleasent to my ears, its a bad filter.
It sounds unpleasent to my ears, its a bad filter.
- KVRAF
- 1617 posts since 11 Dec, 2008 from Minneapolis
Draft mode is 1-delay filters, so that gives some sense of how Diva's filters trades CPU cycles for sound quality/qualities.
The filter technology is necessary for certain sonic properties, but OTOH not necessary or sufficient for a more casual, less definable sonic 'goodness'.
The filter technology is necessary for certain sonic properties, but OTOH not necessary or sufficient for a more casual, less definable sonic 'goodness'.
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- KVRian
- 1355 posts since 27 Oct, 2009
Do some tests with Diva in draft and divine mode. Might notice something you weren't aware of before. The z-1 draft has this comic/cartoony quality to it, while the zdf divine sounds more audio-realistic.Arksun wrote:My idea of a good filter, I press a note on the keyboard, I hear the sound, it sounds good to my ears. That's a good filter.
It sounds unpleasent to my ears, its a bad filter.
- KVRian
- 936 posts since 29 May, 2002 from UK
I am very aware of the difference in sound of the filter in Diva at different quality settings, particuarly the difference between draft - fast/great/divine. No additoinal tests requiredizonin wrote:Do some tests with Diva in draft and divine mode. Might notice something you weren't aware of before. The z-1 draft has this comic/cartoony quality to it, while the zdf divine sounds more audio-realistic.Arksun wrote:My idea of a good filter, I press a note on the keyboard, I hear the sound, it sounds good to my ears. That's a good filter.
It sounds unpleasent to my ears, its a bad filter.
My point is that for me personally I really don't care what goes on under the hood, unless its part of a bug solving thing for example if there was say a DC offset issue with a synth I might analyse n try and help the developer get to the root of the problem.
I will also go one step further and say that for some particular types of sounds, draft mode in Diva works can work better than the higher quality modes. And by better I mean in getting a particular kind of sound suited to genre and taste, not authenticity to some old vintage piece of equipment.
One mans awesome bright trance lead is anothers horrible plasticy lifeless sound, and vice versa. To argue that one particular way is the 'correct' way when it comes to something as subjective as sound and music in this instance is a bit silly. Maybe something as obvious as hideous amounts of aliasing sure, but this is different in my view.
For example, BigTones presets were designed in draft and thus to work at their intended filter response ideal in draft mode .But again its a matter of taste, we have the choice, of multiple quality settings, which is a nice touch.
There are times I want a really organic filter sound that sounds like its running through big chunks of hardware, and there are times I want a glassy pure filter sound, or a very resonant sharp filter sound, or a warm but very smooth analog/digital hybrid sound, or a very bright digital filter sound. Depends what mood I'm in, what I'm trying to accomplish, how I feel it'll suit a sound in a particular mix. No right or wrong way here.
Got nothing against marketing, its part of business, and it works, I'm just saying for me personally, I just play, I just listen, if I like the sound of it, thumbs up from me.
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- Banned
- 22457 posts since 5 Sep, 2001
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